Files
UnrealEngineUWP/Engine/Source/Editor/UMGEditor/Private/Designer/DesignTimeUtils.h
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

20 lines
471 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Widgets/SWidget.h"
class FWidgetPath;
/**
* A set of utility functions used at design time for the widget blueprint editor.
*/
class FDesignTimeUtils
{
public:
static bool GetArrangedWidget(TSharedRef<SWidget> Widget, FArrangedWidget& ArrangedWidget);
static bool GetArrangedWidgetRelativeToWindow(TSharedRef<SWidget> Widget, FArrangedWidget& ArrangedWidget);
};