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This change consists of multiple changes: Core: - Deprecation of ANY_PACKAGE macro. Added ANY_PACKAGE_DEPRECATED macro which can still be used for backwards compatibility purposes (only used in CoreUObject) - Deprecation of StaticFindObjectFast* functions that take bAnyPackage parameter - Added UStruct::GetStructPathName function that returns FTopLevelAssetPath representing the path name (package + object FName, super quick compared to UObject::GetPathName) + wrapper UClass::GetClassPathName to make it look better when used with UClasses - Added (Static)FindFirstObject* functions that find a first object given its Name (no Outer). These functions are used in places I consider valid to do global UObject (UClass) lookups like parsing command line parameters / checking for unique object names - Added static UClass::TryFindType function which serves a similar purpose as FindFirstObject however it's going to throw a warning (with a callstack / maybe ensure in the future?) if short class name is provided. This function is used in places that used to use short class names but now should have been converted to use path names to catch any potential regressions and or edge cases I missed. - Added static UClass::TryConvertShortNameToPathName utility function - Added static UClass::TryFixShortClassNameExportPath utility function - Object text export paths will now also include class path (Texture2D'/Game/Textures/Grass.Grass' -> /Script/Engine.Texture2D'/Game/Textures/Grass.Grass') - All places that manually generated object export paths for objects will now use FObjectPropertyBase::GetExportPath - Added a new startup test that checks for short type names in UClass/FProperty MetaData values AssetRegistry: - Deprecated any member variables (FAssetData / FARFilter) or functions that use FNames to represent class names and replaced them with FTopLevelAssetPath - Added new member variables and new function overloads that use FTopLevelAssetPath to represent class names - This also applies to a few other modules' APIs to match AssetRegistry changes Everything else: - Updated code that used ANY_PACKAGE (depending on the use case) to use FindObject(nullptr, PathToObject), UClass::TryFindType (used when path name is expected, warns if it's a short name) or FindFirstObject (usually for finding types based on user input but there's been a few legitimate use cases not related to user input) - Updated code that used AssetRegistry API to use FTopLevelAssetPaths and USomeClass::StaticClass()->GetClassPathName() instead of GetFName() - Updated meta data and hardcoded FindObject(ANY_PACKAGE, "EEnumNameOrClassName") calls to use path names #jira UE-99463 #rb many.people [FYI] Marcus.Wassmer #preflight 629248ec2256738f75de9b32 #codereviewnumbers 20320742, 20320791, 20320799, 20320756, 20320809, 20320830, 20320840, 20320846, 20320851, 20320863, 20320780, 20320765, 20320876, 20320786 #ROBOMERGE-OWNER: robert.manuszewski #ROBOMERGE-AUTHOR: robert.manuszewski #ROBOMERGE-SOURCE: CL 20430220 via CL 20433854 via CL 20435474 via CL 20435484 #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v949-20362246) [CL 20448496 by robert manuszewski in ue5-main branch]
3698 lines
127 KiB
C++
3698 lines
127 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*=============================================================================
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UCContentCommandlets.cpp: Various commmandlets.
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=============================================================================*/
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#include "CoreMinimal.h"
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#include "HAL/FileManager.h"
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#include "Misc/CommandLine.h"
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#include "Misc/FileHelper.h"
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#include "Misc/Paths.h"
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#include "Misc/ConfigCacheIni.h"
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#include "Modules/ModuleManager.h"
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#include "UObject/Class.h"
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#include "UObject/MetaData.h"
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#include "UObject/Object.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/Package.h"
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#include "UObject/PackageResourceManager.h"
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#include "UObject/UObjectHash.h"
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#include "UObject/UObjectIterator.h"
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#include "Misc/PackageName.h"
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#include "Misc/EngineVersion.h"
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#include "Misc/RedirectCollector.h"
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#include "Engine/EngineTypes.h"
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#include "Materials/Material.h"
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#include "ISourceControlOperation.h"
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#include "SourceControlOperations.h"
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#include "SourceControlHelpers.h"
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#include "ISourceControlModule.h"
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#include "Engine/MapBuildDataRegistry.h"
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#include "Commandlets/ListMaterialsUsedWithMeshEmittersCommandlet.h"
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#include "Commandlets/ListStaticMeshesImportedFromSpeedTreesCommandlet.h"
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#include "Commandlets/StaticMeshMinLodCommandlet.h"
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#include "Particles/ParticleSystem.h"
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#include "Commandlets/ResavePackagesCommandlet.h"
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#include "Commandlets/WrangleContentCommandlet.h"
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#include "EngineGlobals.h"
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#include "Particles/ParticleEmitter.h"
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#include "GameFramework/WorldSettings.h"
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#include "Engine/StaticMesh.h"
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#include "AssetRegistry/AssetData.h"
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#include "Engine/Brush.h"
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#include "Editor.h"
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#include "EditorWorldUtils.h"
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#include "FileHelpers.h"
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#include "PlatformInfo.h"
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#include "CollectionManagerModule.h"
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#include "ICollectionManager.h"
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#include "CommandletSourceControlUtils.h"
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#include "WorldPartition/WorldPartition.h"
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#include "WorldPartition/WorldPartitionHelpers.h"
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#include "LevelInstance/LevelInstanceInterface.h"
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#include "AssetCompilingManager.h"
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#include "PackageHelperFunctions.h"
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#include "PackageTools.h"
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#include "StaticMeshCompiler.h"
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#include "String/ParseTokens.h"
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#include "UObject/PackageTrailer.h"
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#include "UObject/SavePackage.h"
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DEFINE_LOG_CATEGORY(LogContentCommandlet);
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#include "AssetRegistry/AssetRegistryModule.h"
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#include "IDirectoryWatcher.h"
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#include "DirectoryWatcherModule.h"
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#include "Particles/Material/ParticleModuleMeshMaterial.h"
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#include "Particles/ParticleLODLevel.h"
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#include "Particles/ParticleModuleRequired.h"
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#include "Particles/TypeData/ParticleModuleTypeDataMesh.h"
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#include "Engine/LevelStreaming.h"
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#include "EditorBuildUtils.h"
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// for UResavePackagesCommandlet::PerformAdditionalOperations building lighting code
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#include "LightingBuildOptions.h"
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// for UResavePackagesCommandlet::PerformAdditionalOperations building navigation data
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#include "EngineUtils.h"
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#include "NavigationData.h"
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#include "AI/NavigationSystemBase.h"
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// For preloading FFindInBlueprintSearchManager
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#include "FindInBlueprintManager.h"
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#include "IHierarchicalLODUtilities.h"
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#include "HierarchicalLODUtilitiesModule.h"
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#include "HierarchicalLOD.h"
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#include "HierarchicalLODProxyProcessor.h"
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#include "HLOD/HLODEngineSubsystem.h"
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#include "GenericPlatform/GenericPlatformProcess.h"
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#include "HAL/ThreadManager.h"
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#include "ShaderCompiler.h"
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#include "ICollectionManager.h"
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#include "CollectionManagerModule.h"
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#include "UObject/UObjectThreadContext.h"
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#include "Engine/LODActor.h"
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#include "PerQualityLevelProperties.h"
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#include "Misc/RedirectCollector.h"
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/**-----------------------------------------------------------------------------
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* UResavePackages commandlet.
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*
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* This commandlet is meant to resave packages as a default. We are able to pass in
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* flags to determine which conditions we do NOT want to resave packages. (e.g. not dirty
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* or not older than some version)
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*
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*
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----------------------------------------------------------------------------**/
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#define CURRENT_PACKAGE_VERSION 0
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#define IGNORE_PACKAGE_VERSION INDEX_NONE
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UResavePackagesCommandlet::UResavePackagesCommandlet(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer)
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, bForceUATEnvironmentVariableSet(false)
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{
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}
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int32 UResavePackagesCommandlet::InitializeResaveParameters( const TArray<FString>& Tokens, TArray<FString>& PackageNames )
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{
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TRACE_CPUPROFILER_EVENT_SCOPE(UResavePackagesCommandlet::InitializeResaveParameters);
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Verbosity = VERY_VERBOSE;
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TArray<FString> Unused;
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bool bExplicitPackages = false;
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// Check to see if we have an explicit list of packages
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for( int32 SwitchIdx = 0; SwitchIdx < Switches.Num(); SwitchIdx++ )
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{
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FString Package;
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FString PackageFolder;
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FString Maps;
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FString File;
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const FString& CurrentSwitch = Switches[ SwitchIdx ];
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if( FParse::Value( *CurrentSwitch, TEXT( "PACKAGE="), Package ) )
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{
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FString PackageFile;
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if (FPackageName::SearchForPackageOnDisk(Package, NULL, &PackageFile))
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{
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PackageNames.Add( *PackageFile );
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}
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else
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{
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UE_LOG(LogContentCommandlet, Error, TEXT("Failed to find the package given by the cmdline: PACKAGE=%s"), *Package);
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}
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bExplicitPackages = true;
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}
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else if( FParse::Value( *CurrentSwitch, TEXT( "PACKAGEFOLDER="), PackageFolder ) )
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{
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TArray<FString> FilesInPackageFolder;
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FPackageName::FindPackagesInDirectory(FilesInPackageFolder, PackageFolder);
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for( int32 FileIndex = 0; FileIndex < FilesInPackageFolder.Num(); FileIndex++ )
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{
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FString PackageFile(FilesInPackageFolder[FileIndex]);
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FPaths::MakeStandardFilename(PackageFile);
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PackageNames.Add( *PackageFile );
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}
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bExplicitPackages = true;
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}
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else if (FParse::Value(*CurrentSwitch, TEXT("MAP="), Maps))
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{
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// Allow support for -MAP=Value1+Value2+Value3
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for (int32 PlusIdx = Maps.Find(TEXT("+"), ESearchCase::CaseSensitive); PlusIdx != INDEX_NONE; PlusIdx = Maps.Find(TEXT("+"), ESearchCase::CaseSensitive))
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{
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const FString NextMap = Maps.Left(PlusIdx);
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if (NextMap.Len() > 0)
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{
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FString MapFile;
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FPackageName::SearchForPackageOnDisk(NextMap, NULL, &MapFile);
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PackageNames.Add(*MapFile);
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bExplicitPackages = true;
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}
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Maps.RightInline(Maps.Len() - (PlusIdx + 1), false);
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}
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FString MapFile;
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FPackageName::SearchForPackageOnDisk(Maps, NULL, &MapFile);
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PackageNames.Add(*MapFile);
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bExplicitPackages = true;
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}
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else if (FParse::Value(*CurrentSwitch, TEXT("FILE="), File))
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{
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FString Text;
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if (FFileHelper::LoadFileToString(Text, *File))
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{
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TArray<FString> Lines;
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// Remove all carriage return characters.
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Text.ReplaceInline(TEXT("\r"), TEXT(""), ESearchCase::CaseSensitive);
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// Read all lines
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Text.ParseIntoArray(Lines, TEXT("\n"), true);
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for (auto Line : Lines)
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{
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FString PackageFile;
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if (FPackageName::SearchForPackageOnDisk(Line, NULL, &PackageFile))
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{
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PackageNames.AddUnique(*PackageFile);
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}
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else
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{
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UE_LOG(LogContentCommandlet, Error, TEXT("Failed to find package %s"), *Line);
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}
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}
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bExplicitPackages = true;
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UE_LOG(LogContentCommandlet, Display, TEXT("Loaded %d Packages from %s"), PackageNames.Num(), *File);
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}
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else
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{
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UE_LOG(LogContentCommandlet, Error, TEXT("Failed to load file %s"), *File);
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}
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}
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}
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// Check for numeric settings
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for (const FString& CurrentSwitch : Switches)
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{
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if (FParse::Value(*CurrentSwitch, TEXT("GCFREQ="), GarbageCollectionFrequency))
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{
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UE_LOG(LogContentCommandlet, Display, TEXT("Setting garbage collection to happen every %d packages."), GarbageCollectionFrequency);
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}
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}
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if ((bShouldBuildLighting || bShouldBuildReflectionCaptures) && !bExplicitPackages)
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{
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UE_LOG(LogContentCommandlet, Display, TEXT("No maps found to save when building lighting, checking CommandletSettings:ResavePackages in EditorIni"));
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// if we haven't specified any maps and we are building lighting check if there are packages setup in the ini file to build
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TArray<FString> ResavePackages;
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GConfig->GetArray(TEXT("CommandletSettings"), TEXT("ResavePackages"), ResavePackages, GEditorIni);
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for ( const auto& ResavePackage : ResavePackages )
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{
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FString PackageFile;
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FPackageName::SearchForPackageOnDisk(ResavePackage, NULL, &PackageFile);
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UE_LOG(LogContentCommandlet, Display, TEXT("Rebuilding lighting for package %s"), *PackageFile);
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PackageNames.Add(*PackageFile);
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bExplicitPackages = true;
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}
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}
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if (bShouldBuildHLOD && !bExplicitPackages)
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{
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bool bWaitingForMapToSkipTo = !HLODSkipToMap.IsEmpty();
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const UHierarchicalLODSettings* Settings = GetDefault<UHierarchicalLODSettings>();
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for (const FDirectoryPath& Path : Settings->DirectoriesForHLODCommandlet)
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{
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TArray<FString> FilesInPackageFolder;
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FPackageName::FindPackagesInDirectory(FilesInPackageFolder, FPaths::ConvertRelativePathToFull(FPaths::ProjectContentDir(), Path.Path));
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for (int32 FileIndex = 0; FileIndex < FilesInPackageFolder.Num(); FileIndex++)
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{
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FString PackageFile(FilesInPackageFolder[FileIndex]);
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FPaths::MakeStandardFilename(PackageFile);
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if( bWaitingForMapToSkipTo )
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{
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if( FPaths::GetBaseFilename( PackageFile ) == FPaths::GetBaseFilename( HLODSkipToMap ) )
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{
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bWaitingForMapToSkipTo = false;
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}
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}
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if( !bWaitingForMapToSkipTo )
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{
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PackageNames.AddUnique(*PackageFile);
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bExplicitPackages = true;
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}
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}
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}
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for (const FFilePath& FilePath : Settings->MapsToBuild)
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{
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FString Path = FPaths::ConvertRelativePathToFull(FPaths::ProjectContentDir(), FilePath.FilePath);
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FString OutPath;
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if (FPackageName::DoesPackageExist(Path, &OutPath))
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{
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PackageNames.AddUnique(*OutPath);
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bExplicitPackages = true;
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}
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}
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}
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// ... if not, load in all packages
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if( !bExplicitPackages )
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{
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UE_LOG( LogContentCommandlet, Display, TEXT( "No maps found to save when building HLODs, checking Project Settings for Directory or Asset Path(s)" ) );
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uint8 PackageFilter = NORMALIZE_DefaultFlags;
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if ( Switches.Contains(TEXT("SKIPMAPS")) )
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{
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PackageFilter |= NORMALIZE_ExcludeMapPackages;
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}
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else if ( Switches.Contains(TEXT("MAPSONLY")) )
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{
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PackageFilter |= NORMALIZE_ExcludeContentPackages;
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}
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if (Switches.Contains(TEXT("PROJECTONLY")))
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{
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PackageFilter |= NORMALIZE_ExcludeEnginePackages;
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}
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if ( Switches.Contains(TEXT("SkipDeveloperFolders")) || Switches.Contains(TEXT("NODEV")) )
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{
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PackageFilter |= NORMALIZE_ExcludeDeveloperPackages;
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}
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else if ( Switches.Contains(TEXT("OnlyDeveloperFolders")) )
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{
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PackageFilter |= NORMALIZE_ExcludeNonDeveloperPackages;
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}
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const FString AssetSearch = TEXT("*") + FPackageName::GetAssetPackageExtension();
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const FString MapSearch = TEXT("*") + FPackageName::GetMapPackageExtension();
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bool bAnyFound = NormalizePackageNames(Unused, PackageNames, AssetSearch, PackageFilter);
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bAnyFound |= NormalizePackageNames(Unused, PackageNames, MapSearch, PackageFilter);
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if (!bAnyFound)
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{
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return 1;
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}
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}
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// Check for a max package limit
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MaxPackagesToResave = -1;
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for ( int32 SwitchIdx = 0; SwitchIdx < Switches.Num(); SwitchIdx++ )
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{
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const FString& CurrentSwitch = Switches[SwitchIdx];
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if( FParse::Value(*CurrentSwitch,TEXT("MAXPACKAGESTORESAVE="),MaxPackagesToResave))
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{
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UE_LOG(LogContentCommandlet, Warning, TEXT( "Only resaving a maximum of %d packages." ), MaxPackagesToResave );
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break;
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}
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}
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FAssetRegistryModule& AssetRegistryModule = FModuleManager::LoadModuleChecked<FAssetRegistryModule>(TEXT("AssetRegistry"));
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IAssetRegistry& AssetRegistry = AssetRegistryModule.Get();
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// This option works if a single package is specified, it will resave all packages that reference it, and all packages that it references
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const bool bResaveDirectRefsAndDeps = Switches.Contains(TEXT("ResaveDirectRefsAndDeps"));
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// This option will filter the package list and only save packages that are redirectors, or that reference redirectors
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const bool bFixupRedirects = (Switches.Contains(TEXT("FixupRedirects")) || Switches.Contains(TEXT("FixupRedirectors")));
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// ResaveOnDemand is a generic way for systems to specify during load that the commandlet should resave a package
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ResaveOnDemandSystems = ParseResaveOnDemandSystems();
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if (!ResaveOnDemandSystems.IsEmpty())
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{
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TStringBuilder<64> SystemNames;
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for (FName SystemName : ResaveOnDemandSystems)
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{
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SystemNames << SystemName << TEXT(",");
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}
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SystemNames.RemoveSuffix(1); // Remove the trailing ,
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UE_LOG(LogContentCommandlet, Display, TEXT("ResaveOnDemand=%s. Only saving packages that are reported via UE::SavePackageUtilities::OnAddResaveOnDemandPackage."),
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*SystemNames);
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bResaveOnDemand = true;
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UE::SavePackageUtilities::OnAddResaveOnDemandPackage.BindUObject(this, &UResavePackagesCommandlet::OnAddResaveOnDemandPackage);
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}
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// This option allows the dependency graph and soft object path redirect map to be populated. This is useful if you want soft object references to redirectors to be followed to the destination asset at save time.
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const bool bSearchAllAssets = Switches.Contains(TEXT("SearchAllAssets"));
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if (bResaveDirectRefsAndDeps || bFixupRedirects || bOnlyMaterials || bSearchAllAssets)
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{
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AssetRegistry.SearchAllAssets(true);
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// Force directory watcher tick to register paths
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FDirectoryWatcherModule& DirectoryWatcherModule = FModuleManager::Get().LoadModuleChecked<FDirectoryWatcherModule>(TEXT("DirectoryWatcher"));
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DirectoryWatcherModule.Get()->Tick(-1.0f);
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}
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if (bExplicitPackages && PackageNames.Num() == 1 && bResaveDirectRefsAndDeps)
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{
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FName PackageName = FName(*FPackageName::FilenameToLongPackageName(PackageNames[0]));
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TArray<FName> Referencers;
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AssetRegistry.GetReferencers(PackageName, Referencers);
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TArray<FName> Dependencies;
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AssetRegistry.GetDependencies(PackageName, Dependencies);
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for (FName Ref : Referencers)
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{
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FString File;
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FPackageName::SearchForPackageOnDisk(*Ref.ToString(), NULL, &File);
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PackageNames.Add(File);
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}
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for (FName Dep : Dependencies)
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{
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FString File;
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FPackageName::SearchForPackageOnDisk(*Dep.ToString(), NULL, &File);
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PackageNames.Add(File);
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}
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}
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else if (bFixupRedirects)
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{
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// Look for all packages containing redirects, and their referencers
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TArray<FAssetData> RedirectAssets;
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TSet<FString> RedirectPackages;
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TSet<FString> ReferencerPackages;
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AssetRegistry.GetAssetsByClass(UObjectRedirector::StaticClass()->GetClassPathName(), RedirectAssets);
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for (const FAssetData& AssetData : RedirectAssets)
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{
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bool bIsAlreadyInSet = false;
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FString RedirectFile;
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FPackageName::SearchForPackageOnDisk(*AssetData.PackageName.ToString(), nullptr, &RedirectFile);
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RedirectPackages.Add(RedirectFile, &bIsAlreadyInSet);
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if (!bIsAlreadyInSet)
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{
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TArray<FName> Referencers;
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AssetRegistry.GetReferencers(AssetData.PackageName, Referencers);
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for (FName Referencer : Referencers)
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{
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FString ReferencerFile;
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FPackageName::SearchForPackageOnDisk(*Referencer.ToString(), nullptr, &ReferencerFile);
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ReferencerPackages.Add(ReferencerFile);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Filter packagenames list to packages that are pointing to redirectors, it will probably be much smaller
|
|
TArray<FString> OldArray = PackageNames;
|
|
PackageNames.Reset();
|
|
for (FString& PackageName : OldArray)
|
|
{
|
|
if (RedirectPackages.Contains(PackageName))
|
|
{
|
|
RedirectorsToFixup.Add(PackageName);
|
|
}
|
|
|
|
if (ReferencerPackages.Contains(PackageName))
|
|
{
|
|
PackageNames.Add(PackageName);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Check for the min and max versions
|
|
MinResaveUEVersion = IGNORE_PACKAGE_VERSION;
|
|
MaxResaveUEVersion = IGNORE_PACKAGE_VERSION;
|
|
MaxResaveLicenseeUEVersion = IGNORE_PACKAGE_VERSION;
|
|
if ( Switches.Contains(TEXT("CHECKLICENSEEVER")) )
|
|
{
|
|
// Limits resaving to packages with this licensee package version or lower.
