Files
UnrealEngineUWP/Engine/Source/Editor/UnrealEd/Public/DebugToolExec.h
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

33 lines
962 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*=============================================================================
DebugToolExec.h: Game debug tool implementation.
=============================================================================*/
#pragma once
#include "CoreMinimal.h"
/**
* This class servers as an interface to debugging tools like "EDITOBJECT" which
* can be invoked by console commands which are parsed by the exec function.
*/
class FDebugToolExec : public FExec
{
protected:
/**
* Brings up a property window to edit the passed in object.
*
* @param Object property to edit
* @param bShouldShowNonEditable whether to show properties that are normally not editable under "None"
*/
void EditObject(UObject* Object, bool bShouldShowNonEditable);
public:
//~ Begin Exec Interface
UNREALED_API virtual bool Exec( UWorld* InWorld, const TCHAR* Cmd, FOutputDevice& Ar ) override;
//~ End Exec Interface
};