Files
UnrealEngineUWP/Engine/Source/Editor/UnrealEd/Public/Subsystems/EditorSubsystemBlueprintLibrary.h
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

22 lines
641 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Templates/SubclassOf.h"
#include "Kismet/BlueprintFunctionLibrary.h"
#include "EditorSubsystem.h"
#include "EditorSubsystemBlueprintLibrary.generated.h"
UCLASS()
class UNREALED_API UEditorSubsystemBlueprintLibrary : public UBlueprintFunctionLibrary
{
GENERATED_BODY()
public:
/** Get a Local Player Subsystem from the Local Player associated with the provided context */
UFUNCTION(BlueprintPure, Category = "Editor Subsystems", meta = (BlueprintInternalUseOnly = "true"))
static UEditorSubsystem* GetEditorSubsystem(TSubclassOf<UEditorSubsystem> Class);
};