Files
UnrealEngineUWP/Engine/Source/Editor/UnrealEd/Private/Commandlets/UnrealPakCommandlet.cpp
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

15 lines
351 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Commandlets/UnrealPakCommandlet.h"
#include "PakFileUtilities.h"
UUnrealPakCommandlet::UUnrealPakCommandlet(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
}
int32 UUnrealPakCommandlet::Main(const FString& Params)
{
return ExecuteUnrealPak(*Params)? 0 : 1;
}