Files
UnrealEngineUWP/Engine/Source/Editor/UMGEditor/UMGEditor.Build.cs
daren cheng 1038397f53 Add support for JSON-based editor configs for categories and widgets in UMG editor
#jira UE-149304
#preflight 626a20982d28b9d0f76c580f
#rb Jason.Stasik, Vincent.Gauthier

#ROBOMERGE-AUTHOR: daren.cheng
#ROBOMERGE-SOURCE: CL 19969157 via CL 19970833 via CL 19972757 via CL 19973101
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690)

[CL 19974308 by daren cheng in ue5-main branch]
2022-04-28 21:18:42 -04:00

91 lines
2.2 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class UMGEditor : ModuleRules
{
public UMGEditor(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePaths.AddRange(
new string[] {
"Editor/UMGEditor/Private", // For PCH includes (because they don't work with relative paths, yet)
"Editor/UMGEditor/Private/Templates",
"Editor/UMGEditor/Private/Extensions",
"Editor/UMGEditor/Private/Customizations",
"Editor/UMGEditor/Private/BlueprintModes",
"Editor/UMGEditor/Private/TabFactory",
"Editor/UMGEditor/Private/Designer",
"Editor/UMGEditor/Private/Hierarchy",
"Editor/UMGEditor/Private/Palette",
"Editor/UMGEditor/Private/Library",
"Editor/UMGEditor/Private/Details",
"Editor/UMGEditor/Private/DragDrop",
"Editor/UMGEditor/Private/Utility",
});
OverridePackageType = PackageOverrideType.EngineDeveloper;
PrivateIncludePathModuleNames.AddRange(
new string[] {
"AssetTools",
"UMG",
});
PublicDependencyModuleNames.AddRange(
new string[]
{
"Sequencer",
});
PrivateDependencyModuleNames.AddRange(
new string[] {
"ClassViewer",
"Core",
"CoreUObject",
"ContentBrowser",
"ContentBrowserData",
"ApplicationCore",
"InputCore",
"Engine",
"AssetTools",
"EditorConfig",
"EditorSubsystem",
"EditorFramework",
"InteractiveToolsFramework",
"UnrealEd", // for Asset Editor Subsystem
"KismetWidgets",
"EditorWidgets",
"KismetCompiler",
"BlueprintGraph",
"GraphEditor",
"Kismet", // for FWorkflowCentricApplication
"PropertyPath",
"PropertyEditor",
"UMG",
"EditorStyle",
"Slate",
"SlateCore",
"SlateRHIRenderer",
"StatusBar",
"MessageLog",
"MovieScene",
"MovieSceneTools",
"MovieSceneTracks",
"DetailCustomizations",
"Settings",
"RenderCore",
"TargetPlatform",
"TimeManagement",
"GameProjectGeneration",
"PropertyPath",
"ToolMenus",
"SlateReflector",
"DeveloperSettings",
"ImageWrapper",
"ToolWidgets",
"WorkspaceMenuStructure"
}
);
}
}