Files
UnrealEngineUWP/Engine/Source/Editor/UnrealEd/Classes/Analytics/AnalyticsPrivacySettings.h
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

49 lines
1.8 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
//=============================================================================
// AnalyticsPrivacySettings
//
// A configuration class that holds information for the user's privacy settings.
// Supplied so that the editor 'remembers' the last setup the user had.
//=============================================================================
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "UObject/Object.h"
#include "Engine/ImportantToggleSettingInterface.h"
#include "AnalyticsPrivacySettings.generated.h"
UCLASS(MinimalAPI, hidecategories=Object, config=EditorSettings)
class UAnalyticsPrivacySettings : public UObject, public IImportantToggleSettingInterface
{
GENERATED_UCLASS_BODY()
/** Determines whether the editor sends usage information to Epic Games in order to improve Unreal Engine. Your information will never be shared with 3rd parties. */
UPROPERTY(EditAnywhere, config, Category=Options)
bool bSendUsageData;
public:
// BEGIN IImportantToggleSettingInterface
virtual void GetToggleCategoryAndPropertyNames(FName& OutCategory, FName& OutProperty) const override;
virtual FText GetFalseStateLabel() const override;
virtual FText GetFalseStateTooltip() const override;
virtual FText GetFalseStateDescription() const override;
virtual FText GetTrueStateLabel() const override;
virtual FText GetTrueStateTooltip() const override;
virtual FText GetTrueStateDescription() const override;
virtual FString GetAdditionalInfoUrl() const override;
virtual FText GetAdditionalInfoUrlLabel() const override;
// END IImportantToggleSettingInterface
#if WITH_EDITOR
//~ Begin UObject Interface
virtual void PostEditChangeProperty(struct FPropertyChangedEvent& PropertyChangedEvent) override;
//~ End UObject Interface
void OnSendFullUsageDataChanged();
#endif
};