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#rnx #rb none #ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904 #ROBOMERGE-BOT: (v613-10869866) [CL 10870586 by ryan durand in Main branch]
57 lines
1.7 KiB
C++
57 lines
1.7 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "VREditorFloatingCameraUI.h"
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#include "VREditorUISystem.h"
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#include "VREditorBaseUserWidget.h"
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#include "VREditorMode.h"
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#include "VREditorCameraWidgetComponent.h"
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#include "Components/StaticMeshComponent.h"
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#include "VRModeSettings.h"
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#include "VREditorAssetContainer.h"
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#include "SLevelViewport.h"
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#include "LevelEditor.h"
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#include "Modules/ModuleManager.h"
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#include "ScopedTransaction.h"
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#define LOCTEXT_NAMESPACE "AVREditorFloatingCameraUI"
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AVREditorFloatingCameraUI::AVREditorFloatingCameraUI(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer.SetDefaultSubobjectClass<UVREditorCameraWidgetComponent>(TEXT("WidgetComponent"))),
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OffsetFromCamera( -25.0f, 0.0f, 30.0f )
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{
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if (HasAnyFlags(RF_ClassDefaultObject))
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{
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return;
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}
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{
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const UVREditorAssetContainer& AssetContainer = UVREditorMode::LoadAssetContainer();
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UStaticMesh* WindowMesh = AssetContainer.WindowMesh;
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WindowMeshComponent->SetStaticMesh(WindowMesh);
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check(WindowMeshComponent != nullptr);
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}
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}
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void AVREditorFloatingCameraUI::SetLinkedActor(class AActor* InActor)
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{
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LinkedActor = InActor;
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}
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FTransform AVREditorFloatingCameraUI::MakeCustomUITransform()
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{
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FTransform CameraTransform = FTransform::Identity;
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FTransform UITransform = FTransform::Identity;
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if (LinkedActor != nullptr)
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{
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CameraTransform = LinkedActor->GetTransform();
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const FTransform UIFlipTransform(FRotator(0.0f, 180.0f, 0.0f).Quaternion(), FVector::ZeroVector);
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const FTransform OffsetTransform(FRotator::ZeroRotator, OffsetFromCamera);
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UITransform = UIFlipTransform * OffsetTransform * CameraTransform;
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}
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return UITransform;
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}
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#undef LOCTEXT_NAMESPACE
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