|
|
MaxResaveLicenseeUEVersion = FMath::Max<int32>(GPackageFileLicenseeUEVersion - 1, 0);
|
|
}
|
|
if ( Switches.Contains(TEXT("CHECKUE4VER")) )
|
|
{
|
|
// Limits resaving to packages with this package version or lower.
|
|
MaxResaveUEVersion = FMath::Max<int32>(GPackageFileUEVersion.ToValue() - 1, 0);
|
|
}
|
|
else if ( Switches.Contains(TEXT("RESAVEDEPRECATED")) )
|
|
{
|
|
// Limits resaving to packages with this package version or lower.
|
|
MaxResaveUEVersion = FMath::Max<int32>(VER_UE4_DEPRECATED_PACKAGE - 1, 0);
|
|
}
|
|
else
|
|
{
|
|
// determine if the resave operation should be constrained to certain package versions
|
|
for ( int32 SwitchIdx = 0; SwitchIdx < Switches.Num(); SwitchIdx++ )
|
|
{
|
|
const FString& CurrentSwitch = Switches[SwitchIdx];
|
|
if ( MinResaveUEVersion == IGNORE_PACKAGE_VERSION && FParse::Value(*CurrentSwitch,TEXT("MINVER="),MinResaveUEVersion) )
|
|
{
|
|
if ( MinResaveUEVersion == CURRENT_PACKAGE_VERSION )
|
|
{
|
|
MinResaveUEVersion = GPackageFileUEVersion.ToValue();
|
|
}
|
|
}
|
|
|
|
if ( MaxResaveUEVersion == IGNORE_PACKAGE_VERSION && FParse::Value(*CurrentSwitch,TEXT("MAXVER="),MaxResaveUEVersion) )
|
|
{
|
|
if ( MaxResaveUEVersion == CURRENT_PACKAGE_VERSION )
|
|
{
|
|
MaxResaveUEVersion = GPackageFileUEVersion.ToValue();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
FString ClassList;
|
|
for (const FString& CurrentSwitch : Switches)
|
|
{
|
|
if ( FParse::Value(*CurrentSwitch, TEXT("RESAVECLASS="), ClassList, false) )
|
|
{
|
|
TArray<FString> ClassNames;
|
|
ClassList.ParseIntoArray(ClassNames, TEXT(","), true);
|
|
for (FString& ClassName : ClassNames)
|
|
{
|
|
if (FPackageName::IsShortPackageName(ClassName))
|
|
{
|
|
UE_LOG(LogContentCommandlet, Warning, TEXT("RESAVECLASS param requires class path names. Short name provided: %s."), *ClassName);
|
|
FTopLevelAssetPath ClassPathName = UClass::TryConvertShortTypeNameToPathName<UStruct>(ClassName, ELogVerbosity::Warning, TEXT("ResavePackages"));
|
|
if (!ClassPathName.IsNull())
|
|
{
|
|
ClassName = ClassPathName.ToString();
|
|
}
|
|
}
|
|
ResaveClasses.AddUnique(ClassName);
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
/** determine if we should check subclasses of ResaveClasses */
|
|
bool bIncludeChildClasses = Switches.Contains(TEXT("IncludeChildClasses"));
|
|
if (bIncludeChildClasses && ResaveClasses.Num() == 0)
|
|
{
|
|
// Sanity check fail
|
|
UE_LOG(LogContentCommandlet, Error, TEXT("AllowSubclasses param requires ResaveClass param."));
|
|
return 1;
|
|
}
|
|
|
|
if (bIncludeChildClasses)
|
|
{
|
|
// Can't use ranged for here because the array grows inside of this loop.
|
|
// Also, no need to iterate over the newly added objects as we know
|
|
// we have found all of their subclasses too (IsChildOf guarantees that).
|
|
const int32 NumResaveClasses = ResaveClasses.Num();
|
|
for (int32 ClassIndex = 0; ClassIndex < NumResaveClasses; ++ClassIndex)
|
|
{
|
|
// Find the class object and then all derived classes
|
|
UClass* ResaveClass = UClass::TryFindTypeSlow<UClass>(ResaveClasses[ClassIndex]);
|
|
if (ResaveClass)
|
|
{
|
|
for (TObjectIterator<UClass> It; It; ++It)
|
|
{
|
|
UClass* MaybeChildClass = *It;
|
|
if (MaybeChildClass->IsChildOf(ResaveClass))
|
|
{
|
|
ResaveClasses.AddUnique(MaybeChildClass->GetPathName());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
void UResavePackagesCommandlet::ParseSourceControlOptions(const TArray<FString>& Tokens)
|
|
{
|
|
if (SourceControlQueue == nullptr)
|
|
{
|
|
return; // No point parsing the options if we don't have anything enabled
|
|
}
|
|
|
|
int32 QueuedPackageFlushLimit = INDEX_NONE;
|
|
int64 QueueFileSizeFlushLimit = INDEX_NONE;
|
|
|
|
for (const FString& CurrentSwitch : Tokens)
|
|
{
|
|
if (FParse::Value(*CurrentSwitch, TEXT("BatchPackageLimit="), QueuedPackageFlushLimit))
|
|
{
|
|
if (QueuedPackageFlushLimit >= 0)
|
|
{
|
|
UE_LOG(LogContentCommandlet, Display, TEXT("Setting source control batches to be limited to %d package(s) at a time."), QueuedPackageFlushLimit);
|
|
SourceControlQueue->SetMaxNumQueuedPackages(QueuedPackageFlushLimit);
|
|
}
|
|
else
|
|
{
|
|
// Negative values mean we will not flush the source control batch based on the number of packages
|
|
UE_LOG(LogContentCommandlet, Display, TEXT("Setting source control batches to have no package limit!"));
|
|
}
|
|
}
|
|
else if (FParse::Value(*CurrentSwitch, TEXT("BatchFileSizeLimit="), QueueFileSizeFlushLimit))
|
|
{
|
|
const int64 SizeLimit = TNumericLimits<int64>::Max() / (1024 * 1024);
|
|
if (QueueFileSizeFlushLimit > SizeLimit)
|
|
{
|
|
UE_LOG(LogContentCommandlet, Display, TEXT("-BatchFileSizeLimit=%lld is too large! The max value allowed is %lld, clamping..."), QueueFileSizeFlushLimit, SizeLimit);
|
|
QueueFileSizeFlushLimit = SizeLimit;
|
|
}
|
|
|
|
if (QueueFileSizeFlushLimit >= 0)
|
|
{
|
|
UE_LOG(LogContentCommandlet, Display, TEXT("Setting source control batches to be limited to %lld MB."), QueueFileSizeFlushLimit);
|
|
|
|
SourceControlQueue->SetMaxTemporaryFileTotalSize(QueueFileSizeFlushLimit);
|
|
}
|
|
else
|
|
{
|
|
// Negative values mean we will not flush the source control batch based on the disk space taken by temp files
|
|
UE_LOG(LogContentCommandlet, Display, TEXT("Setting source control batches to have no disk space limit!"));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void UResavePackagesCommandlet::OnAddResaveOnDemandPackage(FName SystemName, FName PackageName)
|
|
{
|
|
FScopeLock ScopeLock(&ResaveOnDemandPackagesLock);
|
|
if (ResaveOnDemandSystems.Contains(SystemName))
|
|
{
|
|
ResaveOnDemandPackages.Add(PackageName);
|
|
}
|
|
}
|
|
|
|
|
|
TSet<FName> UResavePackagesCommandlet::ParseResaveOnDemandSystems()
|
|
{
|
|
using namespace UE::String;
|
|
TSet<FName> SystemNames;
|
|
|
|
const TCHAR* CommandLineStream = FCommandLine::Get();
|
|
for (;;)
|
|
{
|
|
FString Token = FParse::Token(CommandLineStream, false /* bUseEscape */);
|
|
if (Token.IsEmpty())
|
|
{
|
|
break;
|
|
}
|
|
FString TokenSystemNames;
|
|
if (FParse::Value(*Token, TEXT("-resaveondemand="), TokenSystemNames))
|
|
{
|
|
UE::String::ParseTokensMultiple(TokenSystemNames, TConstArrayView<TCHAR>({ '+', ',' }),
|
|
[&SystemNames](FStringView TokenSystemName)
|
|
{
|
|
SystemNames.Add(FName(TokenSystemName));
|
|
}, EParseTokensOptions::Trim | EParseTokensOptions::SkipEmpty);
|
|
}
|
|
}
|
|
return SystemNames;
|
|
}
|
|
|
|
|
|
bool UResavePackagesCommandlet::ShouldSkipPackage(const FString& Filename)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
void UResavePackagesCommandlet::LoadAndSaveOnePackage(const FString& Filename)
|
|
{
|
|
TRACE_CPUPROFILER_EVENT_SCOPE(UResavePackagesCommandlet::LoadAndSaveOnePackage);
|
|
|
|
// Check to see if a derived commandlet wants to skip this package for one reason or another
|
|
if (ShouldSkipPackage(Filename))
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Skip the package if it doesn't have a required substring match
|
|
if (PackageSubstring.Len() && !Filename.Contains(PackageSubstring) )
|
|
{
|
|
VerboseMessage(FString::Printf(TEXT("Skipping %s"), *Filename));
|
|
return;
|
|
}
|
|
|
|
FPackagePath PackagePath = FPackagePath::FromLocalPath(Filename);
|
|
if (CollectionFilter.Num())
|
|
{
|
|
FString PackageNameToCreate = PackagePath.GetPackageNameOrFallback();
|
|
FName PackageName(*PackageNameToCreate);
|
|
if (!CollectionFilter.Contains(PackageName))
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (bOnlyMaterials)
|
|
{
|
|
FString PackageNameToCreate = PackagePath.GetPackageNameOrFallback();
|
|
FName PackageFNameToCreate(*PackageNameToCreate);
|
|
|
|
FAssetRegistryModule& AssetRegistryModule = FModuleManager::LoadModuleChecked<FAssetRegistryModule>(TEXT("AssetRegistry"));
|
|
IAssetRegistry& AssetRegistry = AssetRegistryModule.Get();
|
|
TArray<FAssetData> PackageAssetData;
|
|
if (!AssetRegistry.GetAssetsByPackageName(PackageFNameToCreate, PackageAssetData, true))
|
|
{
|
|
return;
|
|
}
|
|
|
|
bool bAnyMaterialsPresent = false;
|
|
for (const FAssetData& AssetData : PackageAssetData)
|
|
{
|
|
UClass* AssetClass = AssetData.GetClass();
|
|
if (AssetClass && AssetClass->IsChildOf(UMaterialInterface::StaticClass()))
|
|
{
|
|
bAnyMaterialsPresent = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!bAnyMaterialsPresent)
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
|
|
bool bIsReadOnly = IFileManager::Get().IsReadOnly(*Filename);
|
|
|
|
if ( bIsReadOnly && !bVerifyContent && !bAutoCheckOut )
|
|
{
|
|
if (Verbosity != ONLY_ERRORS)
|
|
{
|
|
UE_LOG(LogContentCommandlet, Warning, TEXT("Skipping read-only file %s"), *Filename);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (Verbosity != ONLY_ERRORS)
|
|
{
|
|
UE_LOG(LogContentCommandlet, Display, TEXT("Loading %s"), *Filename);
|
|
}
|
|
|
|
static int32 LastErrorCount = 0;
|
|
|
|
int32 NumErrorsFromLoading = GWarn->GetNumErrors();
|
|
if (NumErrorsFromLoading > LastErrorCount)
|
|
{
|
|
UE_LOG(LogContentCommandlet, Warning, TEXT("%d total errors encountered during loading"), NumErrorsFromLoading);
|
|
}
|
|
LastErrorCount = NumErrorsFromLoading;
|
|
|
|
// Get the package linker.
|
|
VerboseMessage(TEXT("Pre GetPackageLinker"));
|
|
|
|
FLinkerLoad* Linker = LoadPackageLinker(nullptr, PackagePath, LOAD_NoVerify);
|
|
|
|
// Bail early if we don't have a valid linker (package was out of date, etc)
|
|
if( !Linker )
|
|
{
|
|
VerboseMessage(TEXT("Aborting...package could not be loaded"));
|
|
CollectGarbage(RF_NoFlags);
|
|
return;
|
|
}
|
|
|
|
VerboseMessage(TEXT("Post GetPackageLinker"));
|
|
|
|
bool bSavePackage = true;
|
|
PerformPreloadOperations(Linker, bSavePackage);
|
|
|
|
VerboseMessage(FString::Printf(TEXT("Post PerformPreloadOperations, Resave? %d"), bSavePackage));
|
|
|
|
if (bSavePackage)
|
|
{
|
|
PackagesConsideredForResave++;
|
|
|
|
// Only rebuild static meshes on load for the to be saved package.
|
|
extern ENGINE_API FName GStaticMeshPackageNameToRebuild;
|
|
FName PackageFName = PackagePath.GetPackageFName();
|
|
check(!PackageFName.IsNone());
|
|
GStaticMeshPackageNameToRebuild = PackageFName;
|
|
|
|
// Assert if package couldn't be opened so we have no chance of messing up saving later packages.
|
|
UPackage* Package = nullptr;
|
|
{
|
|
TRACE_CPUPROFILER_EVENT_SCOPE(UResavePackagesCommandlet::LoadAndSaveOnePackage::LoadPackage);
|
|
Package = LoadPackage(NULL, *Filename, 0);
|
|
}
|
|
|
|
if (Package == NULL)
|
|
{
|
|
if (bCanIgnoreFails == true)
|
|
{
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
check(Package);
|
|
}
|
|
}
|
|
|
|
VerboseMessage(TEXT("Post LoadPackage"));
|
|
|
|
// if we are only saving dirty packages and the package is not dirty, then we do not want to save the package (remember the default behavior is to ALWAYS save the package)
|
|
if( ( bOnlySaveDirtyPackages == true ) && ( Package->IsDirty() == false ) )
|
|
{
|
|
bSavePackage = false;
|
|
}
|
|
|
|
// here we want to check and see if we have any loading warnings
|
|
// if we do then we want to resave this package
|
|
if( !bSavePackage && FParse::Param(FCommandLine::Get(),TEXT("SavePackagesThatHaveFailedLoads")) == true )
|
|
{
|
|
//UE_LOG(LogContentCommandlet, Warning, TEXT( "NumErrorsFromLoading: %d GWarn->Errors num: %d" ), NumErrorsFromLoading, GWarn->GetNumErrors() );
|
|
|
|
if( NumErrorsFromLoading != GWarn->GetNumErrors() )
|
|
{
|
|
bSavePackage = true;
|
|
}
|
|
}
|
|
|
|
{
|
|
UWorld* World = UWorld::FindWorldInPackage(Package);
|
|
if (World)
|
|
{
|
|
PerformAdditionalOperations(World, bSavePackage);
|
|
}
|
|
}
|
|
|
|
// hook to allow performing additional checks without lumping everything into this one function
|
|
PerformAdditionalOperations(Package,bSavePackage);
|
|
|
|
VerboseMessage(TEXT("Post PerformAdditionalOperations"));
|
|
|
|
// Check for any special per object operations
|
|
ForEachObjectWithOuter(Package, [this, &bSavePackage](UObject* Object)
|
|
{
|
|
PerformAdditionalOperations(Object, bSavePackage);
|
|
});
|
|
|
|
VerboseMessage(TEXT("Post PerformAdditionalOperations Loop"));
|
|
|
|
if (bStripEditorOnlyContent)
|
|
{
|
|
UE_LOG(LogContentCommandlet, Log, TEXT("Removing editor only data"));
|
|
Package->SetPackageFlags(PKG_FilterEditorOnly);
|
|
}
|
|
|
|
if (bResaveOnDemand && bSavePackage)
|
|
{
|
|
// Finish all async loading for the package, in case the systems marking it for load do so only from the async loading
|
|
FAssetCompilingManager::Get().FinishAllCompilation();
|
|
FlushAsyncLoading();
|
|
// Skip saving the package if no systems requested it
|
|
FScopeLock ScopeLock(&ResaveOnDemandPackagesLock);
|
|
bSavePackage = ResaveOnDemandPackages.Contains(Package->GetFName());
|
|
}
|
|
|
|
if (bSavePackage == true)
|
|
{
|
|
bool bIsEmpty = true;
|
|
// Check to see if this package contains only metadata, and if so delete the package instead of resaving it
|
|
|
|
TArray<UObject *> ObjectsInOuter;
|
|
GetObjectsWithOuter(Package, ObjectsInOuter);
|
|
for (UObject* Obj : ObjectsInOuter)
|
|
{
|
|
if (!Obj->IsA(UMetaData::StaticClass()))
|
|
{
|
|
// This package has a real object
|
|
bIsEmpty = false;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (bIsEmpty)
|
|
{
|
|
bSavePackage = false;
|
|
Package = nullptr;
|
|
|
|
UE_LOG(LogContentCommandlet, Display, TEXT("Package %s is empty and will be deleted"), *Filename);
|
|
|
|
DeleteOnePackage(Filename);
|
|
}
|
|
}
|
|
|
|
// Now based on the computation above we will see if we should actually attempt
|
|
// to save this package
|
|
if (bSavePackage == true)
|
|
{
|
|
if( bIsReadOnly == true && bVerifyContent == true && bAutoCheckOut == false )
|
|
{
|
|
UE_LOG(LogContentCommandlet, Warning, TEXT("Package [%s] is read-only but needs to be resaved (UE Version: %i, Licensee Version: %i Current UE Version: %i, Current Licensee Version: %i)"),
|
|
*Filename, Linker->Summary.GetFileVersionUE().ToValue(), Linker->Summary.GetFileVersionLicenseeUE(), GPackageFileUEVersion.ToValue(), VER_LATEST_ENGINE_LICENSEEUE4 );
|
|
if( SavePackageHelper(Package, FString(TEXT("Temp.temp"))) )
|
|
{
|
|
UE_LOG(LogContentCommandlet, Warning, TEXT("Correctly saved: [Temp.temp].") );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Check to see if we need to check this package out (but do not check out here if SourceControlQueue is enabled)
|
|
const bool bAttemptCheckoutNow = bAutoCheckOut && SourceControlQueue == nullptr;
|
|
if (bAttemptCheckoutNow)
|
|
{
|
|
TRACE_CPUPROFILER_EVENT_SCOPE(UResavePackagesCommandlet::LoadAndSaveOnePackage::AutoCheckOut);
|
|
if( bIsReadOnly )
|
|
{
|
|
VerboseMessage(TEXT("Pre ForceGetStatus1"));
|
|
ISourceControlProvider& SourceControlProvider = ISourceControlModule::Get().GetProvider();
|
|
FSourceControlStatePtr SourceControlState = SourceControlProvider.GetState( Package, EStateCacheUsage::ForceUpdate );
|
|
if(SourceControlState.IsValid())
|
|
{
|
|
FString OtherCheckedOutUser;
|
|
if( SourceControlState->IsCheckedOutOther(&OtherCheckedOutUser) )
|
|
{
|
|
UE_LOG(LogContentCommandlet, Warning, TEXT("[REPORT] Overwriting package %s already checked out by someone else (%s), will not submit"), *Filename, *OtherCheckedOutUser);
|
|
}
|
|
else if( !SourceControlState->IsCurrent() )
|
|
{
|
|
UE_LOG(LogContentCommandlet, Warning, TEXT("[REPORT] Overwriting package %s (not at head), will not submit"), *Filename);
|
|
}
|
|
else
|
|
{
|
|
VerboseMessage(TEXT("Pre CheckOut"));
|
|
|
|
SourceControlProvider.Execute(ISourceControlOperation::Create<FCheckOut>(), Package);
|
|
|
|
VerboseMessage(TEXT("Post CheckOut"));
|
|
|
|
FilesToSubmit.AddUnique(*Filename);
|
|
}
|
|
}
|
|
VerboseMessage(TEXT("Post ForceGetStatus2"));
|
|
}
|
|
}
|
|
|
|
// Update the readonly state now that source control has had a chance to run
|
|
bIsReadOnly = IFileManager::Get().IsReadOnly(*Filename);
|
|
|
|
// If we tried to check out the file but it is still read only then we failed and
|
|
// need to emit an error and go to the next package
|
|
if (bAttemptCheckoutNow && bIsReadOnly)
|
|
{
|
|
if (bSkipCheckedOutFiles)
|
|
{
|
|
UE_LOG(LogContentCommandlet, Warning, TEXT("Skipping Package: %s (unable to check out)"), *Filename);
|
|
}
|
|
else
|
|
{
|
|
UE_LOG(LogContentCommandlet, Error, TEXT("Unable to check out the Package: %s"), *Filename);
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
if (Verbosity != ONLY_ERRORS)
|
|
{
|
|
UE_LOG(LogContentCommandlet, Display, TEXT("Resaving package [%s] (UE Version: %i, Licensee Version: %i Saved UE Version: %i, Saved Licensee Version: %i)"),
|
|
*Filename,Linker->Summary.GetFileVersionUE().ToValue(), Linker->Summary.GetFileVersionLicenseeUE(), GPackageFileUEVersion.ToValue(), VER_LATEST_ENGINE_LICENSEEUE4 );
|
|
}
|
|
|
|
const static bool bKeepPackageGUIDOnSave = FParse::Param(FCommandLine::Get(), TEXT("KeepPackageGUIDOnSave"));
|
|
ESaveFlags SaveFlags = bKeepPackageGUIDOnSave ? SAVE_KeepGUID : SAVE_None;
|
|
|
|
if (bIsReadOnly == false || SourceControlQueue == nullptr)
|
|
{
|
|
TRACE_CPUPROFILER_EVENT_SCOPE(UResavePackagesCommandlet::LoadAndSaveOnePackage::SavePackage);
|
|
|
|
if (SavePackageHelper(Package, Filename, RF_Standalone, GWarn, SaveFlags))
|
|
{
|
|
PackagesResaved++;
|
|
if (Verbosity == VERY_VERBOSE)
|
|
{
|
|
UE_LOG(LogContentCommandlet, Display, TEXT("Correctly saved: [%s]."), *Filename);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// The target file is still read only and we have SourceControlQueue enabled so we
|
|
// need to save to a temporary file first, and then queue the result.
