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- Currently it only compiles the global shaders. - Having a commandlet is faster and easier to run repeatable tests than dealing with starting up the editor. # How to run ProjectName -run=CompileShadersTestBed -ddc=Cold -ddc=NoShared -noshaderddc -trace=default,counters This ensures you don't get results in any DDC and that you always compile shaders. #rb trivial #jira none #preflight 6238a0caca34ffd7bf599907 [CL 19453140 by Jason Nadro in ue5-main branch]
18 lines
413 B
C++
18 lines
413 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Commandlets/Commandlet.h"
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#include "CompileShadersTestBedCommandlet.generated.h"
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UCLASS(config=Editor)
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class UCompileShadersTestBedCommandlet : public UCommandlet
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{
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GENERATED_UCLASS_BODY()
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//~ Begin UCommandlet Interface
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virtual int32 Main(const FString& Params) override;
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//~ End UCommandlet Interface
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};
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