Files
UnrealEngineUWP/Engine/Source/Editor/UnrealEd/Public/ISocketManager.h
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

35 lines
1015 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Widgets/SCompoundWidget.h"
class IStaticMeshEditor;
class UStaticMeshSocket;
class ISocketManager : public SCompoundWidget
{
public:
/** Retrieves the selected socket. */
virtual UStaticMeshSocket* GetSelectedSocket() const = 0;
/** Sets the selected socket. */
virtual void SetSelectedSocket(UStaticMeshSocket* InSelectedSocket) = 0;
/** Deletes the selected socket. */
virtual void DeleteSelectedSocket() = 0;
/** Duplicate the selected socket */
virtual void DuplicateSelectedSocket() = 0;
/** Request a rename on the selected socket */
virtual void RequestRenameSelectedSocket() = 0;
/** Updates the StaticMesh currently being edited */
virtual void UpdateStaticMesh() = 0;
/** Creates a socket manager instance. */
UNREALED_API static TSharedPtr<ISocketManager> CreateSocketManager(TSharedPtr<class IStaticMeshEditor> InStaticMeshEditor, FSimpleDelegate InOnSocketSelectionChanged );
};