|
|
const FString TempFilename = CreateTempFilename();
|
|
|
|
if (SavePackageHelper(Package, TempFilename, RF_Standalone, GWarn, SaveFlags))
|
|
{
|
|
SourceControlQueue->QueueCheckoutAndReplaceOperation(Filename, TempFilename, Package);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static int32 Counter = 0;
|
|
|
|
if (!GarbageCollectionFrequency || Counter++ % GarbageCollectionFrequency == 0)
|
|
{
|
|
if (FApp::CanEverRender())
|
|
{
|
|
FAssetCompilingManager::Get().FinishAllCompilation();
|
|
}
|
|
|
|
if (GarbageCollectionFrequency > 1)
|
|
{
|
|
UE_LOG(LogContentCommandlet, Display, TEXT("GC"));
|
|
}
|
|
VerboseMessage(TEXT("Pre CollectGarbage"));
|
|
|
|
CollectGarbage(RF_NoFlags);
|
|
|
|
VerboseMessage(TEXT("Post CollectGarbage"));
|
|
}
|
|
}
|
|
}
|
|
|
|
void UResavePackagesCommandlet::DeleteOnePackage(const FString& Filename)
|
|
{
|
|
TRACE_CPUPROFILER_EVENT_SCOPE(UResavePackagesCommandlet::DeleteOnePackage);
|
|
|
|
bool bIsReadOnly = IFileManager::Get().IsReadOnly(*Filename);
|
|
|
|
if (bVerifyContent)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (bIsReadOnly && !bAutoCheckOut)
|
|
{
|
|
if (Verbosity != ONLY_ERRORS)
|
|
{
|
|
UE_LOG(LogContentCommandlet, Warning, TEXT("Skipping read-only file %s"), *Filename);
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (SourceControlQueue != nullptr)
|
|
{
|
|
// All files (read only and non read only) need to query their source control status so
|
|
// they should all be queued if avaliable.
|
|
SourceControlQueue->QueueDeleteOperation(Filename);
|
|
return;
|
|
}
|
|
|
|
FString PackageName;
|
|
FPackageName::TryConvertFilenameToLongPackageName(Filename, PackageName);
|
|
|
|
UPackage* Package = FindPackage(nullptr, *PackageName);
|
|
|
|
if (Package)
|
|
{
|
|
// Unload package so we can delete it
|
|
TArray<UPackage *> PackagesToDelete;
|
|
PackagesToDelete.Add(Package);
|
|
UPackageTools::UnloadPackages(PackagesToDelete);
|
|
PackagesToDelete.Empty();
|
|
Package = nullptr;
|
|
}
|
|
|
|
FString PackageFilename = SourceControlHelpers::PackageFilename(Filename);
|
|
ISourceControlProvider& SourceControlProvider = ISourceControlModule::Get().GetProvider();
|
|
FSourceControlStatePtr SourceControlState = SourceControlProvider.GetState(PackageFilename, EStateCacheUsage::ForceUpdate);
|
|
|
|
if (SourceControlState.IsValid() && (SourceControlState->IsCheckedOut() || SourceControlState->IsAdded()))
|
|
{
|
|
UE_LOG(LogContentCommandlet, Display, TEXT("Revert '%s' from source control..."), *Filename);
|
|
SourceControlProvider.Execute(ISourceControlOperation::Create<FRevert>(), PackageFilename);
|
|
|
|
UE_LOG(LogContentCommandlet, Display, TEXT("Deleting '%s' from source control..."), *Filename);
|
|
SourceControlProvider.Execute(ISourceControlOperation::Create<FDelete>(), PackageFilename);
|
|
|
|
PackagesDeleted++;
|
|
|
|
FilesToSubmit.AddUnique(Filename);
|
|
}
|
|
else if (SourceControlState.IsValid() && SourceControlState->CanCheckout())
|
|
{
|
|
UE_LOG(LogContentCommandlet, Display, TEXT("Deleting '%s' from source control..."), *Filename);
|
|
SourceControlProvider.Execute(ISourceControlOperation::Create<FDelete>(), PackageFilename);
|
|
|
|
PackagesDeleted++;
|
|
|
|
FilesToSubmit.AddUnique(Filename);
|
|
}
|
|
else if (SourceControlState.IsValid() && SourceControlState->IsCheckedOutOther())
|
|
{
|
|
UE_LOG(LogContentCommandlet, Warning, TEXT("Couldn't delete '%s' from source control, someone has it checked out, skipping..."), *Filename);
|
|
}
|
|
else if (SourceControlState.IsValid() && !SourceControlState->IsSourceControlled())
|
|
{
|
|
UE_LOG(LogContentCommandlet, Warning, TEXT("'%s' is not in source control, attempting to delete from disk..."), *Filename);
|
|
if (IFileManager::Get().Delete(*Filename, false, true) == true)
|
|
{
|
|
PackagesDeleted++;
|
|
}
|
|
else
|
|
{
|
|
UE_LOG(LogContentCommandlet, Warning, TEXT(" ... failed to delete from disk."), *Filename);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
UE_LOG(LogContentCommandlet, Warning, TEXT("'%s' is in an unknown source control state, attempting to delete from disk..."), *Filename);
|
|
if (IFileManager::Get().Delete(*Filename, false, true)== true)
|
|
{
|
|
PackagesDeleted++;
|
|
}
|
|
else
|
|
{
|
|
UE_LOG(LogContentCommandlet, Warning, TEXT(" ... failed to delete from disk."), *Filename);
|
|
}
|
|
}
|
|
}
|
|
|
|
int32 UResavePackagesCommandlet::Main( const FString& Params )
|
|
{
|
|
TRACE_CPUPROFILER_EVENT_SCOPE(UResavePackagesCommandlet);
|
|
|
|
const TCHAR* Parms = *Params;
|
|
TArray<FString> Tokens;
|
|
ParseCommandLine(Parms, Tokens, Switches);
|
|
|
|
// Ensure source control is initialized and shut down properly
|
|
FScopedSourceControl SourceControl;
|
|
|
|
// strip editor only content
|
|
bStripEditorOnlyContent = Switches.Contains(TEXT("STRIPEDITORONLY"));
|
|
// skip the assert when a package can not be opened
|
|
bCanIgnoreFails = Switches.Contains(TEXT("SKIPFAILS"));
|
|
/** load all packages, and display warnings for those packages which would have been resaved but were read-only */
|
|
bVerifyContent = Switches.Contains(TEXT("VERIFY"));
|
|
/** if we should only save dirty packages **/
|
|
bOnlySaveDirtyPackages = Switches.Contains(TEXT("OnlySaveDirtyPackages"));
|
|
/** if we should auto checkout packages that need to be saved**/
|
|
bAutoCheckOut = Switches.Contains(TEXT("AutoCheckOutPackages")) || Switches.Contains(TEXT("AutoCheckOut"));
|
|
/** if we should batch source control operations*/
|
|
bBatchSourceControl = Switches.Contains(TEXT("BatchSourceControl"));
|
|
/** if we should simply skip checked out files rather than error-ing out */
|
|
bSkipCheckedOutFiles = Switches.Contains(TEXT("SkipCheckedOutPackages"));
|
|
/** if we should auto checkin packages that were checked out**/
|
|
bAutoCheckIn = bAutoCheckOut && (Switches.Contains(TEXT("AutoCheckIn")) || Switches.Contains(TEXT("AutoSubmit")));
|
|
/** determine if we are building lighting for the map packages on the pass. **/
|
|
bShouldBuildLighting = Switches.Contains(TEXT("buildlighting"));
|
|
/** determine if we are building reflection captures for the map packages on the pass. **/
|
|
bShouldBuildReflectionCaptures = Switches.Contains(TEXT("buildreflectioncaptures")); /** rebuilds texture streaming data for all packages, rather than just maps. **/
|
|
bShouldBuildTextureStreamingForAll = Switches.Contains(TEXT("buildtexturestreamingforall"));
|
|
/** determine if we are building texture streaming data for the map packages on the pass. **/
|
|
bShouldBuildTextureStreaming = bShouldBuildTextureStreamingForAll || Switches.Contains(TEXT("buildtexturestreaming"));
|
|
/** determine if we can skip the version changelist check */
|
|
bIgnoreChangelist = Switches.Contains(TEXT("IgnoreChangelist"));
|
|
/** whether we should only save packages with changelist zero */
|
|
bOnlyUnversioned = Switches.Contains(TEXT("OnlyUnversioned"));
|
|
/** whether we should only save packages saved by licensees */
|
|
bOnlyLicenseed = Switches.Contains(TEXT("OnlyLicenseed"));
|
|
/** whether we should only save packages containing virtualized bulkdata payloads */
|
|
bOnlyVirtualized = Switches.Contains(TEXT("OnlyVirtualized"));
|
|
/** whether we should only save packages containing FPayloadTrailers */
|
|
bOnlyPayloadTrailers = Switches.Contains(TEXT("OnlyPayloadTrailers"));
|
|
/** only process packages containing materials */
|
|
bOnlyMaterials = Switches.Contains(TEXT("onlymaterials"));
|
|
/** determine if we are building navigation data for the map packages on the pass. **/
|
|
bShouldBuildNavigationData = Switches.Contains(TEXT("BuildNavigationData"));
|
|
|
|
/** check for filtering packages by collection. **/
|
|
FString FilterByCollection;
|
|
FParse::Value(*Params, TEXT("FilterByCollection="), FilterByCollection);
|
|
|
|
CollectionFilter = TSet<FName>();
|
|
if (!FilterByCollection.IsEmpty())
|
|
{
|
|
ICollectionManager& CollectionManager = FCollectionManagerModule::GetModule().Get();
|
|
TArray<FName> CollectionAssets;
|
|
if (!CollectionManager.GetAssetsInCollection(FName(*FilterByCollection), ECollectionShareType::CST_All, CollectionAssets))
|
|
{
|
|
UE_LOG(LogContentCommandlet, Warning, TEXT("Could not get assets in collection '%s'. Skipping filter."), *FilterByCollection);
|
|
}
|
|
else
|
|
{
|
|
//insert all of the collection names into the set for fast filter checks
|
|
for (const FName &AssetName : CollectionAssets)
|
|
{
|
|
CollectionFilter.Add(FName(*FPackageName::ObjectPathToPackageName(AssetName.ToString())));
|
|
}
|
|
}
|
|
}
|
|
|
|
/** determine if we are building HLODs for the map packages on the pass. **/
|
|
bShouldBuildHLOD = Switches.Contains(TEXT("BuildHLOD"));
|
|
if (bShouldBuildHLOD)
|
|
{
|
|
FString HLODOptions;
|
|
FParse::Value(*Params, TEXT("BuildOptions="), HLODOptions);
|
|
bGenerateClusters = HLODOptions.Contains("Clusters");
|
|
bGenerateMeshProxies = HLODOptions.Contains("Proxies");
|
|
bForceClusterGeneration = HLODOptions.Contains("ForceClusters");
|
|
bForceProxyGeneration = HLODOptions.Contains("ForceProxies");
|
|
bForceSingleClusterForLevel = HLODOptions.Contains("ForceSingleCluster");
|
|
bSkipSubLevels = HLODOptions.Contains("SkipSubLevels");
|
|
bHLODMapCleanup = HLODOptions.Contains("MapCleanup");
|
|
|
|
ForceHLODSetupAsset = FString();
|
|
FParse::Value(*Params, TEXT("ForceHLODSetupAsset="), ForceHLODSetupAsset);
|
|
|
|
HLODSkipToMap = FString();
|
|
FParse::Value(*Params, TEXT("SkipToMap="), HLODSkipToMap);
|
|
|
|
UE_LOG(LogContentCommandlet, Display, TEXT("Rebuilding HLODs... Options are:"));
|
|
UE_LOG(LogContentCommandlet, Display, TEXT(" [%s] Clusters"), bGenerateClusters ? TEXT("X") : TEXT(" "));
|
|
UE_LOG(LogContentCommandlet, Display, TEXT(" [%s] Proxies"), bGenerateMeshProxies ? TEXT("X") : TEXT(" "));
|
|
UE_LOG(LogContentCommandlet, Display, TEXT(" [%s] ForceClusters"), bForceClusterGeneration ? TEXT("X") : TEXT(" "));
|
|
UE_LOG(LogContentCommandlet, Display, TEXT(" [%s] ForceProxies"), bForceProxyGeneration ? TEXT("X") : TEXT(" "));
|
|
UE_LOG(LogContentCommandlet, Display, TEXT(" [%s] SkipSubLevels"), bSkipSubLevels ? TEXT("X") : TEXT(" "));
|
|
UE_LOG(LogContentCommandlet, Display, TEXT(" [%s] ForceSingleCluster"), bForceSingleClusterForLevel ? TEXT("X") : TEXT(" "));
|
|
UE_LOG(LogContentCommandlet, Display, TEXT(" [%s] Map Cleanup"), bHLODMapCleanup ? TEXT("X") : TEXT(" "));
|
|
|
|
// Allow multiple instances when building HLODs
|
|
FString MutexVariableValue = FPlatformMisc::GetEnvironmentVariable(TEXT("uebp_UATMutexNoWait"));
|
|
if (MutexVariableValue != TEXT("1"))
|
|
{
|
|
FPlatformMisc::SetEnvironmentVar(TEXT("uebp_UATMutexNoWait"), TEXT("1"));
|
|
bForceUATEnvironmentVariableSet = true;
|
|
}
|
|
|
|
if (bHLODMapCleanup)
|
|
{
|
|
GEngine->GetEngineSubsystem<UHLODEngineSubsystem>()->DisableHLODCleanupOnLoad(true);
|
|
}
|
|
}
|
|
|
|
if (bShouldBuildLighting || bShouldBuildHLOD || bShouldBuildReflectionCaptures)
|
|
{
|
|
check( Switches.Contains(TEXT("AllowCommandletRendering")) );
|
|
GarbageCollectionFrequency = 1;
|
|
}
|
|
|
|
// Default build on production
|
|
LightingBuildQuality = Quality_Production;
|
|
FString QualityStr;
|
|
FParse::Value(*Params, TEXT("Quality="), QualityStr);
|
|
if (QualityStr.Len())
|
|
{
|
|
if (QualityStr.Equals(TEXT("Preview"), ESearchCase::IgnoreCase))
|
|
{
|
|
LightingBuildQuality = Quality_Preview;
|
|
}
|
|
else if (QualityStr.Equals(TEXT("Medium"), ESearchCase::IgnoreCase))
|
|
{
|
|
LightingBuildQuality = Quality_Medium;
|
|
}
|
|
else if (QualityStr.Equals(TEXT("High"), ESearchCase::IgnoreCase))
|
|
{
|
|
LightingBuildQuality = Quality_High;
|
|
}
|
|
else if (QualityStr.Equals(TEXT("Production"), ESearchCase::IgnoreCase))
|
|
{
|
|
LightingBuildQuality = Quality_Production;
|
|
}
|
|
else
|
|
{
|
|
UE_LOG(LogContentCommandlet, Fatal, TEXT( "Unknown Quality(must be Preview/Medium/High/Production): %s"), *QualityStr );
|
|
}
|
|
UE_LOG(LogContentCommandlet, Display, TEXT("Lighing Build Quality is %s"), *QualityStr);
|
|
}
|
|
|
|
TArray<FString> PackageNames;
|
|
int32 ResultCode = InitializeResaveParameters(Tokens, PackageNames);
|
|
if ( ResultCode != 0 )
|
|
{
|
|
return ResultCode;
|
|
}
|
|
|
|
// Retrieve list of all packages in .ini paths.
|
|
if(!PackageNames.Num() && !RedirectorsToFixup.Num())
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
int32 GCIndex = 0;
|
|
PackagesConsideredForResave = 0;
|
|
PackagesResaved = 0;
|
|
PackagesDeleted = 0;
|
|
TotalPackagesForResave = PackageNames.Num();
|
|
|
|
// allow for an option to restart at a given package name (in case it dies during a run, etc)
|
|
bool bCanProcessPackage = true;
|
|
FString FirstPackageToProcess;
|
|
if (FParse::Value(*Params, TEXT("FirstPackage="), FirstPackageToProcess))
|
|
{
|
|
bCanProcessPackage = false;
|
|
}
|
|
FParse::Value(*Params, TEXT("PackageSubString="), PackageSubstring);
|
|
if (PackageSubstring.Len())
|
|
{
|
|
UE_LOG(LogContentCommandlet, Display, TEXT( "Restricted to packages containing %s" ), *PackageSubstring );
|
|
}
|
|
|
|
// Avoid crash saving blueprint
|
|
FFindInBlueprintSearchManager::Get();
|
|
|
|
// Tick shader compiler if we are rendering
|
|
if(IsAllowCommandletRendering() && GShaderCompilingManager)
|
|
{
|
|
GShaderCompilingManager->ProcessAsyncResults(true, false);
|
|
}
|
|
|
|
if (bBatchSourceControl)
|
|
{
|
|
// Convert the commandlets verbosity to that of FQueuedSourceControlOperations
|
|
FQueuedSourceControlOperations::EVerbosity LogVerbosity = FQueuedSourceControlOperations::EVerbosity::All;
|
|
switch (Verbosity)
|
|
{
|
|
case VERY_VERBOSE:
|
|
LogVerbosity = FQueuedSourceControlOperations::EVerbosity::All;
|
|
break;
|
|
case INFORMATIVE:
|
|
LogVerbosity = FQueuedSourceControlOperations::EVerbosity::Info;
|
|
break;
|
|
case ONLY_ERRORS:
|
|
LogVerbosity = FQueuedSourceControlOperations::EVerbosity::ErrorsOnly;
|
|
break;
|
|
default:
|
|
UE_LOG(LogContentCommandlet, Warning, TEXT("Unknown verbosity to pass to FQueuedSourceControlOperations!"));
|
|
}
|
|
|
|
SourceControlQueue = MakePimpl<FQueuedSourceControlOperations>(LogVerbosity);
|
|
ParseSourceControlOptions(Switches);
|
|
}
|
|
|
|
// Make sure any remaining temp files from previous runs are removed
|
|
CleanTempFiles();
|
|
|
|
// Iterate over all packages.
|
|
for( int32 PackageIndex = 0; PackageIndex < PackageNames.Num(); PackageIndex++ )
|
|
{
|
|
// Make sure we don't rebuild SMs that we're not going to save.
