Files
UnrealEngineUWP/Engine/Source/Editor/UnrealEd/Public/NormalMapPreview.h
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

27 lines
835 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*==============================================================================
NormalMapPreview.h: Definitions for previewing normal maps.
==============================================================================*/
#pragma once
#include "CoreMinimal.h"
#include "BatchedElements.h"
/**
* Batched element parameters for previewing normal maps.
*/
class UNREALED_API FNormalMapBatchedElementParameters : public FBatchedElementParameters
{
/** Binds vertex and pixel shaders for this element */
virtual void BindShaders(
FRHICommandList& RHICmdList,
FGraphicsPipelineStateInitializer& GraphicsPSOInit,
ERHIFeatureLevel::Type InFeatureLevel,
const FMatrix& InTransform,
const float InGamma,
const FMatrix& ColorWeights,
const FTexture* Texture) override;
};