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- Deprecated public access to AnimReference
* Used for new behaviour that keeps track of PlayLength from referenced asset
* In case the cached PlayLength does not match the current _and_ the cache playlength == than the segment length it can be deemed out-of-date due to a reimport
* Out-of-date segments show in the OrangeAccent on the timeline rather than GreenAccent
* Out-of-date segments will introduce log warnings on-load
- Patched up all paths using AnimReference (get/set)
- Modernized parts of EditorAnim* files
- Face-lifted details customization for AnimSegment
* Scrollboxes now have (dynamic) UI/Clamp according to the context
* Added behaviour for interactive operation when dragging the timeline (dragable) bars
- Implemented FAnimModel_AnimMontage::OnDataModelChanged to handle curve changes only - as play length etc is handled by montage editor itself
#rb Thomas.Sarkanen
#preflight 620fb4c9be45100d32bcc000
#ROBOMERGE-OWNER: jurre.debaare
#ROBOMERGE-AUTHOR: jurre.debaare
#ROBOMERGE-SOURCE: CL 19051190 via CL 19051207 via CL 19051231 via CL 19051241 via CL 19058489
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v918-19018356)
[CL 19066040 by jurre debaare in ue5-main branch]
67 lines
2.0 KiB
C++
67 lines
2.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*=============================================================================
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AnimMontage.cpp: Montage classes that contains slots
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=============================================================================*/
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#include "Animation/EditorCompositeSection.h"
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#include "Animation/AnimMetaData.h"
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UEditorCompositeSection::UEditorCompositeSection(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer)
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{
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SectionIndex = INDEX_NONE;
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}
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// since meta data is instanced, they have to copied manually with correct Outer
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// when we move between editor composite section and montage composite section
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void CopyMetaData(FCompositeSection& Source, FCompositeSection& Dest, UObject* DestOuter)
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{
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const int32 TotalMetaData = Source.MetaData.Num();
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Dest.MetaData.Reset(TotalMetaData);
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Dest.MetaData.AddZeroed(TotalMetaData);
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for (int32 Idx = 0; Idx < TotalMetaData; ++Idx)
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{
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UAnimMetaData* SourceMetaData = Source.MetaData[Idx];
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if (SourceMetaData)
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{
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TSubclassOf<UAnimMetaData> SourceMetaDataClass = SourceMetaData->GetClass();
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UAnimMetaData* NewMetaData = NewObject<UAnimMetaData>(DestOuter, SourceMetaDataClass, NAME_None, RF_NoFlags, SourceMetaData);
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Dest.MetaData[Idx] = NewMetaData;
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}
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}
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}
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void UEditorCompositeSection::InitSection(int32 SectionIndexIn)
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{
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SectionIndex = SectionIndexIn;
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if(UAnimMontage* Montage = Cast<UAnimMontage>(AnimObject))
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{
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if(Montage->CompositeSections.IsValidIndex(SectionIndex))
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{
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CompositeSection = Montage->CompositeSections[SectionIndex];
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CopyMetaData(Montage->CompositeSections[SectionIndex], CompositeSection, this);
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}
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}
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}
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bool UEditorCompositeSection::ApplyChangesToMontage()
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{
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if(UAnimMontage* Montage = Cast<UAnimMontage>(AnimObject))
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{
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if(Montage->CompositeSections.IsValidIndex(SectionIndex))
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{
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CompositeSection.OnChanged(CompositeSection.GetTime());
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Montage->CompositeSections[SectionIndex] = CompositeSection;
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CopyMetaData(CompositeSection, Montage->CompositeSections[SectionIndex], Montage);
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return true;
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}
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}
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return false;
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}
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