|
|
extern ENGINE_API FName GStaticMeshPackageNameToRebuild;
|
|
GStaticMeshPackageNameToRebuild = NAME_None;
|
|
|
|
const FString& Filename = PackageNames[PackageIndex];
|
|
|
|
// skip over packages before the first one allowed, if it was specified
|
|
if (!bCanProcessPackage)
|
|
{
|
|
if (FPackageName::FilenameToLongPackageName(Filename) == FirstPackageToProcess)
|
|
{
|
|
bCanProcessPackage = true;
|
|
}
|
|
else
|
|
{
|
|
UE_LOG(LogContentCommandlet, Display, TEXT("Skipping %s"), *Filename);
|
|
continue;
|
|
}
|
|
}
|
|
|
|
// Load and save this package
|
|
LoadAndSaveOnePackage(Filename);
|
|
|
|
// Check if we need to flush any source control operations yet
|
|
if (SourceControlQueue != nullptr)
|
|
{
|
|
SourceControlQueue->FlushPendingOperations(false);
|
|
}
|
|
|
|
// Tick shader compiler if we are rendering
|
|
if(IsAllowCommandletRendering() && GShaderCompilingManager)
|
|
{
|
|
GShaderCompilingManager->ProcessAsyncResults(true, false);
|
|
}
|
|
|
|
// Break out if we've resaved enough packages
|
|
if( MaxPackagesToResave > -1 && PackagesResaved >= MaxPackagesToResave )
|
|
{
|
|
UE_LOG(LogContentCommandlet, Warning, TEXT( "Attempting to resave more than MaxPackagesToResave; exiting" ) );
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (SourceControlQueue != nullptr)
|
|
{
|
|
// Flush any remaining source control operations
|
|
SourceControlQueue->FlushPendingOperations(true);
|
|
|
|
// Fix up the stats
|
|
PackagesDeleted += SourceControlQueue->GetNumDeletedFiles();
|
|
PackagesResaved += SourceControlQueue->GetNumReplacedFiles();
|
|
|
|
// Add files that the source control queue modified to the list of files that
|
|
// will need to be submitted to source control
|
|
FilesToSubmit.Append(SourceControlQueue->GetModifiedFiles());
|
|
|
|
SourceControlQueue.Reset();
|
|
}
|
|
|
|
// Force a directory watcher and asset registry tick
|
|
FDirectoryWatcherModule& DirectoryWatcherModule = FModuleManager::Get().LoadModuleChecked<FDirectoryWatcherModule>(TEXT("DirectoryWatcher"));
|
|
DirectoryWatcherModule.Get()->Tick(-1.0f);
|
|
|
|
FAssetRegistryModule& AssetRegistryModule = FModuleManager::LoadModuleChecked<FAssetRegistryModule>(TEXT("AssetRegistry"));
|
|
IAssetRegistry& AssetRegistry = AssetRegistryModule.Get();
|
|
AssetRegistry.Tick(-1.0f);
|
|
|
|
// Delete unreferenced redirector packages
|
|
for (int32 PackageIndex = 0; PackageIndex < RedirectorsToFixup.Num(); PackageIndex++)
|
|
{
|
|
const FString& Filename = RedirectorsToFixup[PackageIndex];
|
|
|
|
FName PackageName = FName(*FPackageName::FilenameToLongPackageName(Filename));
|
|
|
|
// Load and save this package
|
|
TArray<FName> Referencers;
|
|
|
|
AssetRegistry.GetReferencers(PackageName, Referencers);
|
|
|
|
if (Referencers.Num() == 0)
|
|
{
|
|
if (Verbosity != ONLY_ERRORS)
|
|
{
|
|
UE_LOG(LogContentCommandlet, Display, TEXT("Deleting unreferenced redirector [%s]"), *Filename);
|
|
}
|
|
|
|
DeleteOnePackage(Filename);
|
|
}
|
|
else if (Verbosity != ONLY_ERRORS)
|
|
{
|
|
UE_LOG(LogContentCommandlet, Display, TEXT("Can't delete redirector [%s], unsaved packages reference it"), *Filename);
|
|
}
|
|
}
|
|
|
|
// Submit the results to source control
|
|
CheckInFiles(FilesToSubmit, GetChangelistDescription());
|
|
|
|
if (bForceUATEnvironmentVariableSet)
|
|
{
|
|
FPlatformMisc::SetEnvironmentVar(TEXT("uebp_UATMutexNoWait"), TEXT("0"));
|
|
}
|
|
|
|
UE_LOG(LogContentCommandlet, Display, TEXT("[REPORT] %d/%d packages were considered for resaving"), PackagesConsideredForResave, TotalPackagesForResave);
|
|
UE_LOG(LogContentCommandlet, Display, TEXT("[REPORT] %d/%d packages were resaved"), PackagesResaved, PackagesConsideredForResave);
|
|
UE_LOG(LogContentCommandlet, Display, TEXT("[REPORT] %d/%d packages were deleted"), PackagesDeleted, PackagesConsideredForResave);
|
|
|
|
|
|
return 0;
|
|
}
|
|
|
|
FText UResavePackagesCommandlet::GetChangelistDescription() const
|
|
{
|
|
FTextBuilder ChangelistDescription;
|
|
|
|
if (bShouldBuildLighting)
|
|
{
|
|
ChangelistDescription.AppendLine(NSLOCTEXT("ContentCmdlets", "ChangelistDescriptionBuildLighting", "Rebuild lightmaps."));
|
|
}
|
|
|
|
if (bShouldBuildTextureStreaming)
|
|
{
|
|
ChangelistDescription.AppendLine(NSLOCTEXT("ContentCmdlets", "ChangelistDescriptionBuildTextureStreaming", "Rebuild texture streaming."));
|
|
}
|
|
|
|
if (bShouldBuildReflectionCaptures)
|
|
{
|
|
ChangelistDescription.AppendLine(NSLOCTEXT("ContentCmdlets", "ChangelistDescriptionBuildReflectionCaptures", "Rebuild reflection captures."));
|
|
}
|
|
|
|
if (RedirectorsToFixup.Num() > 0)
|
|
{
|
|
ChangelistDescription.AppendLine(NSLOCTEXT("ContentCmdlets", "ChangelistDescriptionRedirectors", "Fixing Redirectors"));
|
|
}
|
|
|
|
if (bShouldBuildHLOD)
|
|
{
|
|
ChangelistDescription.AppendLine(NSLOCTEXT("ContentCmdlets", "ChangelistDescriptionHLODs", "Rebuilding HLODs"));
|
|
}
|
|
|
|
if (bShouldBuildNavigationData)
|
|
{
|
|
ChangelistDescription.AppendLine(NSLOCTEXT("ContentCmdlets", "ChangelistDescriptionBuildNavigationData", "Rebuilding Navigation data."));
|
|
}
|
|
|
|
if (ChangelistDescription.IsEmpty())
|
|
{
|
|
ChangelistDescription.AppendLine(NSLOCTEXT("ContentCmdlets", "ChangelistDescription", "Resave Deprecated Packages"));
|
|
}
|
|
|
|
return ChangelistDescription.ToText();
|
|
}
|
|
|
|
|
|
void UResavePackagesCommandlet::PerformPreloadOperations( FLinkerLoad* PackageLinker, bool& bSavePackage )
|
|
{
|
|
const int32 UEPackageVersion = PackageLinker->Summary.GetFileVersionUE().ToValue();
|
|
const int32 LicenseeUEPackageVersion = PackageLinker->Summary.GetFileVersionLicenseeUE();
|
|
|
|
// validate that this package meets the minimum requirement
|
|
if (MinResaveUEVersion != IGNORE_PACKAGE_VERSION && UEPackageVersion < MinResaveUEVersion)
|
|
{
|
|
bSavePackage = false;
|
|
return;
|
|
}
|
|
|
|
// Check if this package meets the maximum requirements.
|
|
const bool bNoLimitation = MaxResaveUEVersion == IGNORE_PACKAGE_VERSION && MaxResaveLicenseeUEVersion == IGNORE_PACKAGE_VERSION;
|
|
const bool bAllowResave = bNoLimitation ||
|
|
(MaxResaveUEVersion != IGNORE_PACKAGE_VERSION && UEPackageVersion <= MaxResaveUEVersion) ||
|
|
(MaxResaveLicenseeUEVersion != IGNORE_PACKAGE_VERSION && LicenseeUEPackageVersion <= MaxResaveLicenseeUEVersion);
|
|
// If not, don't resave it.
|
|
if (!bAllowResave)
|
|
{
|
|
bSavePackage = false;
|
|
return;
|
|
}
|
|
|
|
// If the package was saved with a higher engine version do not try to resave it. This also addresses problem with people
|
|
// building editor locally and resaving content with a 0 CL version (e.g. BUILD_FROM_CL == 0)
|
|
if (!bIgnoreChangelist && PackageLinker->Summary.SavedByEngineVersion.GetChangelist() > FEngineVersion::Current().GetChangelist())
|
|
{
|
|
UE_LOG(LogContentCommandlet, Warning, TEXT("Skipping resave of %s due to engine version mismatch (Package:%d, Editor:%d) "),
|
|
*PackageLinker->GetArchiveName(),
|
|
PackageLinker->Summary.SavedByEngineVersion.GetChangelist(),
|
|
FEngineVersion::Current().GetChangelist());
|
|
bSavePackage = false;
|
|
return;
|
|
}
|
|
|
|
// Check if the changelist number is zero
|
|
if (bOnlyUnversioned && PackageLinker->Summary.SavedByEngineVersion.GetChangelist() != 0)
|
|
{
|
|
bSavePackage = false;
|
|
return;
|
|
}
|
|
|
|
// Check if the package was saved by licensees
|
|
if (bOnlyLicenseed)
|
|
{
|
|
if (!PackageLinker->Summary.SavedByEngineVersion.IsLicenseeVersion())
|
|
{
|
|
bSavePackage = false;
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
UE_LOG(LogContentCommandlet, Display, TEXT("Resaving %s that contains licensee version (%s)"),
|
|
*PackageLinker->GetArchiveName(),
|
|
*PackageLinker->Summary.SavedByEngineVersion.ToString());
|
|
}
|
|
}
|
|
|
|
// Check if the package contains virtualized bulkdata payloads
|
|
if (bOnlyVirtualized)
|
|
{
|
|
const UE::FPackageTrailer* Trailer = PackageLinker->GetPackageTrailer();
|
|
if (Trailer == nullptr || Trailer->GetNumPayloads(UE::EPayloadStorageType::Virtualized) == 0)
|
|
{
|
|
bSavePackage = false;
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Check if the package contains a FPackageTrailer or not
|
|
if (bOnlyPayloadTrailers)
|
|
{
|
|
const UE::FPackageTrailer* Trailer = PackageLinker->GetPackageTrailer();
|
|
if (Trailer == nullptr)
|
|
{
|
|
bSavePackage = false;
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Check if the package contains any instances of the class that needs to be resaved.
|
|
if (ResaveClasses.Num() > 0)
|
|
{
|
|
bSavePackage = false;
|
|
for (int32 ExportIndex = 0; !bSavePackage && ExportIndex < PackageLinker->ExportMap.Num(); ExportIndex++)
|
|
{
|
|
FTopLevelAssetPath ExportClassPathName(PackageLinker->GetExportClassPackage(ExportIndex), PackageLinker->GetExportClassName(ExportIndex));
|
|
if (ResaveClasses.Contains(ExportClassPathName.ToString()))
|
|
{
|
|
bSavePackage = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
bool UResavePackagesCommandlet::CheckoutFile(const FString& Filename, bool bAddFile, bool bIgnoreAlreadyCheckedOut)
|
|
{
|
|
if (!bAutoCheckOut)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
bool bIsReadOnly = IFileManager::Get().IsReadOnly(*Filename);
|
|
if (!bIsReadOnly && !bAddFile)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
ISourceControlProvider& SourceControlProvider = ISourceControlModule::Get().GetProvider();
|
|
FSourceControlStatePtr SourceControlState = SourceControlProvider.GetState(*Filename, EStateCacheUsage::ForceUpdate);
|
|
if (SourceControlState.IsValid())
|
|
{
|
|
// Already checked out/added this file
|
|
if (SourceControlState->IsCheckedOut() || SourceControlState->IsAdded())
|
|
{
|
|
return true;
|
|
}
|
|
else if (!SourceControlState->IsSourceControlled())
|
|
{
|
|
if ( bAddFile )
|
|
{
|
|
if (SourceControlProvider.Execute(ISourceControlOperation::Create<FMarkForAdd>(), *Filename) == ECommandResult::Succeeded)
|
|
{
|
|
UE_LOG(LogContentCommandlet, Display, TEXT("[REPORT] %s successfully added"), *Filename);
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
if (!bIgnoreAlreadyCheckedOut)
|
|
{
|
|
UE_LOG(LogContentCommandlet, Error, TEXT("[REPORT] %s could not be added!"), *Filename);
|
|
}
|
|
else
|
|
{
|
|
UE_LOG(LogContentCommandlet, Warning, TEXT("[REPORT] %s could not be added!"), *Filename);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if (!SourceControlState->IsCurrent())
|
|
{
|
|
if (!bIgnoreAlreadyCheckedOut)
|
|
{
|
|
UE_LOG(LogContentCommandlet, Error, TEXT("[REPORT] %s is not synced to head, can not submit"), *Filename);
|
|
}
|
|
else
|
|
{
|
|
UE_LOG(LogContentCommandlet, Warning, TEXT("[REPORT] %s is not synced to head, can not submit"), *Filename);
|
|
}
|
|
}
|
|
else if (!SourceControlState->CanCheckout())
|
|
{
|
|
FString CurrentlyCheckedOutUser;
|
|
if (SourceControlState->IsCheckedOutOther(&CurrentlyCheckedOutUser))
|
|
{
|
|
if (!bIgnoreAlreadyCheckedOut)
|
|
{
|
|
UE_LOG(LogContentCommandlet, Error, TEXT("[REPORT] %s level is already checked out by someone else (%s), can not submit!"), *Filename, *CurrentlyCheckedOutUser);
|
|
}
|
|
else
|
|
{
|
|
UE_LOG(LogContentCommandlet, Warning, TEXT("[REPORT] %s level is already checked out by someone else (%s), can not submit!"), *Filename, *CurrentlyCheckedOutUser);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
UE_LOG(LogContentCommandlet, Error, TEXT("[REPORT] Unable to checkout %s, can not submit"), *Filename);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (SourceControlProvider.Execute(ISourceControlOperation::Create<FCheckOut>(), *Filename) == ECommandResult::Succeeded)
|
|
{
|
|
UE_LOG(LogContentCommandlet, Display, TEXT("[REPORT] %s Checked out successfully"), *Filename);
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
UE_LOG(LogContentCommandlet, Warning, TEXT("[REPORT] %s could not be checked out!"), *Filename);
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool UResavePackagesCommandlet::RevertFile(const FString& Filename)
|
|
{
|
|
ISourceControlProvider& SourceControlProvider = ISourceControlModule::Get().GetProvider();
|
|
FSourceControlStatePtr SourceControlState = SourceControlProvider.GetState(*Filename, EStateCacheUsage::ForceUpdate);
|
|
bool bSuccesfullyReverted = false;
|
|
|
|
if (SourceControlState.IsValid())
|
|
{
|
|
if (SourceControlState->CanRevert() && (SourceControlProvider.Execute(ISourceControlOperation::Create<FRevert>(), *Filename) == ECommandResult::Succeeded))
|
|
{
|
|
bSuccesfullyReverted = true;
|
|
UE_LOG(LogContentCommandlet, Display, TEXT("[REPORT] %s Reverted successfully"), *Filename);
|
|
}
|
|
else
|
|
{
|
|
UE_LOG(LogContentCommandlet, Warning, TEXT("[REPORT] %s could not be reverted!"), *Filename);
|
|
}
|
|
}
|
|
|
|
return bSuccesfullyReverted;
|
|
}
|
|
|
|
bool UResavePackagesCommandlet::CanCheckoutFile(const FString& Filename, FString& CheckedOutUser)
|
|
{
|
|
ISourceControlProvider& SourceControlProvider = ISourceControlModule::Get().GetProvider();
|
|
FSourceControlStatePtr SourceControlState = SourceControlProvider.GetState(*Filename, EStateCacheUsage::ForceUpdate);
|
|
bool bCanCheckout = true;
|
|
if (SourceControlState.IsValid())
|
|
{
|
|
if (!SourceControlState->CanCheckout())
|
|
{
|
|
if (!SourceControlState->IsCheckedOutOther(&CheckedOutUser))
|
|
{
|
|
CheckedOutUser = "";
|
|
}
|
|
|
|
bCanCheckout = false;
|
|
}
|
|
}
|
|
|
|
return bCanCheckout;
|
|
}
|
|
|
|
void UResavePackagesCommandlet::CheckoutAndSavePackage(UPackage* Package, TArray<FString>& SublevelFilenames, bool bIgnoreAlreadyCheckedOut)
|
|
{
|
|
check(Package);
|
|
|
|
FString PackageFilename;
|
|
if (FPackageName::TryConvertLongPackageNameToFilename(Package->GetName(), PackageFilename, Package->ContainsMap() ? FPackageName::GetMapPackageExtension() : FPackageName::GetAssetPackageExtension()))
|
|
{
|
|
if (IFileManager::Get().FileExists(*PackageFilename))
|
|
{
|
|
if (CheckoutFile(PackageFilename, true, bIgnoreAlreadyCheckedOut))
|
|
{
|
|
SublevelFilenames.Add(PackageFilename);
|
|
if (!SavePackageHelper(Package, PackageFilename))
|
|
{
|
|
UE_LOG(LogContentCommandlet, Error, TEXT("Failed to save existing package %s"), *PackageFilename);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
UE_LOG(LogContentCommandlet, Error, TEXT("Failed to check out existing package %s"), *PackageFilename);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (SavePackageHelper(Package, PackageFilename))
|
|
{
|
|
if (CheckoutFile(PackageFilename, true, bIgnoreAlreadyCheckedOut))
|
|
{
|
|
SublevelFilenames.Add(PackageFilename);
|
|
}
|
|
else
|
|
{
|
|
UE_LOG(LogContentCommandlet, Error, TEXT("Failed to check out new package %s"), *PackageFilename);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
UE_LOG(LogContentCommandlet, Error, TEXT("Failed to save new package %s"), *PackageFilename);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void UResavePackagesCommandlet::CheckInFiles(const TArray<FString>& InFilesToSubmit, const FText& InDescription) const
|
|
{
|
|
if (!bAutoCheckIn)
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Check in all changed files
|
|
if (InFilesToSubmit.Num() > 0)
|
|
{
|
|
TSharedRef<FCheckIn, ESPMode::ThreadSafe> CheckInOperation = ISourceControlOperation::Create<FCheckIn>();
|
|
CheckInOperation->SetDescription(InDescription);
|
|
|
|
ISourceControlProvider& SourceControlProvider = ISourceControlModule::Get().GetProvider();
|
|
SourceControlProvider.Execute(CheckInOperation, SourceControlHelpers::PackageFilenames(InFilesToSubmit));
|
|
}
|
|
}
|
|
|
|
void UResavePackagesCommandlet::PerformAdditionalOperations(class UWorld* World, bool& bSavePackage)
|
|
{
|
|
check(World);
|
|
|
|
TArray<TWeakObjectPtr<ULevel>> LevelsToRebuild;
|
|
ABrush::NeedsRebuild(&LevelsToRebuild);
|
|
for (const TWeakObjectPtr<ULevel>& Level : LevelsToRebuild)
|
|
{
|
|
if (Level.IsValid())
|
|
{
|
|
GEditor->RebuildLevel(*Level.Get());
|
|
}
|
|
}
|
|
ABrush::OnRebuildDone();
|
|
|
|
bool bRevertCheckedOutFilesIfNotSaving = true;
|
|
|
|
const bool bShouldBuildTextureStreamingForWorld = bShouldBuildTextureStreaming && !bShouldBuildTextureStreamingForAll;
|
|
const bool bBuildingNonHLODData = (bShouldBuildLighting || bShouldBuildTextureStreamingForWorld || bShouldBuildReflectionCaptures);
|
|
|
|
// indicates if world and level packages should be checked out only if dirty after building data
|
|
const bool bShouldCheckoutDirtyPackageOnly = (bShouldBuildHLOD || bShouldBuildNavigationData) && !bBuildingNonHLODData;
|
|
|
|
UWorldPartition* WorldPartition = World->GetWorldPartition();
|
|
const bool bResaveWorldPartitionExternalActors = !!WorldPartition;
|
|
|
|
// Load and Save Level's external packages
|
|
if (!bResaveWorldPartitionExternalActors)
|
|
{
|
|
World->AddToRoot();
|
|
for (UPackage* Package : World->PersistentLevel->GetPackage()->GetExternalPackages())
|
|
{
|
|
++TotalPackagesForResave;
|
|
const FString PackageFilename = Package->GetLoadedPath().GetLocalFullPath();
|
|
check(FLinkerLoad::FindExistingLinkerForPackage(Package));
|
|
LoadAndSaveOnePackage(PackageFilename);
|
|
}
|
|
World->RemoveFromRoot();
|
|
}
|
|
|
|
if (!bBuildingNonHLODData && !bShouldBuildHLOD && !bShouldBuildNavigationData && !bResaveWorldPartitionExternalActors)
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Setup the world.
|
|
UWorld::InitializationValues IVS;
|
|
IVS.RequiresHitProxies(false);
|
|
IVS.ShouldSimulatePhysics(false);
|
|
IVS.EnableTraceCollision(false);
|
|
IVS.CreateNavigation(bShouldBuildNavigationData);
|
|
IVS.CreateAISystem(false);
|
|
IVS.AllowAudioPlayback(false);
|
|
IVS.CreatePhysicsScene(true);
|
|
FScopedEditorWorld EditorWorld(World, IVS);
|
|
|
|
// Load and Save world partition actor packages
|
|
if (bResaveWorldPartitionExternalActors)
|
|
{
|
|
FWorldPartitionHelpers::ForEachActorDesc(WorldPartition, [this, WorldPartition](const FWorldPartitionActorDesc* ActorDesc)
|
|
{
|
|
++TotalPackagesForResave;
|
|
// Load & Register World Partition Actor
|
|
FWorldPartitionReference LoadedActor(WorldPartition, ActorDesc->GetGuid());
|
|
AActor* Actor = LoadedActor->GetActor();
|
|
UPackage* Package = Actor ? Actor->GetExternalPackage() : nullptr;
|
|
if (Package == nullptr)
|
|
{
|
|
check(bCanIgnoreFails);
|
|
return true;
|
|
}
|
|
const FString PackageFilename = Package->GetLoadedPath().GetLocalFullPath();
|
|
check(FLinkerLoad::FindExistingLinkerForPackage(Package));
|
|
LoadAndSaveOnePackage(PackageFilename);
|
|
return true;
|
|
});
|
|
}
|
|
|
|
if (bBuildingNonHLODData || bShouldBuildHLOD || bShouldBuildNavigationData)
|
|
{
|
|
bool bShouldProceedWithRebuild = true;
|
|
|
|
TArray<FString> CheckedOutPackagesFilenames;
|
|
auto CheckOutLevelFile = [this,&bShouldProceedWithRebuild, &CheckedOutPackagesFilenames](ULevel* InLevel)
|
|
{
|
|
if (InLevel && InLevel->MapBuildData)
|
|
{
|
|
UPackage* MapBuildDataPackage = InLevel->MapBuildData->GetOutermost();
|
|
if (MapBuildDataPackage != InLevel->GetOutermost())
|
|
{
|
|
FString MapBuildDataPackageName;
|
|
if (FPackageName::DoesPackageExist(MapBuildDataPackage->GetName(), &MapBuildDataPackageName))
|
|
{
|
|
if (CheckoutFile(MapBuildDataPackageName))
|
|
{
|
|
CheckedOutPackagesFilenames.Add(MapBuildDataPackageName);
|
|
}
|
|
else
|
|
{
|
|
bShouldProceedWithRebuild = false;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
bShouldProceedWithRebuild = false;
|
|
}
|
|
}
|
|
}
|
|
};
|
|
|
|
FString WorldPackageName;
|
|
if (FPackageName::DoesPackageExist(World->GetOutermost()->GetName(), &WorldPackageName))
|
|
{
|
|
if (!bShouldCheckoutDirtyPackageOnly)
|
|
{
|
|
// if we can't check out the main map or it's not up to date then we can't do the lighting rebuild at all!
