Files
UnrealEngineUWP/Engine/Source/Editor/UnrealEd/Classes/Commandlets/MakeBinaryConfigCommandlet.h
Marc Audy ada7c144fa Merge //UE5/Release-Engine-Staging @14903491 to //UE5/Main
[CL 14906022 by Marc Audy in ue5-main branch]
2020-12-11 14:21:20 -04:00

20 lines
430 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "Commandlets/Commandlet.h"
#include "MakeBinaryConfigCommandlet.generated.h"
/*
* Commandlet for creating a binary GConfig to read in quickly
*/
UCLASS()
class UMakeBinaryConfigCommandlet : public UCommandlet
{
GENERATED_UCLASS_BODY()
virtual int32 Main(const FString& Params) override;
};