Files
UnrealEngineUWP/Engine/Source/Editor/UnrealEd/Classes/Commandlets/DiffAssetBulkDataCommandlet.h
Dan Thompson 01540d2878 Asset Bulk Data Diff Commandlet
Adds "Diff Tags" to aid in determining why a given bulk data change occurred. Other large bulk data assets should add their own diff tags (i.e. StaticMesh). Currently only Texture is filled out.
#rb fabian.giesen
#rb devin.doucette
#preflight 6256fbee2b4502493e86c668

[CL 19741678 by Dan Thompson in ue5-main branch]
2022-04-13 12:59:13 -04:00

24 lines
497 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreTypes.h"
#include "UObject/ObjectMacros.h"
#include "Commandlets/Commandlet.h"
#include "DiffAssetBulkDataCommandlet.generated.h"
// Detailed comments in DiffAssetBulkDataCommandlet.cpp
UCLASS()
class UDiffAssetBulkDataCommandlet : public UCommandlet
{
GENERATED_UCLASS_BODY()
public:
// Begin UCommandlet Interface
virtual int32 Main(const FString& Params) override;
// End UCommandlet Interface
private:
};