|
|
if (CheckoutFile(WorldPackageName))
|
|
{
|
|
CheckedOutPackagesFilenames.Add(WorldPackageName);
|
|
|
|
CheckOutLevelFile(World->PersistentLevel);
|
|
}
|
|
else
|
|
{
|
|
bShouldProceedWithRebuild = false;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
bShouldProceedWithRebuild = false;
|
|
}
|
|
|
|
if (bShouldProceedWithRebuild)
|
|
{
|
|
World->LoadSecondaryLevels(true, NULL);
|
|
|
|
TArray<ULevelStreaming*> StreamingLevels = World->GetStreamingLevels();
|
|
for (ULevelStreaming* StreamingLevel : StreamingLevels)
|
|
{
|
|
bool bShouldBeLoaded = true;
|
|
|
|
if (!bShouldCheckoutDirtyPackageOnly)
|
|
{
|
|
CheckOutLevelFile(StreamingLevel->GetLoadedLevel());
|
|
}
|
|
|
|
FString StreamingLevelPackageFilename;
|
|
const FString StreamingLevelWorldAssetPackageName = StreamingLevel->GetWorldAssetPackageName();
|
|
if (FPackageName::DoesPackageExist(StreamingLevelWorldAssetPackageName, &StreamingLevelPackageFilename))
|
|
{
|
|
if (!bShouldCheckoutDirtyPackageOnly)
|
|
{
|
|
// check to see if we need to check this package out
|
|
if (CheckoutFile(StreamingLevelPackageFilename))
|
|
{
|
|
CheckedOutPackagesFilenames.Add(StreamingLevelPackageFilename);
|
|
}
|
|
else
|
|
{
|
|
UE_LOG(LogContentCommandlet, Error, TEXT("[REPORT] %s is currently already checked out, cannot continue resaving"), *StreamingLevelPackageFilename);
|
|
bShouldProceedWithRebuild = false;
|
|
bShouldBeLoaded = false;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!bShouldBeLoaded)
|
|
{
|
|
World->RemoveStreamingLevel(StreamingLevel);
|
|
}
|
|
|
|
StreamingLevel->SetShouldBeVisible(bShouldBeLoaded);
|
|
StreamingLevel->SetShouldBeLoaded(bShouldBeLoaded);
|
|
}
|
|
}
|
|
|
|
|
|
// If nothing came up that stops us from continuing, then start building lightmass
|
|
if (bShouldProceedWithRebuild)
|
|
{
|
|
World->FlushLevelStreaming(EFlushLevelStreamingType::Full);
|
|
|
|
// If we are (minimally) rebuilding using only dirty packages, set the visible streamed-in levels packages to clean (as FlushLevelStreaming will dirty their packages in this commandlet context)
|
|
if (bShouldCheckoutDirtyPackageOnly)
|
|
{
|
|
for (const ULevel* Level : World->GetLevels())
|
|
{
|
|
if (Level->bIsVisible)
|
|
{
|
|
Level->GetOutermost()->SetDirtyFlag(false);
|
|
}
|
|
}
|
|
}
|
|
|
|
// We need any deferred commands added when loading to be executed before we start building lighting.
|
|
GEngine->TickDeferredCommands();
|
|
|
|
if (bShouldBuildTextureStreamingForWorld)
|
|
{
|
|
FEditorBuildUtils::EditorBuildTextureStreaming(World);
|
|
}
|
|
|
|
if (bShouldBuildHLOD)
|
|
{
|
|
UE_LOG( LogContentCommandlet, Display, TEXT( "Generating HLOD data for %s" ), *World->GetOutermost()->GetName() );
|
|
|
|
if( !ForceHLODSetupAsset.IsEmpty() )
|
|
{
|
|
TSubclassOf<UHierarchicalLODSetup> NewHLODSetupAsset = LoadClass<UHierarchicalLODSetup>( NULL, *ForceHLODSetupAsset, NULL, LOAD_None, NULL );
|
|
if( NewHLODSetupAsset != nullptr )
|
|
{
|
|
World->GetWorldSettings()->HLODSetupAsset = NewHLODSetupAsset;
|
|
}
|
|
else
|
|
{
|
|
UE_LOG( LogContentCommandlet, Fatal, TEXT( "Could not find HLOD Setup Asset specified with the -ForceHLODSetupAsset option: %s" ), *ForceHLODSetupAsset );
|
|
}
|
|
}
|
|
|
|
// Use a single cluster for all actors in the level if we were asked to
|
|
if( bForceSingleClusterForLevel )
|
|
{
|
|
World->GetWorldSettings()->bGenerateSingleClusterForLevel = true;
|
|
}
|
|
|
|
bool bHLODLeaveMapUntouched = GetDefault<UHierarchicalLODSettings>()->bSaveLODActorsToHLODPackages && !bHLODMapCleanup;
|
|
|
|
// Maintain a list of packages that needs to be saved after cluster rebuilding.
|
|
TSet<UPackage*> PackagesToSave;
|
|
|
|
if (bHLODMapCleanup)
|
|
{
|
|
bool bPerformedCleanup = GEngine->GetEngineSubsystem<UHLODEngineSubsystem>()->CleanupHLODs(World);
|
|
if (bPerformedCleanup)
|
|
{
|
|
PackagesToSave.Add(World->GetOutermost());
|
|
}
|
|
}
|
|
|
|
FHierarchicalLODBuilder Builder(World, bSkipSubLevels);
|
|
|
|
if (bForceClusterGeneration)
|
|
{
|
|
Builder.ClearHLODs();
|
|
Builder.PreviewBuild();
|
|
}
|
|
else if (bGenerateClusters)
|
|
{
|
|
Builder.PreviewBuild();
|
|
}
|
|
|
|
if (bGenerateMeshProxies || bForceProxyGeneration)
|
|
{
|
|
Builder.BuildMeshesForLODActors(bForceProxyGeneration);
|
|
}
|
|
|
|
FHierarchicalLODUtilitiesModule& Module = FModuleManager::LoadModuleChecked<FHierarchicalLODUtilitiesModule>("HierarchicalLODUtilities");
|
|
FHierarchicalLODProxyProcessor* Processor = Module.GetProxyProcessor();
|
|
|
|
while (Processor->IsProxyGenerationRunning())
|
|
{
|
|
FTSTicker::GetCoreTicker().Tick(FApp::GetDeltaTime());
|
|
FThreadManager::Get().Tick();
|
|
FTaskGraphInterface::Get().ProcessThreadUntilIdle(ENamedThreads::GameThread);
|
|
FPlatformProcess::Sleep(0.1f);
|
|
}
|
|
|
|
// Flush shader compiler manager so we end up writing out any shaders we generated
|
|
if(GShaderCompilingManager)
|
|
{
|
|
GShaderCompilingManager->ProcessAsyncResults(false, false);
|
|
}
|
|
|
|
// Get the list of packages needs to be saved after proxy mesh generation.
|
|
for(ULevel* Level : World->GetLevels())
|
|
{
|
|
if(Level->bIsVisible)
|
|
{
|
|
Builder.GetMeshesPackagesToSave(Level, PackagesToSave);
|
|
}
|
|
}
|
|
|
|
// Checkout and save each dirty package
|
|
if (!bVerifyContent)
|
|
{
|
|
for (UPackage* Package : PackagesToSave)
|
|
{
|
|
if (Package->IsDirty())
|
|
{
|
|
CheckoutAndSavePackage(Package, CheckedOutPackagesFilenames, bSkipCheckedOutFiles);
|
|
}
|
|
}
|
|
}
|
|
|
|
// If the only operation performed by this commandlet is to update HLOD proxy packages,
|
|
// avoid saving the level files.
|
|
if (bHLODLeaveMapUntouched && !bBuildingNonHLODData && !bShouldBuildNavigationData)
|
|
{
|
|
bRevertCheckedOutFilesIfNotSaving = false;
|
|
bShouldProceedWithRebuild = false;
|
|
}
|
|
}
|
|
|
|
if (bShouldBuildNavigationData)
|
|
{
|
|
// Make sure static meshes have compiled before generating navigation data
|
|
FStaticMeshCompilingManager::Get().FinishAllCompilation();
|
|
|
|
// Make sure navigation is added and initialized in EditorMode
|
|
FNavigationSystem::AddNavigationSystemToWorld(*World, FNavigationSystemRunMode::EditorMode);
|
|
|
|
// Invoke navigation data generator
|
|
UE_LOG(LogContentCommandlet, Display, TEXT("Building navigation data for %s"), *World->GetOutermost()->GetName());
|
|
FNavigationSystem::Build(*World);
|
|
|
|
// Checkout and save each dirty package
|
|
for (TActorIterator<ANavigationData> It(World); It; ++It)
|
|
{
|
|
UPackage* Package = It->GetOutermost();
|
|
if (Package != nullptr && Package->IsDirty() && !Package->HasAnyFlags(RF_Transient))
|
|
{
|
|
CheckoutAndSavePackage(Package, CheckedOutPackagesFilenames, bSkipCheckedOutFiles);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (bShouldBuildLighting)
|
|
{
|
|
FLightingBuildOptions LightingOptions;
|
|
LightingOptions.QualityLevel = LightingBuildQuality;
|
|
|
|
auto BuildFailedDelegate = [&bShouldProceedWithRebuild,&World]() {
|
|
UE_LOG(LogContentCommandlet, Error, TEXT("[REPORT] Failed building lighting for %s"), *World->GetOutermost()->GetName());
|
|
bShouldProceedWithRebuild = false;
|
|
};
|
|
|
|
FDelegateHandle BuildFailedDelegateHandle = FEditorDelegates::OnLightingBuildFailed.AddLambda(BuildFailedDelegate);
|
|
|
|
GEditor->BuildLighting(LightingOptions);
|
|
while (GEditor->IsLightingBuildCurrentlyRunning())
|
|
{
|
|
GEditor->UpdateBuildLighting();
|
|
}
|
|
|
|
if (bShouldBuildReflectionCaptures)
|
|
{
|
|
GEditor->BuildReflectionCaptures();
|
|
}
|
|
|
|
FEditorDelegates::OnLightingBuildFailed.Remove(BuildFailedDelegateHandle);
|
|
}
|
|
|
|
// If everything is a success, resave the levels.
|
|
if (bShouldProceedWithRebuild)
|
|
{
|
|
auto SaveMapBuildData = [this, &CheckedOutPackagesFilenames](ULevel* InLevel)
|
|
{
|
|
if (InLevel && InLevel->MapBuildData && (bShouldBuildLighting || bShouldBuildHLOD || bShouldBuildReflectionCaptures))
|
|
{
|
|
UPackage* MapBuildDataPackage = InLevel->MapBuildData->GetOutermost();
|
|
if (MapBuildDataPackage != InLevel->GetOutermost() && MapBuildDataPackage->IsDirty())
|
|
{
|
|
CheckoutAndSavePackage(MapBuildDataPackage, CheckedOutPackagesFilenames, bSkipCheckedOutFiles);
|
|
}
|
|
}
|
|
};
|
|
|
|
SaveMapBuildData(World->PersistentLevel);
|
|
|
|
for (ULevelStreaming* NextStreamingLevel : World->GetStreamingLevels())
|
|
{
|
|
FString StreamingLevelPackageFilename;
|
|
const FString StreamingLevelWorldAssetPackageName = NextStreamingLevel->GetWorldAssetPackageName();
|
|
if (FPackageName::DoesPackageExist(StreamingLevelWorldAssetPackageName, &StreamingLevelPackageFilename) && CheckedOutPackagesFilenames.Contains(StreamingLevelPackageFilename))
|
|
{
|
|
UPackage* SubLevelPackage = NextStreamingLevel->GetLoadedLevel()->GetOutermost();
|
|
bool bSaveSubLevelPackage = true;
|
|
if (bShouldCheckoutDirtyPackageOnly)
|
|
{
|
|
bSaveSubLevelPackage = SubLevelPackage->IsDirty();
|
|
}
|
|
|
|
if (bSaveSubLevelPackage)
|
|
{
|
|
CheckoutAndSavePackage(SubLevelPackage, CheckedOutPackagesFilenames, bSkipCheckedOutFiles);
|
|
}
|
|
|
|
SaveMapBuildData(NextStreamingLevel->GetLoadedLevel());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
UE_LOG(LogContentCommandlet, Error, TEXT("[REPORT] Failed to complete steps necessary to perform build for %s"), *World->GetName());
|
|
}
|
|
|
|
if (!bShouldProceedWithRebuild || !bSavePackage)
|
|
{
|
|
// don't save our parent package
|
|
bSavePackage = false;
|
|
|
|
if (bRevertCheckedOutFilesIfNotSaving)
|
|
{
|
|
ISourceControlProvider& SourceControlProvider = ISourceControlModule::Get().GetProvider();
|
|
|
|
// revert all our packages
|
|
for (const auto& CheckedOutPackageFilename : CheckedOutPackagesFilenames)
|
|
{
|
|
SourceControlProvider.Execute(ISourceControlOperation::Create<FRevert>(), *CheckedOutPackageFilename);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for(const auto& CheckedOutPackageFilename : CheckedOutPackagesFilenames)
|
|
{
|
|
FilesToSubmit.AddUnique(CheckedOutPackageFilename);
|
|
}
|
|
|
|
if (bShouldCheckoutDirtyPackageOnly)
|
|
{
|
|
bSavePackage = World->GetOutermost()->IsDirty();
|
|
if (bSavePackage && bSkipCheckedOutFiles)
|
|
{
|
|
FString OutUser;
|
|
bSavePackage = CanCheckoutFile(WorldPackageName, OutUser);
|
|
if (!bSavePackage)
|
|
{
|
|
if (OutUser.Len())
|
|
{
|
|
UE_LOG(LogContentCommandlet, Warning, TEXT("[REPORT] Skipping %s as it is checked out by %s"), *WorldPackageName, *OutUser);
|
|
}
|
|
else
|
|
{
|
|
UE_LOG(LogContentCommandlet, Warning, TEXT("[REPORT] Skipping %s as it could not be checked out (not at head revision ?)"), *WorldPackageName);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void UResavePackagesCommandlet::PerformAdditionalOperations( class UObject* Object, bool& bSavePackage )
|
|
{
|
|
|
|
}
|
|
|
|
|
|
void UResavePackagesCommandlet::PerformAdditionalOperations( UPackage* Package, bool& bSavePackage )
|
|
{
|
|
check(Package);
|
|
bool bShouldSavePackage = false;
|
|
|
|
if( ( FParse::Param(FCommandLine::Get(), TEXT("CLEANCLASSES")) == true ) && ( CleanClassesFromContentPackages(Package) == true ) )
|
|
{
|
|
bShouldSavePackage = true;
|
|
}
|
|
|
|
if (bShouldBuildTextureStreamingForAll)
|
|
{
|
|
if (FEditorBuildUtils::EditorBuildMaterialTextureStreamingData(Package))
|
|
{
|
|
bSavePackage = true;
|
|
}
|
|
}
|
|
|
|
// add additional operations here
|
|
|
|
bSavePackage = bSavePackage || bShouldSavePackage;
|
|
}
|
|
|
|
|
|
bool UResavePackagesCommandlet::CleanClassesFromContentPackages( UPackage* Package )
|
|
{
|
|
check(Package);
|
|
bool bResult = false;
|
|
|
|
for ( TObjectIterator<UClass> It; It; ++It )
|
|
{
|
|
if ( It->IsIn(Package) )
|
|
{
|
|
UE_LOG(LogContentCommandlet, Warning, TEXT("Removing class '%s' from package [%s]"), *It->GetPathName(), *Package->GetName());
|
|
|
|
// mark the class as transient so that it won't be saved into the package
|
|
It->SetFlags(RF_Transient);
|
|
|
|
// clear the standalone flag just to be sure :)
|
|
It->ClearFlags(RF_Standalone);
|
|
bResult = true;
|
|
}
|
|
}
|
|
|
|
return bResult;
|
|
}
|
|
|
|
void UResavePackagesCommandlet::VerboseMessage(const FString& Message)
|
|
{
|
|
if (Verbosity == VERY_VERBOSE)
|
|
{
|
|
UE_LOG(LogContentCommandlet, Verbose, TEXT("%s"), *Message);
|
|
}
|
|
}
|
|
|
|
FString UResavePackagesCommandlet::CreateTempFilename()
|
|
{
|
|
return FPaths::CreateTempFilename(*GetTempFilesDirectory());
|
|
}
|
|
|
|
void UResavePackagesCommandlet::CleanTempFiles()
|
|
{
|
|
TRACE_CPUPROFILER_EVENT_SCOPE(UResavePackagesCommandlet::CleanTempFiles);
|
|
const FString DirPath = GetTempFilesDirectory();
|
|
|
|
UE_LOG(LogContentCommandlet, Display, TEXT("Cleaning temp file directory"), *DirPath);
|
|
|
|
if (!IFileManager::Get().DeleteDirectory(*DirPath, false, true))
|
|
{
|
|
UE_LOG(LogContentCommandlet, Warning, TEXT("Failed to clean temp file directory: %s"), *DirPath);
|
|
}
|
|
}
|
|
|
|
FString UResavePackagesCommandlet::GetTempFilesDirectory()
|
|
{
|
|
return FPaths::ProjectSavedDir() / TEXT("Temp/ResavePackages");
|
|
}
|
|
|
|
/*-----------------------------------------------------------------------------
|
|
UWrangleContent.
|
|
-----------------------------------------------------------------------------*/
|
|
|
|
/**
|
|
* Helper struct to store information about a unreferenced object
|
|
*/
|
|
struct FUnreferencedObject
|
|
{
|
|
/** Name of package this object resides in */
|
|
FString PackageName;
|
|
/** Full name of object */
|
|
FString ObjectName;
|
|
/** Size on disk as recorded in FObjectExport */
|
|
int32 SerialSize;
|
|
|
|
/**
|
|
* Constructor for easy creation in a TArray
|
|
*/
|
|
FUnreferencedObject(const FString& InPackageName, const FString& InObjectName, int32 InSerialSize)
|
|
: PackageName(InPackageName)
|
|
, ObjectName(InObjectName)
|
|
, SerialSize(InSerialSize)
|
|
{
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Helper struct to store information about referenced objects insde
|
|
* a package. Stored in TMap<> by package name, so this doesn't need
|
|
* to store the package name
|
|
*/
|
|
struct FPackageObjects
|
|
{
|
|
/** All objected referenced in this package, and their class */
|
|
TMap<FString, UClass*> ReferencedObjects;
|
|
|
|
/** Was this package a fully loaded package, and saved right after being loaded? */
|
|
bool bIsFullyLoadedPackage;
|
|
|
|
FPackageObjects()
|
|
: bIsFullyLoadedPackage(false)
|
|
{
|
|
}
|
|
|
|
};
|
|
|
|
FArchive& operator<<(FArchive& Ar, FPackageObjects& PackageObjects)
|
|
{
|
|
Ar << PackageObjects.bIsFullyLoadedPackage;
|
|
|
|
if (Ar.IsLoading())
|
|
{
|
|
int32 NumObjects = 0;
|
|
FString ObjectName;
|
|
FString ClassName;
|
|
|
|
Ar << NumObjects;
|
|
for (int32 ObjIndex = 0; ObjIndex < NumObjects; ObjIndex++)
|
|
{
|
|
Ar << ObjectName << ClassName;
|
|
UClass* Class = StaticLoadClass(UObject::StaticClass(), NULL, *ClassName, NULL, LOAD_None, NULL);
|
|
PackageObjects.ReferencedObjects.Add(*ObjectName, Class);
|
|
}
|
|
}
|
|
else if (Ar.IsSaving())
|
|
{
|
|
int32 NumObjects = PackageObjects.ReferencedObjects.Num();
|
|
Ar << NumObjects;
|
|
for (TMap<FString, UClass*>::TIterator It(PackageObjects.ReferencedObjects); It; ++It)
|
|
{
|
|
FString ObjectName, ClassName;
|
|
ObjectName = It.Key();
|
|
ClassName = It.Value()->GetPathName();
|
|
|
|
Ar << ObjectName << ClassName;
|
|
}
|
|
|
|
}
|
|
|
|
return Ar;
|
|
}
|
|
|
|
/**
|
|
* Stores the fact that an object (given just a name) was referenced
|
|
*
|
|
* @param PackageName Name of the package the object lives in
|
|
* @param ObjectName FullName of the object
|
|
* @param ObjectClass Class of the object
|
|
* @param ObjectRefs Map to store the object information in
|
|
* @param bIsFullLoadedPackage true if the packge this object is in was fully loaded
|
|
*/
|
|
void ReferenceObjectInner(const FString& PackageName, const FString& ObjectName, UClass* ObjectClass, TMap<FString, FPackageObjects>& ObjectRefs, bool bIsFullyLoadedPackage)
|
|
{
|
|
// look for an existing FPackageObjects
|
|
FPackageObjects* PackageObjs = ObjectRefs.Find(*PackageName);
|
|
// if it wasn't found make a new entry in the map
|
|
if (PackageObjs == NULL)
|
|
{
|
|
PackageObjs = &ObjectRefs.Add(*PackageName, FPackageObjects());
|
|
}
|
|
|
|
// if either the package was already marked as fully loaded or it now is fully loaded, then
|
|
// it will be fully loaded
|
|
PackageObjs->bIsFullyLoadedPackage = PackageObjs->bIsFullyLoadedPackage || bIsFullyLoadedPackage;
|
|
|
|
// add this referenced object to the map
|
|
PackageObjs->ReferencedObjects.Add(*ObjectName, ObjectClass);
|
|
|
|
// make sure the class is in the root set so it doesn't get GC'd, making the pointer we cached invalid
|
|
ObjectClass->AddToRoot();
|
|
}
|
|
|
|
/**
|
|
* Stores the fact that an object was referenced
|
|
*
|
|
* @param Object The object that was referenced
|
|
* @param ObjectRefs Map to store the object information in
|
|
* @param bIsFullLoadedPackage true if the package this object is in was fully loaded
|
|
*/
|
|
void ReferenceObject(UObject* Object, TMap<FString, FPackageObjects>& ObjectRefs, bool bIsFullyLoadedPackage)
|
|
{
|
|
FString PackageName = Object->GetOutermost()->GetName();
|
|
|
|
// find the outermost non-upackage object, as it will be loaded later with all its subobjects
|
|
while (Object->GetOuter() && Object->GetOuter()->GetClass() != UPackage::StaticClass())
|
|
{
|
|
Object = Object->GetOuter();
|
|
}
|
|
|
|
// make sure this object is valid (it's not in a script or native-only package)
|
|
// An invalid writable outer name indicates the package name is in a temp or script path, or is using a short package name
|
|
const bool bValidWritableOuterName = FPackageName::IsValidLongPackageName(Object->GetOutermost()->GetName());
|
|
bool bIsValid = true;
|
|
// can't be in a script packge or be a field/template in a native package, or a top level pacakge, or in the transient package
|
|
if (!bValidWritableOuterName ||
|
|
Object->GetOutermost()->HasAnyPackageFlags(PKG_ContainsScript) ||
|
|
Object->IsA(UField::StaticClass()) ||
|
|
Object->IsTemplate(RF_ClassDefaultObject) ||
|
|
Object->GetOuter() == NULL ||
|
|
Object->IsIn(GetTransientPackage()))
|
|
{
|
|
bIsValid = false;
|
|
}
|
|
|
|
if (bIsValid)
|
|
{
|
|
// save the reference
|
|
ReferenceObjectInner(PackageName, Object->GetFullName(), Object->GetClass(), ObjectRefs, bIsFullyLoadedPackage);
|
|
|
|
//@todo-packageloc Add reference to localized packages.
