Files
UnrealEngineUWP/Engine/Source/Editor/UMGEditor/Private/Designer/DesignerCommands.h
Lauren Barnes 6248f8d412 Replacing legacy EditorStyle calls with AppStyle
#preflight 6272a74d2f6d177be3c6fdda
#rb Matt.Kuhlenschmidt

#ROBOMERGE-OWNER: Lauren.Barnes
#ROBOMERGE-AUTHOR: lauren.barnes
#ROBOMERGE-SOURCE: CL 20057269 via CL 20070159 via CL 20072035 via CL 20072203
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690)
#ROBOMERGE-CONFLICT from-shelf

[CL 20105363 by Lauren Barnes in ue5-main branch]
2022-05-09 13:12:28 -04:00

53 lines
1.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Framework/Commands/Commands.h"
#include "Styling/AppStyle.h"
/**
*
*/
class FDesignerCommands : public TCommands<FDesignerCommands>
{
public:
FDesignerCommands()
: TCommands<FDesignerCommands>
(
TEXT("WidgetDesigner"), // Context name for fast lookup
NSLOCTEXT("Contexts", "DesignerCommands", "UMG Designer Commands"), // Localized context name for displaying
NAME_None, // Parent
FAppStyle::GetAppStyleSetName() // Icon Style Set
)
{
}
/** Layout Mode */
TSharedPtr< FUICommandInfo > LayoutTransform;
/** Render Mode */
TSharedPtr< FUICommandInfo > RenderTransform;
/** Enables or disables snapping to the grid when dragging objects around */
TSharedPtr< FUICommandInfo > LocationGridSnap;
/** Enables or disables snapping to a grid when rotating objects */
TSharedPtr< FUICommandInfo > RotationGridSnap;
/** Toggle Showing Outlines */
TSharedPtr< FUICommandInfo > ToggleOutlines;
/** Toggle if we care about locking */
TSharedPtr< FUICommandInfo > ToggleRespectLocks;
/** Toggle the localization preview on/off */
TSharedPtr< FUICommandInfo > ToggleLocalizationPreview;
public:
/** Registers our commands with the binding system */
virtual void RegisterCommands() override;
};