Files
UnrealEngineUWP/Engine/Source/Editor/VREditor/VREditorWidgetComponent.cpp
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

32 lines
704 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "VREditorWidgetComponent.h"
UVREditorWidgetComponent::UVREditorWidgetComponent()
: Super(),
DrawingPolicy(EVREditorWidgetDrawingPolicy::Always),
bIsHovering(false),
bHasEverDrawn(false)
{
bSelectable = false;
}
bool UVREditorWidgetComponent::ShouldDrawWidget() const
{
if ( DrawingPolicy == EVREditorWidgetDrawingPolicy::Always ||
(DrawingPolicy == EVREditorWidgetDrawingPolicy::Hovering && bIsHovering) ||
!bHasEverDrawn )
{
return Super::ShouldDrawWidget();
}
return false;
}
void UVREditorWidgetComponent::DrawWidgetToRenderTarget(float DeltaTime)
{
bHasEverDrawn = true;
Super::DrawWidgetToRenderTarget(DeltaTime);
}