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Take a package pathname and return a path for where to save the cutdown
|
|
* version of the package. Will create the directory if needed.
|
|
*
|
|
* @param Filename Path to a package file
|
|
* @param CutdownDirectoryName Name of the directory to put this package into
|
|
*
|
|
* @return Location to save the cutdown package
|
|
*/
|
|
FString MakeCutdownFilename(const FString& Filename, const TCHAR* CutdownDirectoryName=TEXT("CutdownPackages"))
|
|
{
|
|
// replace the .. with ..\GAMENAME\CutdownContent
|
|
FString CutdownDirectory = FPaths::GetPath(Filename);
|
|
if ( CutdownDirectory.Contains(FPaths::ProjectDir()) )
|
|
{
|
|
// Content from the game directory may not be relative to the engine folder
|
|
CutdownDirectory = CutdownDirectory.Replace(*FPaths::ProjectDir(), *FString::Printf(TEXT("%s%s/Game/"), *FPaths::ProjectSavedDir(), CutdownDirectoryName));
|
|
}
|
|
else
|
|
{
|
|
CutdownDirectory = CutdownDirectory.Replace(TEXT("../../../"), *FString::Printf(TEXT("%s%s/"), *FPaths::ProjectSavedDir(), CutdownDirectoryName));
|
|
}
|
|
|
|
// make sure it exists
|
|
IFileManager::Get().MakeDirectory(*CutdownDirectory, true);
|
|
|
|
// return the full pathname
|
|
return CutdownDirectory / FPaths::GetCleanFilename(Filename);
|
|
}
|
|
|
|
UWrangleContentCommandlet::UWrangleContentCommandlet(const FObjectInitializer& ObjectInitializer)
|
|
: Super(ObjectInitializer)
|
|
{
|
|
LogToConsole = false;
|
|
}
|
|
|
|
int32 UWrangleContentCommandlet::Main( const FString& Params )
|
|
{
|
|
// overall commandlet control options
|
|
bool bShouldRestoreFromPreviousRun = FParse::Param(*Params, TEXT("restore"));
|
|
bool bShouldSavePackages = !FParse::Param(*Params, TEXT("nosave"));
|
|
bool bShouldSaveUnreferencedContent = !FParse::Param(*Params, TEXT("nosaveunreferenced"));
|
|
bool bShouldDumpUnreferencedContent = FParse::Param(*Params, TEXT("reportunreferenced"));
|
|
bool bShouldCleanOldDirectories = !FParse::Param(*Params, TEXT("noclean"));
|
|
bool bShouldSkipMissingClasses = FParse::Param(*Params, TEXT("skipMissingClasses"));
|
|
|
|
// what per-object stripping to perform
|
|
bool bShouldStripLargeEditorData = FParse::Param(*Params, TEXT("striplargeeditordata"));
|
|
bool bShouldStripMips = FParse::Param(*Params, TEXT("stripmips"));
|
|
|
|
// package loading options
|
|
bool bShouldLoadAllMaps = FParse::Param(*Params, TEXT("allmaps"));
|
|
|
|
// if no platforms specified, keep them all
|
|
UE_LOG(LogContentCommandlet, Warning, TEXT("Keeping platform-specific data for ALL platforms"));
|
|
|
|
FString SectionStr;
|
|
FParse::Value( *Params, TEXT( "SECTION=" ), SectionStr );
|
|
|
|
// store all referenced objects
|
|
TMap<FString, FPackageObjects> AllReferencedPublicObjects;
|
|
TSet<FString> ExternalPackages;
|
|
|
|
if (bShouldRestoreFromPreviousRun)
|
|
{
|
|
FArchive* Ar = IFileManager::Get().CreateFileReader(*(FPaths::ProjectDir() + TEXT("Wrangle.bin")));
|
|
if( Ar != NULL )
|
|
{
|
|
*Ar << AllReferencedPublicObjects;
|
|
delete Ar;
|
|
}
|
|
else
|
|
{
|
|
UE_LOG(LogContentCommandlet, Warning, TEXT("Could not read in Wrangle.bin so not restoring and doing a full wrangle") );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// make name for our ini file to control loading
|
|
FString WrangleContentIniName = FPaths::SourceConfigDir() + TEXT("WrangleContent.ini");
|
|
|
|
// figure out which section to use to get the packages to fully load
|
|
FString PackagesToFullyLoadSectionName = TEXT("WrangleContent.PackagesToFullyLoad");
|
|
FString CollectionsToFullyLoadSectionName = TEXT("WrangleContent.CollectionsToFullyLoad");
|
|
|
|
if (SectionStr.Len() > 0)
|
|
{
|
|
PackagesToFullyLoadSectionName = FString::Printf(TEXT("WrangleContent.%sPackagesToFullyLoad"), *SectionStr);
|
|
CollectionsToFullyLoadSectionName = FString::Printf(TEXT("WrangleContent.%sCollectionsToFullyLoad"), *SectionStr);
|
|
}
|
|
|
|
// get a list of packages to load
|
|
const FConfigSection* PackagesToFullyLoadSection = GConfig->GetSectionPrivate(*PackagesToFullyLoadSectionName, 0, 1, *WrangleContentIniName);
|
|
const FConfigSection* StartupPackages = GConfig->GetSectionPrivate(TEXT("/Script/Engine.StartupPackages"), 0, 1, GEngineIni);
|
|
const FConfigSection* CollectionsToFullyLoadSection = GConfig->GetSectionPrivate(*CollectionsToFullyLoadSectionName, 0, 1, *WrangleContentIniName);
|
|
|
|
// we expect either the .ini to exist, or -allmaps to be specified
|
|
if (!PackagesToFullyLoadSection && !bShouldLoadAllMaps && !CollectionsToFullyLoadSection)
|
|
{
|
|
UE_LOG(LogContentCommandlet, Error, TEXT("This commandlet needs a WrangleContent.ini in the Config directory with at least a [WrangleContent.PackagesToFullyLoad] section or a [WragnelContent.CollectionsToFullyLoad] section."));
|
|
return 1;
|
|
}
|
|
|
|
if (bShouldCleanOldDirectories)
|
|
{
|
|
IFileManager::Get().DeleteDirectory(*FString::Printf(TEXT("%sCutdownPackages"), *FPaths::ProjectSavedDir()), false, true);
|
|
IFileManager::Get().DeleteDirectory(*FString::Printf(TEXT("%sNFSContent"), *FPaths::ProjectSavedDir()), false, true);
|
|
}
|
|
|
|
// copy the packages to load, since we are modifying it
|
|
FConfigSectionMap PackagesToFullyLoad;
|
|
if (PackagesToFullyLoadSection)
|
|
{
|
|
PackagesToFullyLoad = *PackagesToFullyLoadSection;
|
|
}
|
|
|
|
if (bShouldLoadAllMaps)
|
|
{
|
|
TArray<FString> AllPackageFilenames;
|
|
FEditorFileUtils::FindAllPackageFiles(AllPackageFilenames);
|
|
for (int32 PackageIndex = 0; PackageIndex < AllPackageFilenames.Num(); PackageIndex++)
|
|
{
|
|
const FString& Filename = AllPackageFilenames[PackageIndex];
|
|
if (FPaths::GetExtension(Filename,true) == FPackageName::GetMapPackageExtension() )
|
|
{
|
|
PackagesToFullyLoad.Add(TEXT("Package"), FPackageName::FilenameToLongPackageName(Filename));
|
|
}
|
|
}
|
|
}
|
|
|
|
// read in the per-map packages to cook
|
|
TMap<FString, TArray<FString> > PerMapCookPackages;
|
|
GConfig->Parse1ToNSectionOfStrings(TEXT("/Script/Engine.PackagesToForceCookPerMap"), TEXT("Map"), TEXT("Package"), PerMapCookPackages, GEngineIni);
|
|
|
|
// gather any per map packages for cooking
|
|
TArray<FString> PerMapPackagesToLoad;
|
|
for (FConfigSectionMap::TIterator PackageIt(PackagesToFullyLoad); PackageIt; ++PackageIt)
|
|
{
|
|
// add dependencies for the per-map packages for this map (if any)
|
|
TArray<FString>* Packages = PerMapCookPackages.Find(PackageIt.Value().GetValue());
|
|
if (Packages != NULL)
|
|
{
|
|
for (int32 PackageIndex = 0; PackageIndex < Packages->Num(); PackageIndex++)
|
|
{
|
|
PerMapPackagesToLoad.Add(*(*Packages)[PackageIndex]);
|
|
}
|
|
}
|
|
}
|
|
|
|
// now add them to the list of all packages to load
|
|
for (int32 PackageIndex = 0; PackageIndex < PerMapPackagesToLoad.Num(); PackageIndex++)
|
|
{
|
|
PackagesToFullyLoad.Add(TEXT("Package"), *PerMapPackagesToLoad[PackageIndex]);
|
|
}
|
|
|
|
// all currently loaded public objects were referenced by script code, so mark it as referenced
|
|
for(FThreadSafeObjectIterator ObjectIt;ObjectIt;++ObjectIt)
|
|
{
|
|
UObject* Object = *ObjectIt;
|
|
|
|
// record all public referenced objects
|
|
// if (Object->HasAnyFlags(RF_Public))
|
|
{
|
|
ReferenceObject(Object, AllReferencedPublicObjects, false);
|
|
}
|
|
}
|
|
|
|
if (CollectionsToFullyLoadSection)
|
|
{
|
|
ICollectionManager& CollectionManager = FCollectionManagerModule::GetModule().Get();
|
|
TArray<FName> CollectionAssets;
|
|
|
|
for (FConfigSectionMap::TConstIterator CollectionIt(*CollectionsToFullyLoadSection); CollectionIt; ++CollectionIt)
|
|
{
|
|
CollectionAssets.Reset();
|
|
FString CollectionName = CollectionIt.Value().GetValue();
|
|
if (!CollectionManager.GetAssetsInCollection(FName(*CollectionName), ECollectionShareType::CST_All, CollectionAssets))
|
|
{
|
|
UE_LOG(LogContentCommandlet, Warning, TEXT("Could not get assets in collection '%s'. Skipping filter."), *CollectionName);
|
|
}
|
|
else
|
|
{
|
|
//insert all of the collection names into the set for fast filter checks
|
|
for (const FName &AssetName : CollectionAssets)
|
|
{
|
|
PackagesToFullyLoad.Add(TEXT("Package"), FPackageName::ObjectPathToPackageName(AssetName.ToString()));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// go over all the packages that we want to fully load
|
|
for (FConfigSectionMap::TIterator PackageIt(PackagesToFullyLoad); PackageIt; ++PackageIt)
|
|
{
|
|
// there may be multiple sublevels to load if this package is a persistent level with sublevels
|
|
TArray<FString> PackagesToLoad;
|
|
// start off just loading this package (more may be added in the loop)
|
|
PackagesToLoad.Add(*PackageIt.Value().GetValue());
|
|
|
|
TArray<UObject*> ObjectsAddedToRoot;
|
|
TSet<UObject*> AlreadyVisited;
|
|
for (int32 PackageIndex = 0; PackageIndex < PackagesToLoad.Num(); PackageIndex++)
|
|
{
|
|
// save a copy of the packagename (not a reference in case the PackgesToLoad array gets realloced)
|
|
FString PackageName = PackagesToLoad[PackageIndex];
|
|
const bool bIsExternalPackage = ExternalPackages.Contains(PackageName);
|
|
const bool bForceSkipSavePackage = bIsExternalPackage;
|
|
// Avoid GC'ing between each external package
|
|
const int32 GarbageCollectionFrequency = bIsExternalPackage ? 2048 : 0;
|
|
|
|
FPackagePath PackagePath;
|
|
if (!FPackagePath::TryFromMountedName(PackageName, PackagePath) ||
|
|
!FPackageName::DoesPackageExist(PackagePath, &PackagePath))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
FString PackageFilename = PackagePath.GetLocalFullPath();
|
|
SET_WARN_COLOR(COLOR_WHITE);
|
|
UE_LOG(LogContentCommandlet, Warning, TEXT("Fully loading %s... [%d/%d]"), *PackageFilename, PackageIndex + 1, PackagesToLoad.Num());
|
|
CLEAR_WARN_COLOR();
|
|
|
|
// @todo josh: track redirects in this package and then save the package instead of copy it if there were redirects
|
|
// or make sure that the following redirects marks the package dirty (which maybe it shouldn't do in the editor?)
|
|
|
|
// load the package fully
|
|
UPackage* Package = LoadPackage(nullptr, PackagePath, LOAD_None);
|
|
|
|
// Now that we've loaded the package, go ahead and also load any soft paths.
|
|
// This should help capture more references.
|
|
GRedirectCollector.ResolveAllSoftObjectPaths(NAME_None);
|
|
|
|
FLinkerLoad* Linker = LoadPackageLinker(nullptr, PackagePath, LOAD_Quiet | LOAD_NoWarn | LOAD_NoVerify);
|
|
|
|
UWorld* World = UWorld::FindWorldInPackage(Package);
|
|
if (World && World->IsPartitionedWorld())
|
|
{
|
|
TArray<FString> ExternalActorPackages = World->PersistentLevel->GetOnDiskExternalActorPackages();
|
|
if (ExternalActorPackages.Num())
|
|
{
|
|
PackagesToLoad.Append(ExternalActorPackages);
|
|
// Exclude external actors packages from save
|
|
ExternalPackages.Append(ExternalActorPackages);
|
|
|
|
// Keep partition world around to avoid reloading it for every loaded external actor
|
|
World->AddToRoot();
|
|
ObjectsAddedToRoot.Add(World);
|
|
}
|
|
}
|
|
|
|
// look for special package types
|
|
bool bIsMap = Linker->ContainsMap();
|
|
bool bIsScriptPackage = Linker->ContainsCode();
|
|
|
|
// collect all public objects loaded
|
|
for(FThreadSafeObjectIterator ObjectIt; ObjectIt; ++ObjectIt)
|
|
{
|
|
UObject* Object = *ObjectIt;
|
|
|
|
// Because we don't GC between each load of external packages, we want to skip already visited objects
|
|
bool bAlreadyVisited = false;
|
|
AlreadyVisited.Add(Object, &bAlreadyVisited);
|
|
if (bAlreadyVisited)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
// Add any levels referenced by Level Instance actors to the list of levels to load
|
|
ILevelInstanceInterface* LevelInstance = Cast<ILevelInstanceInterface>(Object);
|
|
if (LevelInstance && !CastChecked<AActor>(LevelInstance)->IsTemplate())
|
|
{
|
|
FString LevelPackageName = LevelInstance->GetWorldAssetPackage();
|
|
if (!LevelPackageName.IsEmpty() && PackagesToFullyLoad.FindKey(LevelPackageName) == nullptr)
|
|
{
|
|
PackagesToLoad.AddUnique(LevelPackageName);
|
|
}
|
|
}
|
|
|
|
// record all public referenced objects (skipping over top level packages)
|
|
if (/*Object->HasAnyFlags(RF_Public) &&*/ Object->GetOuter() != NULL)
|
|
{
|
|
// is this public object in a fully loaded package?
|
|
bool bIsObjectInFullyLoadedPackage = Object->IsIn(Package);
|
|
|
|
if (bIsMap && bIsObjectInFullyLoadedPackage && Object->HasAnyFlags(RF_Public))
|
|
{
|
|
UE_LOG(LogContentCommandlet, Warning, TEXT("Clearing public flag on map object %s"), *Object->GetFullName());
|
|
Object->ClearFlags(RF_Public);
|
|
// mark that we need to save the package since we modified it (instead of copying it)
|
|
Object->MarkPackageDirty();
|
|
}
|
|
else
|
|
{
|
|
// record that this object was referenced
|
|
ReferenceObject(Object, AllReferencedPublicObjects, bIsObjectInFullyLoadedPackage);
|
|
}
|
|
}
|
|
}
|
|
|
|
// add any sublevels of this world to the list of levels to load
|
|
for (TObjectIterator<UWorld> WorldIt; WorldIt; ++WorldIt)
|
|
{
|
|
// iterate over streaming level objects loading the levels.
|
|
for (ULevelStreaming* StreamingLevel : (*WorldIt)->GetStreamingLevels())
|
|
{
|
|
if (StreamingLevel)
|
|
{
|
|
FString SubLevelName = StreamingLevel->GetWorldAssetPackageName();
|
|
// add this sublevel's package to the list of packages to load if it's not already in the master list of packages
|
|
if (PackagesToFullyLoad.FindKey(SubLevelName) == NULL)
|
|
{
|
|
PackagesToLoad.AddUnique(SubLevelName);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// save/copy the package if desired, and only if it's not a script package (script code is
|
|
// not cutdown, so we always use original script code)
|
|
if (bShouldSavePackages && !bIsScriptPackage && !bForceSkipSavePackage)
|
|
{
|
|
// make the name of the location to put the package
|
|
FString CutdownPackageName = MakeCutdownFilename(PackageFilename);
|
|
|
|
// if the package was modified by loading it, then we should save the package
|
|
if (Package->IsDirty())
|
|
{
|
|
// save the fully load packages
|
|
UE_LOG(LogContentCommandlet, Warning, TEXT("Saving fully loaded package %s..."), *CutdownPackageName);
|
|
if (!SavePackageHelper(Package, CutdownPackageName))
|
|
{
|
|
UE_LOG(LogContentCommandlet, Error, TEXT("Failed to save package %s..."), *CutdownPackageName);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
UE_LOG(LogContentCommandlet, Warning, TEXT("Copying fully loaded package %s..."), *CutdownPackageName);
|
|
// copy the unmodified file (faster than saving) (0 is success)
|
|
if (IFileManager::Get().Copy(*CutdownPackageName, *PackageFilename) != 0)
|
|
{
|
|
UE_LOG(LogContentCommandlet, Error, TEXT("Failed to copy package to %s..."), *CutdownPackageName);
|
|
}
|
|
}
|
|
}
|
|
|
|
static int32 Counter = 0;
|
|
if (!GarbageCollectionFrequency || (Counter++ % GarbageCollectionFrequency) == 0)
|
|
{
|
|
AlreadyVisited.Empty();
|
|
CollectGarbage(RF_NoFlags);
|
|
}
|
|
}
|
|
|
|
// Get rid of rooted objects if any
|
|
if (ObjectsAddedToRoot.Num())
|
|
{
|
|
for (UObject* Object : ObjectsAddedToRoot)
|
|
{
|
|
Object->RemoveFromRoot();
|
|
}
|
|
CollectGarbage(RF_NoFlags);
|
|
}
|
|
}
|
|
|
|
// save out the referenced objects so we can restore
|
|
FArchive* Ar = IFileManager::Get().CreateFileWriter(*(FPaths::ProjectDir() + TEXT("Wrangle.bin")));
|
|
*Ar << AllReferencedPublicObjects;
|
|
delete Ar;
|
|
}
|
|
|
|
// list of all objects that aren't needed
|
|
TArray<FUnreferencedObject> UnnecessaryPublicObjects;
|
|
TMap<FString, FPackageObjects> UnnecessaryObjectsByPackage;
|
|
TMap<FString, bool> UnnecessaryObjects;
|
|
TArray<FString> UnnecessaryPackages;
|
|
|
|
// now go over all packages, quickly, looking for public objects NOT in the AllNeeded array
|
|
TArray<FString> AllPackages;
|
|
FEditorFileUtils::FindAllPackageFiles(AllPackages);
|
|
|
|
if (bShouldDumpUnreferencedContent || bShouldSaveUnreferencedContent)
|
|
{
|
|
SET_WARN_COLOR(COLOR_WHITE);
|
|
UE_LOG(LogContentCommandlet, Warning, TEXT(""));
|
|
UE_LOG(LogContentCommandlet, Warning, TEXT("Looking for unreferenced objects:"));
|
|
CLEAR_WARN_COLOR();
|
|
|
|
// Iterate over all files doing stuff.
