Files
UnrealEngineUWP/Engine/Source/Editor/UnrealEd/Private/EditorModeTools.cpp
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

25 lines
403 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "EditorModeTools.h"
FModeTool::FModeTool():
ID( MT_None ),
bUseWidget( 1 )
{}
FModeTool::~FModeTool()
{
}
void FModeTool::DrawHUD(FEditorViewportClient* ViewportClient,FViewport* Viewport,const FSceneView* View,FCanvas* Canvas)
{
}
void FModeTool::Render(const FSceneView* View,FViewport* Viewport,FPrimitiveDrawInterface* PDI)
{
}