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#rb aditya.ravichandran #preflight skip #ROBOMERGE-AUTHOR: lauren.barnes #ROBOMERGE-SOURCE: CL 20163696 via CL 20165033 via CL 20165061 via CL 20165076 #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690) [CL 20167065 by lauren barnes in ue5-main branch]
47 lines
1.1 KiB
C++
47 lines
1.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "Tools/DefaultEdMode.h"
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#include "EditorModes.h"
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#include "Textures/SlateIcon.h"
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#include "LevelEditorViewport.h"
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#include "Elements/Framework/TypedElementList.h"
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class FLevelEditorSelectModeWidgetHelper : public FLegacyEdModeWidgetHelper
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{
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public:
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virtual bool ShouldDrawWidget() const override
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{
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if (GCurrentLevelEditingViewportClient)
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{
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FTypedElementListConstRef ElementsToManipulate = GCurrentLevelEditingViewportClient->GetElementsToManipulate();
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return ElementsToManipulate->Num() > 0;
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}
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return false;
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}
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};
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UEdModeDefault::UEdModeDefault()
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{
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Info = FEditorModeInfo(
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FBuiltinEditorModes::EM_Default,
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NSLOCTEXT("DefaultMode", "DisplayName", "Selection"),
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FSlateIcon("EditorStyle", "LevelEditor.SelectMode", "LevelEditor.SelectMode.Small"),
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true, 0);
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}
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bool UEdModeDefault::UsesPropertyWidgets() const
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{
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return true;
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}
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bool UEdModeDefault::UsesToolkits() const
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{
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return false;
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}
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TSharedRef<FLegacyEdModeWidgetHelper> UEdModeDefault::CreateWidgetHelper()
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{
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return MakeShared<FLevelEditorSelectModeWidgetHelper>();
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}
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