|
|
for (int32 PackageIndex = 0; PackageIndex < AllPackages.Num(); PackageIndex++)
|
|
{
|
|
FPackagePath PackagePath;
|
|
if (!FPackagePath::TryFromMountedName(AllPackages[PackageIndex], PackagePath))
|
|
{
|
|
UE_LOG(LogContentCommandlet, Warning, TEXT("Skipping unmounted path %s..."), *AllPackages[PackageIndex]);
|
|
continue;
|
|
}
|
|
FString PackageName = PackagePath.GetPackageName();
|
|
|
|
// the list of objects in this package
|
|
FPackageObjects* PackageObjs = NULL;
|
|
|
|
// this will be set to true if every object in the package is unnecessary
|
|
bool bAreAllObjectsUnnecessary = false;
|
|
|
|
if (PackagePath.GetHeaderExtension() == EPackageExtension::Map)
|
|
{
|
|
UE_LOG(LogContentCommandlet, Warning, TEXT("Skipping map %s..."), *PackagePath.GetDebugName());
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
// get the objects referenced by this package
|
|
PackageObjs = AllReferencedPublicObjects.Find(*PackageName);
|
|
|
|
// if the were no objects referenced in this package, we can just skip it,
|
|
// and mark the whole package as unreferenced
|
|
if (PackageObjs == NULL)
|
|
{
|
|
UE_LOG(LogContentCommandlet, Warning, TEXT("No objects in %s were referenced..."), *PackagePath.GetDebugName());
|
|
new(UnnecessaryPublicObjects) FUnreferencedObject(PackageName,
|
|
TEXT("ENTIRE PACKAGE"), IPackageResourceManager::Get().FileSize(PackagePath));
|
|
|
|
// all objects in this package are unnecessary
|
|
bAreAllObjectsUnnecessary = true;
|
|
}
|
|
else if (PackageObjs->bIsFullyLoadedPackage)
|
|
{
|
|
UE_LOG(LogContentCommandlet, Warning, TEXT("Skipping fully loaded package %s..."), *PackagePath.GetDebugName());
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
UE_LOG(LogContentCommandlet, Warning, TEXT("Scanning %s..."), *PackagePath.GetDebugName());
|
|
}
|
|
}
|
|
|
|
FLinkerLoad* Linker = LoadPackageLinker(nullptr, PackagePath, LOAD_Quiet | LOAD_NoWarn | LOAD_NoVerify);
|
|
|
|
// go through the exports in the package, looking for public objects
|
|
for (int32 ExportIndex = 0; ExportIndex < Linker->ExportMap.Num(); ExportIndex++)
|
|
{
|
|
FObjectExport& Export = Linker->ExportMap[ExportIndex];
|
|
FString ExportName = Linker->GetExportFullName(ExportIndex);
|
|
|
|
// some packages may have brokenness in them so we want to just continue so we can wrangle
|
|
if( Export.ObjectName == NAME_None )
|
|
{
|
|
UE_LOG(LogContentCommandlet, Warning, TEXT( " Export.ObjectName == NAME_None for Package: %s " ), *PackagePath.GetDebugName());
|
|
continue;
|
|
}
|
|
|
|
// make sure its outer is a package, and this isn't a package
|
|
if (Linker->GetExportClassName(ExportIndex) == NAME_Package ||
|
|
(!Export.OuterIndex.IsNull() && Linker->GetExportClassName(Export.OuterIndex) != NAME_Package))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
// was it not already referenced?
|
|
// NULL means it wasn't in the reffed public objects map for the package
|
|
if (bAreAllObjectsUnnecessary || PackageObjs->ReferencedObjects.Find(ExportName) == NULL)
|
|
{
|
|
// is it public?
|
|
if ((Export.ObjectFlags & RF_Public) != 0 && !bAreAllObjectsUnnecessary)
|
|
{
|
|
// if so, then add it to list of unused pcreateexportublic items
|
|
new(UnnecessaryPublicObjects) FUnreferencedObject(PackageName, ExportName, Export.SerialSize);
|
|
}
|
|
|
|
// look for existing entry
|
|
FPackageObjects* ObjectsInPackage = UnnecessaryObjectsByPackage.Find(PackagePath.GetLocalBaseFilenameWithPath());
|
|
// if not found, make a new one
|
|
if (ObjectsInPackage == NULL)
|
|
{
|
|
ObjectsInPackage = &UnnecessaryObjectsByPackage.Add(PackagePath.GetLocalBaseFilenameWithPath(), FPackageObjects());
|
|
}
|
|
|
|
// get object's class
|
|
FString ClassName;
|
|
if(Export.ClassIndex.IsImport())
|
|
{
|
|
ClassName = Linker->GetImportPathName(Export.ClassIndex);
|
|
}
|
|
else
|
|
{
|
|
ClassName = Linker->GetExportPathName(Export.ClassIndex);
|
|
}
|
|
UClass* Class = StaticLoadClass(UObject::StaticClass(), NULL, *ClassName, NULL, LOAD_None, NULL);
|
|
// When wrangling content, you often are loading packages that have not been saved in ages and have a reference to a class
|
|
// that no longer exists. Instead of asserting, we will just continue
|
|
|
|
if ( !Class )
|
|
{
|
|
UE_LOG(LogContentCommandlet, Warning, TEXT("Missing class %s"), *ClassName);
|
|
check(bShouldSkipMissingClasses);
|
|
continue;
|
|
}
|
|
|
|
// make sure it doesn't get GC'd
|
|
Class->AddToRoot();
|
|
|
|
// add this referenced object to the map
|
|
ObjectsInPackage->ReferencedObjects.Add(*ExportName, Class);
|
|
|
|
// add this to the map of all unnecessary objects
|
|
UnnecessaryObjects.Add(*ExportName, true);
|
|
}
|
|
}
|
|
|
|
// collect garbage every 20 packages (we aren't fully loading, so it doesn't need to be often)
|
|
if ((PackageIndex % 20) == 0)
|
|
{
|
|
CollectGarbage(RF_NoFlags);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (bShouldSavePackages)
|
|
{
|
|
int32 NumPackages = AllReferencedPublicObjects.Num();
|
|
|
|
// go through all packages, and save out referenced objects
|
|
SET_WARN_COLOR(COLOR_WHITE);
|
|
UE_LOG(LogContentCommandlet, Warning, TEXT(""));
|
|
UE_LOG(LogContentCommandlet, Warning, TEXT("Saving referenced objects in %d Packages:"), NumPackages);
|
|
CLEAR_WARN_COLOR();
|
|
int32 PackageIndex = 0;
|
|
for (TMap<FString, FPackageObjects>::TIterator It(AllReferencedPublicObjects); It; ++It, PackageIndex++ )
|
|
{
|
|
const FString& PackageName = It.Key();
|
|
|
|
// Skip save of external packages
|
|
const bool bForceSkipSavePackage = ExternalPackages.Contains(PackageName);
|
|
if (bForceSkipSavePackage)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
// if the package was a fully loaded package, than we already saved it
|
|
if (It.Value().bIsFullyLoadedPackage)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
// package for all loaded objects
|
|
UPackage* Package = NULL;
|
|
|
|
// fully load all the referenced objects in the package
|
|
for (TMap<FString, UClass*>::TIterator It2(It.Value().ReferencedObjects); It2; ++It2)
|
|
{
|
|
// get the full object name
|
|
FString ObjectPathName = It2.Key();
|
|
|
|
// skip over the class portion (the It2.Value() has the class pointer already)
|
|
int32 Space = ObjectPathName.Find(TEXT(" "), ESearchCase::CaseSensitive);
|
|
check(Space);
|
|
|
|
// get everything after the space
|
|
ObjectPathName.RightInline(ObjectPathName.Len() - (Space + 1), false);
|
|
|
|
// load the referenced object
|
|
|
|
UObject* Object = StaticLoadObject(It2.Value(), NULL, *ObjectPathName, NULL, LOAD_NoWarn, NULL);
|
|
|
|
// the object may not exist, because of attempting to load localized content
|
|
if (Object)
|
|
{
|
|
check(Object->GetPathName() == ObjectPathName);
|
|
|
|
// set the package if needed
|
|
if (Package == NULL)
|
|
{
|
|
Package = Object->GetOutermost();
|
|
}
|
|
else
|
|
{
|
|
// make sure all packages are the same
|
|
check(Package == Object->GetOutermost());
|
|
}
|
|
}
|
|
}
|
|
|
|
// make sure we found some objects in here
|
|
// Don't worry about script packages
|
|
if (Package)
|
|
{
|
|
// mark this package as fully loaded so it can be saved, even though we didn't fully load it
|
|
// (which is the point of this commandlet)
|
|
Package->MarkAsFullyLoaded();
|
|
|
|
// get original path of package
|
|
FString OriginalPackageFilename;
|
|
|
|
//UE_LOG(LogContentCommandlet, Warning, TEXT( "*It.Key(): %s" ), *It.Key() );
|
|
|
|
// we need to be able to find the original package
|
|
if( FPackageName::DoesPackageExist(PackageName, &OriginalPackageFilename) == false )
|
|
{
|
|
UE_LOG(LogContentCommandlet, Fatal, TEXT( "Could not find file in file cache: %s"), *PackageName);
|
|
}
|
|
|
|
// any maps need to be fully referenced
|
|
check( FPaths::GetExtension(OriginalPackageFilename, true) != FPackageName::GetMapPackageExtension() );
|
|
|
|
// make the filename for the output package
|
|
FString CutdownPackageName = MakeCutdownFilename(OriginalPackageFilename);
|
|
|
|
UE_LOG(LogContentCommandlet, Warning, TEXT("Saving %s... [%d/%d]"), *CutdownPackageName, PackageIndex + 1, NumPackages);
|
|
|
|
// save the package now that all needed objects in it are loaded.
|
|
// At this point, any object still around should be saved so we pass all flags so all objects are saved
|
|
SavePackageHelper(Package, *CutdownPackageName, RF_AllFlags, GWarn, SAVE_CutdownPackage);
|
|
|
|
// close up this package
|
|
CollectGarbage(RF_NoFlags);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (bShouldDumpUnreferencedContent)
|
|
{
|
|
SET_WARN_COLOR(COLOR_WHITE);
|
|
UE_LOG(LogContentCommandlet, Warning, TEXT(""));
|
|
UE_LOG(LogContentCommandlet, Warning, TEXT("Unreferenced Public Objects:"));
|
|
CLEAR_WARN_COLOR();
|
|
|
|
// create a .csv
|
|
FString CSVFilename = FString::Printf(TEXT("%sUnreferencedObjects-%s.csv"), *FPaths::ProjectLogDir(), *FDateTime::Now().ToString());
|
|
FArchive* CSVFile = IFileManager::Get().CreateFileWriter(*CSVFilename);
|
|
|
|
if (!CSVFile)
|
|
{
|
|
UE_LOG(LogContentCommandlet, Error, TEXT("Failed to open output file %s"), *CSVFilename);
|
|
}
|
|
|
|
for (int32 ObjectIndex = 0; ObjectIndex < UnnecessaryPublicObjects.Num(); ObjectIndex++)
|
|
{
|
|
FUnreferencedObject& Object = UnnecessaryPublicObjects[ObjectIndex];
|
|
UE_LOG(LogContentCommandlet, Warning, TEXT("%s"), *Object.ObjectName);
|
|
|
|
// dump out a line to the .csv file
|
|
// @todo: sort by size to Excel's 65536 limit gets the biggest objects
|
|
FString CSVLine = FString::Printf(TEXT("%s,%s,%d%s"), *Object.PackageName, *Object.ObjectName, Object.SerialSize, LINE_TERMINATOR);
|
|
CSVFile->Serialize(TCHAR_TO_ANSI(*CSVLine), CSVLine.Len());
|
|
}
|
|
}
|
|
|
|
// load every unnecessary object by package, rename it and any unnecessary objects if uses, to the
|
|
// an unnecessary package, and save it
|
|
if (bShouldSaveUnreferencedContent)
|
|
{
|
|
int32 NumPackages = UnnecessaryObjectsByPackage.Num();
|
|
SET_WARN_COLOR(COLOR_WHITE);
|
|
UE_LOG(LogContentCommandlet, Warning, TEXT(""));
|
|
UE_LOG(LogContentCommandlet, Warning, TEXT("Saving unreferenced objects [%d packages]:"), NumPackages);
|
|
CLEAR_WARN_COLOR();
|
|
|
|
// go through each package that has unnecessary objects in it
|
|
int32 PackageIndex = 0;
|
|
for (TMap<FString, FPackageObjects>::TIterator PackageIt(UnnecessaryObjectsByPackage); PackageIt; ++PackageIt, PackageIndex++)
|
|
{
|
|
const FString& PackageWithUnnecessaryObjects = PackageIt.Key();
|
|
UE_LOG(LogContentCommandlet, Warning, TEXT("Processing %s"), *PackageWithUnnecessaryObjects);
|
|
|
|
UPackage* FullyLoadedPackage = NULL;
|
|
// fully load unnecessary packages with no objects,
|
|
if (PackageIt.Value().ReferencedObjects.Num() == 0)
|
|
{
|
|
// just load it, and don't need a reference to it
|
|
FullyLoadedPackage = LoadPackage(NULL, FPackagePath::FromLocalPath(PackageWithUnnecessaryObjects), LOAD_None);
|
|
}
|
|
else
|
|
{
|
|
// load every unnecessary object in this package
|
|
for (TMap<FString, UClass*>::TIterator ObjectIt(PackageIt.Value().ReferencedObjects); ObjectIt; ++ObjectIt)
|
|
{
|
|
// get the full object name
|
|
FString ObjectPathName = ObjectIt.Key();
|
|
|
|
// skip over the class portion (the It2.Value() has the class pointer already)
|
|
int32 Space = ObjectPathName.Find(TEXT(" "), ESearchCase::CaseSensitive);
|
|
check(Space > 0);
|
|
|
|
// get everything after the space
|
|
ObjectPathName.RightInline(ObjectPathName.Len() - (Space + 1), false);
|
|
|
|
// load the unnecessary object
|
|
UObject* Object = StaticLoadObject(ObjectIt.Value(), NULL, *ObjectPathName, NULL, LOAD_NoWarn, NULL);
|
|
|
|
// this object should exist since it was gotten from a linker
|
|
if (!Object)
|
|
{
|
|
UE_LOG(LogContentCommandlet, Error, TEXT("Failed to load object %s, it will be deleted permanently!"), *ObjectPathName);
|
|
}
|
|
}
|
|
}
|
|
|
|
// now find all loaded objects (in any package) that are in marked as unnecessary,
|
|
// and rename them to their destination
|
|
for (TObjectIterator<UObject> It; It; ++It)
|
|
{
|
|
// if was unnecessary...
|
|
if (UnnecessaryObjects.Find(*It->GetFullName()))
|
|
{
|
|
UObject* UnnecessaryObject = *It;
|
|
// ... then rename it (its outer needs to be a package, everything else will have to be
|
|
// moved by its outer getting moved)
|
|
if (!UnnecessaryObject->IsA(UPackage::StaticClass()) &&
|
|
UnnecessaryObject->GetOuter() &&
|
|
UnnecessaryObject->GetOuter()->IsA(UPackage::StaticClass()))
|
|
{
|
|
FString PackageFullName = UnnecessaryObject->GetOuter()->GetPathName();
|
|
FString Path = FPackageName::GetLongPackagePath(PackageFullName);
|
|
FString AssetName = FPackageName::GetLongPackageAssetName(PackageFullName);
|
|
if (AssetName.Left(4) != TEXT("NFS_"))
|
|
{
|
|
FString NewPackageName = FString::Printf(TEXT("%s/NFS_%s"), *Path, *AssetName);
|
|
UPackage* NewPackage = CreatePackage(*NewPackageName);
|
|
//UE_LOG(LogContentCommandlet, Warning, TEXT("Renaming object from %s to %s.%s"), *UnnecessaryObject->GetPathName(), *NewPackage->GetPathName(), *UnnecessaryObject->GetName());
|
|
|
|
// move the object if we can. IF the rename fails, then the object was already renamed to this spot, but not GC'd.
|
|
// that's okay.
|
|
if (UnnecessaryObject->Rename(*UnnecessaryObject->GetName(), NewPackage, REN_Test))
|
|
{
|
|
UnnecessaryObject->Rename(*UnnecessaryObject->GetName(), NewPackage, REN_None);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// find the one we moved this packages objects to
|
|
FPackagePath PackagePath = FPackagePath::FromLocalPath(PackageWithUnnecessaryObjects);
|
|
FString PackageFilePath = PackagePath.GetLocalFullPath();
|
|
FString PackageName = PackagePath.GetPackageName();
|
|
FString FindPackageName = FString::Printf(TEXT("%s/NFS_%s"), *FPackageName::GetLongPackagePath(PackageName), *FPackageName::GetLongPackageAssetName(PackageName));
|
|
// convert the new name to a a NFS directory directory
|
|
FString MovedFilename = MakeCutdownFilename(FString::Printf(TEXT("%s/NFS_%s"), *FPaths::GetPath(PackageFilePath), *FPaths::GetCleanFilename(PackageFilePath)), TEXT("NFSContent"));
|
|
|
|
// finally save it out
|
|
UPackage* MovedPackage = FindPackage(NULL, *FindPackageName);
|
|
if (ensure(MovedPackage))
|
|
{
|
|
UE_LOG(LogContentCommandlet, Warning, TEXT("Saving package %s [%d/%d]"), *MovedFilename, PackageIndex, NumPackages);
|
|
SavePackageHelper(MovedPackage, *MovedFilename);
|
|
}
|
|
else
|
|
{
|
|
UE_LOG(LogContentCommandlet, Warning, TEXT("Moved package %s not found."), *FindPackageName);
|
|
UE_LOG(LogContentCommandlet, Error, TEXT("Can't save package %s [%d/%d]"), *MovedFilename, PackageIndex, NumPackages);
|
|
}
|
|
CollectGarbage(RF_NoFlags);
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/* ==========================================================================================================
|
|
UListMaterialsUsedWithMeshEmittersCommandlet
|
|
========================================================================================================== */
|
|
|
|
UListMaterialsUsedWithMeshEmittersCommandlet::UListMaterialsUsedWithMeshEmittersCommandlet(const FObjectInitializer& ObjectInitializer)
|
|
: Super(ObjectInitializer)
|
|
{
|
|
}
|
|
|
|
void UListMaterialsUsedWithMeshEmittersCommandlet::ProcessParticleSystem( UParticleSystem* ParticleSystem , TArray<FString> &OutMaterials)
|
|
{
|
|
for (int32 EmitterIndex = 0; EmitterIndex < ParticleSystem->Emitters.Num(); EmitterIndex++)
|
|
{
|
|
UParticleEmitter *Emitter = ParticleSystem->Emitters[EmitterIndex];
|
|
if (Emitter && Emitter->LODLevels.Num() > 0)
|
|
{
|
|
UParticleLODLevel* LODLevel = Emitter->LODLevels[0];
|
|
// Only process mesh emitters
|
|
if (LODLevel &&
|
|
LODLevel->TypeDataModule &&
|
|
LODLevel->TypeDataModule->IsA( UParticleModuleTypeDataMesh::StaticClass())) // The type data module is mesh type data
|
|
{
|
|
|
|
// Attempt to find MeshMaterial module on emitter.
