Files
UnrealEngineUWP/Engine/Source/Editor/UnrealEd/Classes/Commandlets/StaticMeshMinLodCommandlet.h
aurel cordonnier 43fa62fcd8 Merge from Release-Engine-Test @ 16487383 to UE5/Main
This represents UE4/Main @ 16445039 and Dev-PerfTest @ 16444526

[CL 16488106 by aurel cordonnier in ue5-main branch]
2021-05-27 13:40:37 -04:00

20 lines
450 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "Commandlets/Commandlet.h"
#include "StaticMeshMinLodCommandlet.generated.h"
/** Commandlet */
UCLASS()
class UStaticMeshMinLodCommandlet : public UCommandlet
{
GENERATED_UCLASS_BODY()
public:
//~ Begin UCommandlet Interface
virtual int32 Main(const FString& Params) override;
//~ End UCommandlet Interface
};