Files
UnrealEngineUWP/Engine/Source/Editor/UnrealEd/Private/LandscapeTextureBakingNotification.cpp
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

35 lines
1.4 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "CoreMinimal.h"
#include "GlobalEditorNotification.h"
#include "LandscapeProxy.h"
#include "Widgets/Notifications/SNotificationList.h"
/** Notification class for grassmmap rendering. */
class FLandscapeTextureBakingNotificationImpl : public FGlobalEditorNotification
{
protected:
/** FGlobalEditorNotification interface */
virtual bool ShouldShowNotification(const bool bIsNotificationAlreadyActive) const override;
virtual void SetNotificationText(const TSharedPtr<SNotificationItem>& InNotificationItem) const override;
};
/** Global notification object. */
FLandscapeTextureBakingNotificationImpl GLandscapeTextureBakingNotification;
bool FLandscapeTextureBakingNotificationImpl::ShouldShowNotification(const bool bIsNotificationAlreadyActive) const
{
return ALandscapeProxy::TotalComponentsNeedingTextureBaking > 0;
}
void FLandscapeTextureBakingNotificationImpl::SetNotificationText(const TSharedPtr<SNotificationItem>& InNotificationItem) const
{
if (ALandscapeProxy::TotalComponentsNeedingTextureBaking > 0)
{
FFormatNamedArguments Args;
Args.Add(TEXT("OutstandingTextures"), FText::AsNumber(ALandscapeProxy::TotalComponentsNeedingTextureBaking));
const FText ProgressMessage = FText::Format(NSLOCTEXT("TextureBaking", "TextureBakingFormat", "Baking Landscape Textures ({OutstandingTextures})"), Args);
InNotificationItem->SetText(ProgressMessage);
}
}