Files
UnrealEngineUWP/Engine/Source/Editor/UnrealEd/Classes/MaterialGraph/MaterialGraphNode_PinBase.h
daren cheng 0e796eb369 Add grouping to material graph.
Add composite & pinbase expressions / nodes, which use reroutes under the hood to ensure zero material overhead.
Convert MaterialEditor to a WorkflowCentricApplication.
Generally add subgraph existence support to MaterialGraph / MaterialEditor.

#jira UE-96104
#rb Ben.Ingram Lauren.Barnes
#fyi Lauren.Barnes

[CL 14437968 by daren cheng in ue5-main branch]
2020-10-07 10:35:24 -04:00

26 lines
675 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "MaterialGraph/MaterialGraph.h"
#include "MaterialGraph/MaterialGraphNode.h"
#include "MaterialGraphNode_PinBase.generated.h"
UCLASS(MinimalAPI)
class UMaterialGraphNode_PinBase : public UMaterialGraphNode
{
GENERATED_BODY()
//~ Begin UMaterialGraphNode Interface
UNREALED_API virtual void PostCopyNode() override;
//~ End UMaterialGraphNode Interface
//~ Begin UEdGraphNode Interface.
virtual void PrepareForCopying() override;
virtual bool CanDuplicateNode() const override { return false; }
//~ End UEdGraphNode Interface.
};