|
|
UParticleModuleTypeDataMesh* MeshTypeData = Cast<UParticleModuleTypeDataMesh>(LODLevel->TypeDataModule);
|
|
bool bFoundMaterials = false;
|
|
for( int32 ModuleIdx = 0; ModuleIdx < LODLevel->Modules.Num(); ++ModuleIdx )
|
|
{
|
|
if(LODLevel->Modules[ModuleIdx]->IsA(UParticleModuleMeshMaterial::StaticClass()))
|
|
{
|
|
UParticleModuleMeshMaterial* MaterialModule = Cast<UParticleModuleMeshMaterial>( LODLevel->Modules[ ModuleIdx ] );
|
|
for(int32 MatIdx = 0; MatIdx < MaterialModule->MeshMaterials.Num(); MatIdx++ )
|
|
{
|
|
if(MaterialModule->MeshMaterials[MatIdx])
|
|
{
|
|
bFoundMaterials = true;
|
|
if(!MaterialModule->MeshMaterials[MatIdx]->GetMaterial()->bUsedWithMeshParticles)
|
|
{
|
|
OutMaterials.AddUnique(MaterialModule->MeshMaterials[MatIdx]->GetPathName());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Check override material only if we've not found materials on a MeshMaterial module within the emitter
|
|
if(!bFoundMaterials && MeshTypeData->bOverrideMaterial)
|
|
{
|
|
UMaterialInterface* OverrideMaterial = LODLevel->RequiredModule->Material;
|
|
if(OverrideMaterial && !OverrideMaterial->GetMaterial()->bUsedWithMeshParticles)
|
|
{
|
|
OutMaterials.AddUnique(OverrideMaterial->GetMaterial()->GetPathName());
|
|
}
|
|
}
|
|
|
|
// Find materials on the static mesh
|
|
else if (!bFoundMaterials)
|
|
{
|
|
if (MeshTypeData->Mesh)
|
|
{
|
|
for (int32 MaterialIdx = 0; MaterialIdx < MeshTypeData->Mesh->GetStaticMaterials().Num(); MaterialIdx++)
|
|
{
|
|
if(MeshTypeData->Mesh->GetStaticMaterials()[MaterialIdx].MaterialInterface)
|
|
{
|
|
UMaterial* Mat = MeshTypeData->Mesh->GetStaticMaterials()[MaterialIdx].MaterialInterface->GetMaterial();
|
|
if(!Mat->bUsedWithMeshParticles)
|
|
{
|
|
OutMaterials.AddUnique(Mat->GetPathName());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
int32 UListMaterialsUsedWithMeshEmittersCommandlet::Main( const FString& Params )
|
|
{
|
|
|
|
TArray<FString> FilesInPath;
|
|
FEditorFileUtils::FindAllPackageFiles(FilesInPath);
|
|
|
|
if( FilesInPath.Num() == 0 )
|
|
{
|
|
UE_LOG(LogContentCommandlet, Warning,TEXT("No packages found"));
|
|
return 1;
|
|
}
|
|
|
|
TArray<FString> MaterialList;
|
|
int32 GCIndex = 0;
|
|
int32 TotalPackagesChecked = 0;
|
|
|
|
// Load the asset registry module
|
|
FAssetRegistryModule& AssetRegistryModule = FModuleManager::LoadModuleChecked<FAssetRegistryModule>(TEXT("AssetRegistry"));
|
|
|
|
// Update Registry Module
|
|
UE_LOG(LogContentCommandlet, Display, TEXT("Searching Asset Registry for particle systems"));
|
|
AssetRegistryModule.Get().SearchAllAssets(true);
|
|
|
|
// Retrieve list of all assets, used to find unreferenced ones.
|
|
TArray<FAssetData> AssetList;
|
|
AssetRegistryModule.Get().GetAssetsByClass(UParticleSystem::StaticClass()->GetClassPathName(), AssetList, true);
|
|
|
|
for(int32 AssetIdx = 0; AssetIdx < AssetList.Num(); ++AssetIdx )
|
|
{
|
|
const FString Filename = AssetList[AssetIdx].ObjectPath.ToString();
|
|
|
|
UE_LOG(LogContentCommandlet, Display, TEXT("Processing particle system (%i/%i): %s "), AssetIdx, AssetList.Num(), *Filename );
|
|
|
|
UPackage* Package = LoadPackage( NULL, *Filename, LOAD_Quiet );
|
|
if ( Package == NULL )
|
|
{
|
|
UE_LOG(LogContentCommandlet, Error, TEXT("Error loading %s!"), *Filename );
|
|
continue;
|
|
}
|
|
|
|
TotalPackagesChecked++;
|
|
for (TObjectIterator<UParticleSystem> It; It; ++It )
|
|
{
|
|
UParticleSystem* ParticleSys = *It;
|
|
if (ParticleSys->IsIn(Package) && !ParticleSys->IsTemplate())
|
|
{
|
|
// For any mesh emitters we append to MaterialList any materials that are referenced and don't have bUsedWithMeshParticles set.
|
|
ProcessParticleSystem(ParticleSys, MaterialList);
|
|
}
|
|
}
|
|
|
|
// Collect garbage every 10 packages instead of every package makes the commandlet run much faster
|
|
if( (++GCIndex % 10) == 0 )
|
|
{
|
|
CollectGarbage(RF_NoFlags);
|
|
}
|
|
}
|
|
|
|
if(MaterialList.Num() > 0)
|
|
{
|
|
// Now, dump out the list of materials that require updating.
|
|
UE_LOG(LogContentCommandlet, Display, TEXT("-------------------------------------------------------------------"));
|
|
UE_LOG(LogContentCommandlet, Display, TEXT("The following materials require bUsedWithMeshParticles to be enabled:"));
|
|
for(int32 Index = 0; Index < MaterialList.Num(); ++Index)
|
|
{
|
|
UE_LOG(LogContentCommandlet, Error, TEXT("%s"), *MaterialList[Index] );
|
|
}
|
|
UE_LOG(LogContentCommandlet, Display, TEXT("-------------------------------------------------------------------"));
|
|
}
|
|
else
|
|
{
|
|
UE_LOG(LogContentCommandlet, Display, TEXT("No materials require updating!"));
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
|
|
/* ==========================================================================================================
|
|
UListStaticMeshesImportedFromSpeedTreesCommandlet
|
|
========================================================================================================== */
|
|
|
|
UListStaticMeshesImportedFromSpeedTreesCommandlet::UListStaticMeshesImportedFromSpeedTreesCommandlet(const FObjectInitializer& ObjectInitializer)
|
|
: Super(ObjectInitializer)
|
|
{
|
|
}
|
|
|
|
int32 UListStaticMeshesImportedFromSpeedTreesCommandlet::Main(const FString& Params)
|
|
{
|
|
|
|
TArray<FString> FilesInPath;
|
|
FEditorFileUtils::FindAllPackageFiles(FilesInPath);
|
|
|
|
if (FilesInPath.Num() == 0)
|
|
{
|
|
UE_LOG(LogContentCommandlet, Warning, TEXT("No packages found"));
|
|
return 1;
|
|
}
|
|
|
|
TArray<FString> StaticMeshList;
|
|
int32 GCIndex = 0;
|
|
int32 TotalPackagesChecked = 0;
|
|
|
|
// Load the asset registry module
|
|
FAssetRegistryModule& AssetRegistryModule = FModuleManager::LoadModuleChecked<FAssetRegistryModule>(TEXT("AssetRegistry"));
|
|
|
|
// Update Registry Module
|
|
UE_LOG(LogContentCommandlet, Display, TEXT("Searching Asset Registry for static mesh "));
|
|
AssetRegistryModule.Get().SearchAllAssets(true);
|
|
|
|
// Retrieve list of all assets, used to find unreferenced ones.
|
|
TArray<FAssetData> AssetList;
|
|
AssetRegistryModule.Get().GetAssetsByClass(UStaticMesh::StaticClass()->GetClassPathName(), AssetList, true);
|
|
|
|
for (int32 AssetIdx = 0; AssetIdx < AssetList.Num(); ++AssetIdx)
|
|
{
|
|
const FString Filename = AssetList[AssetIdx].ObjectPath.ToString();
|
|
|
|
UE_LOG(LogContentCommandlet, Display, TEXT("Processing static mesh (%i/%i): %s "), AssetIdx, AssetList.Num(), *Filename);
|
|
|
|
UPackage* Package = LoadPackage(NULL, *Filename, LOAD_Quiet);
|
|
if (Package == NULL)
|
|
{
|
|
UE_LOG(LogContentCommandlet, Error, TEXT("Error loading %s!"), *Filename);
|
|
continue;
|
|
}
|
|
|
|
TotalPackagesChecked++;
|
|
for (TObjectIterator<UStaticMesh> It; It; ++It)
|
|
{
|
|
UStaticMesh* StaticMesh = *It;
|
|
if (StaticMesh->IsIn(Package) && !StaticMesh->IsTemplate())
|
|
{
|
|
// If the mesh was imported from a speedtree, we append the static mesh name to the list.
|
|
if (StaticMesh->SpeedTreeWind.IsValid())
|
|
{
|
|
StaticMeshList.Add(StaticMesh->GetPathName());
|
|
}
|
|
}
|
|
}
|
|
|
|
// Collect garbage every 10 packages instead of every package makes the commandlet run much faster
|
|
if ((++GCIndex % 10) == 0)
|
|
{
|
|
CollectGarbage(RF_NoFlags);
|
|
}
|
|
}
|
|
|
|
if (StaticMeshList.Num() > 0)
|
|
{
|
|
// Now, dump out the list of materials that require updating.
|
|
UE_LOG(LogContentCommandlet, Display, TEXT("-------------------------------------------------------------------"));
|
|
UE_LOG(LogContentCommandlet, Display, TEXT("The following static meshes were imported from SpeedTrees:"));
|
|
for (int32 Index = 0; Index < StaticMeshList.Num(); ++Index)
|
|
{
|
|
UE_LOG(LogContentCommandlet, Error, TEXT("%s"), *StaticMeshList[Index]);
|
|
}
|
|
UE_LOG(LogContentCommandlet, Display, TEXT("-------------------------------------------------------------------"));
|
|
}
|
|
else
|
|
{
|
|
UE_LOG(LogContentCommandlet, Display, TEXT("No static meshes were imported from speedtrees in this project."));
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
/* ==========================================================================================================
|
|
UStaticMeshMinLodCommandlet
|
|
========================================================================================================== */
|
|
|
|
UStaticMeshMinLodCommandlet::UStaticMeshMinLodCommandlet(const FObjectInitializer& ObjectInitializer)
|
|
: Super(ObjectInitializer)
|
|
{
|
|
}
|
|
|
|
int32 UStaticMeshMinLodCommandlet::Main(const FString& Params)
|
|
{
|
|
TArray<FString> FilesInPath;
|
|
FEditorFileUtils::FindAllPackageFiles(FilesInPath);
|
|
if (FilesInPath.Num() == 0)
|
|
{
|
|
UE_LOG(LogContentCommandlet, Warning, TEXT("No packages found"));
|
|
return 1;
|
|
}
|
|
|
|
// parse the mapping from PerPlatform to PerQualityLevel
|
|
// ex:-mapping=Mobile:Low,Switch:Medium,Desktop:High,PS4:High,XboxOne:High,PS5:Epic,XSX:Epic;console:medium;high;epic,Desktop:high
|
|
TMultiMap<FName, FName> PerPlatformToQualityLevel;
|
|
FString MappingStr;
|
|
if (FParse::Value(*Params, TEXT("-mapping="), MappingStr, false))
|
|
{
|
|
TArray<FString> Mappings;
|
|
MappingStr.ParseIntoArray(Mappings, TEXT(","), true);
|
|
for (FString& PlatformToQualityLevel : Mappings)
|
|
{
|
|
TArray<FString> Entries;
|
|
PlatformToQualityLevel.ParseIntoArray(Entries, TEXT(":"), false);
|
|
|
|
if (Entries.Num() != 2)
|
|
{
|
|
UE_LOG(LogContentCommandlet, Error, TEXT("Error bad -mapping argument: %s"), *MappingStr);
|
|
return 1;
|
|
}
|
|
|
|
TArray<FString> Values;
|
|
Entries[1].ParseIntoArray(Values, TEXT(";"), false);
|
|
|
|
for (const FString& Value : Values)
|
|
{
|
|
PerPlatformToQualityLevel.AddUnique(FName(*Entries[0]), FName(*Value));
|
|
}
|
|
}
|
|
}
|
|
|
|
bool bConvertToQualityLevel = PerPlatformToQualityLevel.Num() > 0;
|
|
bool bNoSourceControl = FParse::Param(*Params, TEXT("nosourcecontrol"));
|
|
bool bGenerateCollections = FParse::Param(*Params, TEXT("collections"));
|
|
ISourceControlProvider* SourceControlProvider = bNoSourceControl ? nullptr : &ISourceControlModule::Get().GetProvider();
|
|
ICollectionManager& CollectionManager = FCollectionManagerModule::GetModule().Get();
|
|
|
|
struct OverrideGroupInfo
|
|
{
|
|
int32 Count;
|
|
TArray<FString> Names;
|
|
TArray<FString> Paths;
|
|
};
|
|
|
|
TMap<FName, OverrideGroupInfo> MinLodStats;
|
|
TArray<FString> StaticMeshList;
|
|
int32 TotalPackagesChecked = 0;
|
|
int32 TotalStaticMeshesChecked = 0;
|
|
int32 GCIndex = 0;
|
|
|
|
// Load the asset registry module
|
|
FAssetRegistryModule& AssetRegistryModule = FModuleManager::LoadModuleChecked<FAssetRegistryModule>(TEXT("AssetRegistry"));
|
|
|
|
// Update Registry Module
|
|
UE_LOG(LogContentCommandlet, Display, TEXT("Searching Asset Registry for static mesh "));
|
|
AssetRegistryModule.Get().SearchAllAssets(true);
|
|
|
|
// Retrieve list of all assets, used to find unreferenced ones.
|
|
TArray<FAssetData> AssetList;
|
|
AssetRegistryModule.Get().GetAssetsByClass(UStaticMesh::StaticClass()->GetClassPathName(), AssetList, true);
|
|
TArray<UPackage*> PackagesToSave;
|
|
|
|
// Platform (group) names
|
|
const TArray<FString> Filters = { TEXT("NoEditor"), TEXT("Client"), TEXT("Server"), TEXT("AllDesktop") };
|
|
TMultiMap<FName, FName> GroupToPlatform;
|
|
|
|
// sanitize all vanilla platform names
|
|
// generate a list of all supported platform (from the datadrivenplatform files)
|
|
const TArray<FName>& SanitizedPlatformNameArray = PlatformInfo::GetAllVanillaPlatformNames().FilterByPredicate([&Filters, &GroupToPlatform](const FName& PlatformName)
|
|
{
|
|
for (const FString& Filter : Filters)
|
|
{
|
|
const int32 Position = PlatformName.ToString().Find(Filter);
|
|
if (Position != INDEX_NONE)
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if (const PlatformInfo::FTargetPlatformInfo* PlatformInfo = PlatformInfo::FindPlatformInfo(PlatformName))
|
|
{
|
|
GroupToPlatform.AddUnique(PlatformInfo->DataDrivenPlatformInfo->PlatformGroupName, PlatformName);
|
|
}
|
|
return true;
|
|
});
|
|
|
|
for (int32 AssetIdx = 0; AssetIdx < AssetList.Num(); ++AssetIdx)
|
|
{
|
|
bool SavePackage = false;
|
|
const FString Filename = AssetList[AssetIdx].ObjectPath.ToString();
|
|
UE_LOG(LogContentCommandlet, Display, TEXT("Processing static mesh (%i/%i): %s "), AssetIdx, AssetList.Num(), *Filename);
|
|
|
|
UPackage* Package = LoadPackage(NULL, *Filename, LOAD_Quiet);
|
|
if (Package == NULL)
|
|
{
|
|
UE_LOG(LogContentCommandlet, Error, TEXT("Error loading %s!"), *Filename);
|
|
continue;
|
|
}
|
|
|
|
TotalPackagesChecked++;
|
|
|
|
for (TObjectIterator<UStaticMesh> It; It; ++It)
|
|
{
|
|
UStaticMesh* StaticMesh = *It;
|
|
if (StaticMesh->IsIn(Package) && !StaticMesh->IsTemplate() && StaticMesh->GetMinLOD().PerPlatform.Num() > 0)
|
|
{
|
|
if (bConvertToQualityLevel)
|
|
{
|
|
//Convert default value
|
|
FPerPlatformInt PerPlatformMinLOD = StaticMesh->GetMinLOD();
|
|
FPerQualityLevelInt QualityLevelMinLOD;
|
|
QualityLevelMinLOD.PerQuality.Empty();
|
|
QualityLevelMinLOD.Default = PerPlatformMinLOD.Default;
|
|
|
|
// convert each platform overrides
|
|
for (const TPair<FName, int32>& Pair : StaticMesh->GetMinLOD().PerPlatform)
|
|
{
|
|
// get all quality levels associated with the PerPlatform override (PS4:high, Console:medium;high;Epic) ...
|
|
TArray<FName> QLNames;
|
|
PerPlatformToQualityLevel.MultiFind(Pair.Key, QLNames);
|
|
|
|
for (const FName& QLName : QLNames)
|
|
{
|
|
int32 QLKey = QualityLevelProperty::FNameToQualityLevel(QLName);
|
|
if (QLKey != INDEX_NONE)
|
|
{
|
|
int32* Value = QualityLevelMinLOD.PerQuality.Find(QLKey);
|
|
|
|
// if the quality level already as a value, only change it if the value is lower
|
|
// this can happen if two mapping key as the same quality level but different min lod idx value
|
|
// ex: Desktop=2, PS4=1
|
|
// If Desktop and Console also is mapping to high, we take the smallest min lod idx
|
|
if (Value != nullptr && Pair.Value < *Value)
|
|
{
|
|
// only change the override if its a smaller minLod
|
|
*Value = Pair.Value;
|
|
}
|
|
else
|
|
{
|
|
QualityLevelMinLOD.PerQuality.Add(QLKey, Pair.Value);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
StaticMesh->SetQualityLevelMinLOD(MoveTemp(QualityLevelMinLOD));
|
|
}
|
|
|
|
//generate a unique group name to collect stats
|
|
TArray<FName> PerPlatformNames;
|
|
StaticMesh->GetMinLOD().PerPlatform.GenerateKeyArray(PerPlatformNames);
|
|
|
|
// sort platform names so that (Switch, PS4) and (PS4, Switch) produce the same key
|
|
PerPlatformNames.Sort(FNameLexicalLess());
|
|
|
|
FString FinalCategoryName;
|
|
for (const FName& SortedPlatformName : PerPlatformNames)
|
|
{
|
|
FinalCategoryName += SortedPlatformName.ToString() + TEXT(" ");
|
|
}
|
|
|
|
// save the override info
|
|
OverrideGroupInfo& Info = MinLodStats.FindOrAdd(FName(*FinalCategoryName));
|
|
Info.Count++;
|
|
Info.Names.Add(StaticMesh->GetPathName());
|
|
Info.Paths.Add(Filename);
|
|
|
|
if (!SavePackage)
|
|
{
|
|
PackagesToSave.AddUnique(Package);
|
|
SavePackage = true;
|
|
}
|
|
|
|
TotalStaticMeshesChecked++;
|
|
}
|
|
}
|
|
}
|
|
|
|
// output stats to the log
|
|
// generate collection uasset
|
|
int32 TotalOverrideCount = 0;
|
|
for (const TPair<FName, OverrideGroupInfo>& Pair : MinLodStats)
|
|
{
|
|
const OverrideGroupInfo& Info = Pair.Value;
|
|
|
|
if (bGenerateCollections)
|
|
{
|
|
if (!CollectionManager.CollectionExists(Pair.Key, ECollectionShareType::CST_Local))
|
|
{
|
|
CollectionManager.CreateCollection(Pair.Key, ECollectionShareType::CST_Local, ECollectionStorageMode::Static);
|
|
}
|
|
}
|
|
|
|
UE_LOG(LogContentCommandlet, Display, TEXT("-------------------------------------------------------------------"));
|
|
UE_LOG(LogContentCommandlet, Display, TEXT("Mask: %s"), *Pair.Key.ToString());
|
|
UE_LOG(LogContentCommandlet, Display, TEXT("Nb overrides: %d"), Info.Count);
|
|
|
|
for (int i = 0; i < Info.Names.Num(); i++)
|
|
{
|
|
UE_LOG(LogContentCommandlet, Display, TEXT(" %s"), *Info.Names[i]);
|
|
|
|
if (bGenerateCollections)
|
|
{
|
|
CollectionManager.AddToCollection(Pair.Key, ECollectionShareType::CST_Local, FName(*Info.Paths[i]));
|
|
}
|
|
}
|
|
|
|
if (bGenerateCollections)
|
|
{
|
|
CollectionManager.SaveCollection(Pair.Key, ECollectionShareType::CST_Local);
|
|
}
|
|
|
|
UE_LOG(LogContentCommandlet, Display, TEXT("-------------------------------------------------------------------"));
|
|
TotalOverrideCount += Info.Count;
|
|
}
|
|
|
|
UE_LOG(LogContentCommandlet, Display, TEXT("-------------------------------------------------------------------"));
|
|
UE_LOG(LogContentCommandlet, Display, TEXT("Total overrides: %d"), TotalOverrideCount);
|
|
UE_LOG(LogContentCommandlet, Display, TEXT("Total ovestatic meshesrrides: %d"), TotalStaticMeshesChecked);
|
|
UE_LOG(LogContentCommandlet, Display, TEXT("-------------------------------------------------------------------"));
|
|
|
|
// save quality level modifications
|
|
if (bConvertToQualityLevel)
|
|
{
|
|
if (SourceControlProvider)
|
|
{
|
|
FEditorFileUtils::CheckoutPackages(PackagesToSave, nullptr, false);
|
|
}
|
|
else
|
|
{
|
|
for (UPackage* Package : PackagesToSave)
|
|
{
|
|
FString PackageFilename = SourceControlHelpers::PackageFilename(Package);
|
|
if (IPlatformFile::GetPlatformPhysical().FileExists(*PackageFilename))
|
|
{
|
|
if (!IPlatformFile::GetPlatformPhysical().SetReadOnly(*PackageFilename, false))
|
|
{
|
|
UE_LOG(LogContentCommandlet, Error, TEXT("Error setting %s writable"), *PackageFilename);
|
|
return 1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
FEditorFileUtils::PromptForCheckoutAndSave(PackagesToSave, false, false, nullptr, true, false);
|
|
}
|
|
|
|
return 0;
|
|
}
|