Files
UnrealEngineUWP/Engine/Source/Editor/UMGEditor/Private/Customizations/VerticalAlignmentCustomization.h
Matt Kuhlenschmidt 89fbfc45c6 Updated UMG horizontal and vertical alignment to use segmented control UI.
[CL 13854252 by Matt Kuhlenschmidt in ue5-main branch]
2020-07-14 11:05:18 -04:00

32 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "IPropertyTypeCustomization.h"
class IPropertyHandle;
enum class ECheckBoxState : uint8;
class FVerticalAlignmentCustomization : public IPropertyTypeCustomization
{
public:
/** Makes a new instance of this detail layout class for a specific detail view requesting it */
static TSharedRef<class IPropertyTypeCustomization> MakeInstance()
{
return MakeShareable(new FVerticalAlignmentCustomization());
}
FVerticalAlignmentCustomization()
{
}
virtual void CustomizeHeader(TSharedRef<IPropertyHandle> PropertyHandle, class FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& CustomizationUtils) override;
virtual void CustomizeChildren(TSharedRef<IPropertyHandle> PropertyHandle, class IDetailChildrenBuilder& ChildBuilder, IPropertyTypeCustomizationUtils& CustomizationUtils) override;
EVerticalAlignment GetCurrentAlignment(TSharedRef<IPropertyHandle> PropertyHandle) const;
void OnCurrentAlignmentChanged(EVerticalAlignment NewAlignment, TSharedRef<IPropertyHandle> PropertyHandle);
};