Files
UnrealEngineUWP/Engine/Source/Editor/UnrealEd/Classes/Commandlets/SavePackageUtilitiesCommandlet.h
Matt Peters cafc7ab8d9 Delete SavePackage1. It has been replaced by SavePackage2 and is no longer supported.
#preflight 626fd27dad00dced62bd9c52

[CL 20007527 by Matt Peters in ue5-main branch]
2022-05-02 09:04:05 -04:00

32 lines
736 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Commandlets/Commandlet.h"
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "SavePackageUtilitiesCommandlet.generated.h"
/*
* Commandlet used to validate the package saving mechanism.
* It can currently compare two back to back saves of a package (or folder of packages)
*/
UCLASS()
class USavePackageUtilitiesCommandlet
: public UCommandlet
{
GENERATED_UCLASS_BODY()
public:
//~ Begin UCommandlet Interface
virtual int32 Main(const FString& Params) override;
//~ End UCommandlet Interface
private:
void InitParameters(const FString& Params);
TArray<FString> PackageNames;
class ITargetPlatform* TargetPlatform = nullptr;
};