Files
UnrealEngineUWP/Engine/Source/Editor/UnrealEd/Private/EditorViewportLayout2x2.cpp
brooke hubert a3564a7967 Fix for level viewport layout not saving/loading from user settings post CL 14066626.
#rnx
#Jira none
#rb lauren.barnes

[CL 14078925 by brooke hubert in ue5-main branch]
2020-08-11 13:54:17 -04:00

161 lines
5.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "EditorViewportLayout2x2.h"
#include "Framework/Docking/LayoutService.h"
#include "Editor.h"
#include "Misc/ConfigCacheIni.h"
#include "Framework/Application/SlateApplication.h"
#include "Widgets/SWidget.h"
#include "Widgets/Layout/SSplitter.h"
namespace ViewportLayout2x2Defs
{
/** Default 2x2 splitters to equal 50/50 splits */
static const FVector2D DefaultSplitterPercentages(0.5f, 0.5f);
}
// FLevelViewportLayout2x2 //////////////////////////////////////////
TSharedRef<SWidget> FEditorViewportLayout2x2::MakeViewportLayout(TSharedPtr<FAssetEditorViewportLayout> InParentLayout, const FString& LayoutString)
{
FString TopLeftKey, BottomLeftKey, TopRightKey, BottomRightKey;
FString TopLeftType = TEXT("Default"), BottomLeftType = TEXT("Default"), TopRightType = TEXT("Default"), BottomRightType = TEXT("Default");
TArray<FVector2D> SplitterPercentages;
FString SpecificLayoutString = GetTypeSpecificLayoutString(LayoutString);
if (!SpecificLayoutString.IsEmpty())
{
// The Layout String only holds the unique ID of the Additional Layout Configs to use
const FString& IniSection = FLayoutSaveRestore::GetAdditionalLayoutConfigIni();
TopLeftKey = SpecificLayoutString + TEXT(".Viewport0");
BottomLeftKey = SpecificLayoutString + TEXT(".Viewport1");
TopRightKey = SpecificLayoutString + TEXT(".Viewport2");
BottomRightKey = SpecificLayoutString + TEXT(".Viewport3");
GConfig->GetString(*IniSection, *(TopLeftKey + TEXT(".TypeWithinLayout")), TopLeftType, GEditorPerProjectIni);
GConfig->GetString(*IniSection, *(TopRightKey + TEXT(".TypeWithinLayout")), TopRightType, GEditorPerProjectIni);
GConfig->GetString(*IniSection, *(BottomLeftKey + TEXT(".TypeWithinLayout")), BottomLeftType, GEditorPerProjectIni);
GConfig->GetString(*IniSection, *(BottomRightKey + TEXT(".TypeWithinLayout")), BottomRightType, GEditorPerProjectIni);
for (int32 i = 0; i < 4; ++i)
{
FString PercentageString;
FVector2D NewPercentage = ViewportLayout2x2Defs::DefaultSplitterPercentages;
if (GConfig->GetString(*IniSection, *(SpecificLayoutString + FString::Printf(TEXT(".Percentages%i"), i)), PercentageString, GEditorPerProjectIni))
{
NewPercentage.InitFromString(PercentageString);
}
SplitterPercentages.Add(NewPercentage);
}
}
// Set up the viewports
FAssetEditorViewportConstructionArgs Args;
Args.ParentLayout = InParentLayout;
// Left viewport
Args.bRealtime = false;
Args.ConfigKey = *TopLeftKey;
Args.ViewportType = LVT_OrthoYZ;
TSharedRef< SWidget > ViewportTL = InParentLayout->FactoryViewport(*TopLeftType, Args);
// Persp viewport
Args.bRealtime = !FPlatformMisc::IsRemoteSession();
Args.ConfigKey = *BottomLeftKey;
Args.ViewportType = LVT_Perspective;
TSharedRef< SWidget > ViewportBL = InParentLayout->FactoryViewport(*BottomLeftType, Args);
PerspectiveViewportConfigKey = *BottomLeftKey;
// Front viewport
Args.bRealtime = false;
Args.ConfigKey = *TopRightKey;
Args.ViewportType = LVT_OrthoXZ;
TSharedRef< SWidget > ViewportTR = InParentLayout->FactoryViewport(*TopRightType, Args);
// Top Viewport
Args.bRealtime = false;
Args.ConfigKey = *BottomRightKey;
Args.ViewportType = LVT_OrthoXY;
TSharedRef< SWidget > ViewportBR = InParentLayout->FactoryViewport(*BottomRightType, Args);
// Set up the splitter
SplitterWidget =
SNew( SSplitter2x2 )
.TopLeft()
[
ViewportTL
]
.BottomLeft()
[
ViewportBL
]
.TopRight()
[
ViewportTR
]
.BottomRight()
[
ViewportBR
];
if (SplitterPercentages.Num() > 0)
{
SplitterWidget->SetSplitterPercentages(SplitterPercentages);
}
return SplitterWidget.ToSharedRef();
}
void FEditorViewportLayout2x2::ReplaceWidget(TSharedRef<SWidget> OriginalWidget, TSharedRef<SWidget> ReplacementWidget)
{
bool bWasFound = false;
if (SplitterWidget->GetTopLeftContent() == OriginalWidget)
{
SplitterWidget->SetTopLeftContent(ReplacementWidget);
bWasFound = true;
}
else if (SplitterWidget->GetBottomLeftContent() == OriginalWidget)
{
SplitterWidget->SetBottomLeftContent(ReplacementWidget);
bWasFound = true;
}
else if (SplitterWidget->GetTopRightContent() == OriginalWidget)
{
SplitterWidget->SetTopRightContent(ReplacementWidget);
bWasFound = true;
}
else if (SplitterWidget->GetBottomRightContent() == OriginalWidget)
{
SplitterWidget->SetBottomRightContent(ReplacementWidget);
bWasFound = true;
}
// Source widget should have already been a content widget for the splitter
check(bWasFound);
}
const FName& FEditorViewportLayout2x2::GetLayoutTypeName() const
{
return EditorViewportConfigurationNames::FourPanes2x2;
}
void FEditorViewportLayout2x2::SaveLayoutString(const FString& SpecificLayoutString) const
{
const FString& IniSection = FLayoutSaveRestore::GetAdditionalLayoutConfigIni();
TArray<FVector2D> Percentages;
SplitterWidget->GetSplitterPercentages(Percentages);
for (int32 i = 0; i < Percentages.Num(); ++i)
{
GConfig->SetString(*IniSection, *(SpecificLayoutString + FString::Printf(TEXT(".Percentages%i"), i)), *Percentages[i].ToString(), GEditorPerProjectIni);
}
}