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#preflight 6272a74d2f6d177be3c6fdda #rb Matt.Kuhlenschmidt #ROBOMERGE-OWNER: Lauren.Barnes #ROBOMERGE-AUTHOR: lauren.barnes #ROBOMERGE-SOURCE: CL 20057269 via CL 20070159 via CL 20072035 via CL 20072203 #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690) #ROBOMERGE-CONFLICT from-shelf [CL 20105363 by Lauren Barnes in ue5-main branch]
70 lines
2.6 KiB
C++
70 lines
2.6 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "Customizations/VerticalAlignmentCustomization.h"
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#include "Widgets/DeclarativeSyntaxSupport.h"
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#include "Engine/GameViewportClient.h"
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#include "Widgets/SBoxPanel.h"
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#include "Styling/SlateTypes.h"
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#include "Widgets/Images/SImage.h"
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#include "Widgets/Input/SCheckBox.h"
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#include "PropertyHandle.h"
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#include "DetailWidgetRow.h"
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#include "Framework/Application/SlateApplication.h"
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#include "Widgets/Input/SSegmentedControl.h"
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#define LOCTEXT_NAMESPACE "UMG"
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void FVerticalAlignmentCustomization::CustomizeHeader(TSharedRef<IPropertyHandle> PropertyHandle, FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& CustomizationUtils)
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{
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const FMargin OuterPadding(2);
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const FMargin ContentPadding(2);
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HeaderRow
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.NameContent()
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[
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PropertyHandle->CreatePropertyNameWidget()
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]
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.ValueContent()
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.MaxDesiredWidth(0)
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[
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SNew(SSegmentedControl<EVerticalAlignment>)
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.Value(this, &FVerticalAlignmentCustomization::GetCurrentAlignment, PropertyHandle)
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.OnValueChanged(this, &FVerticalAlignmentCustomization::OnCurrentAlignmentChanged, PropertyHandle)
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+ SSegmentedControl<EVerticalAlignment>::Slot(EVerticalAlignment::VAlign_Top)
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.Icon(FAppStyle::GetBrush("VerticalAlignment_Top"))
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.ToolTip(LOCTEXT("VAlignTop", "Top Align Vertically"))
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+ SSegmentedControl<EVerticalAlignment>::Slot(EVerticalAlignment::VAlign_Center)
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.Icon(FAppStyle::GetBrush("VerticalAlignment_Center"))
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.ToolTip(LOCTEXT("VAlignCenter", "Center Align Vertically"))
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+ SSegmentedControl<EVerticalAlignment>::Slot(EVerticalAlignment::VAlign_Bottom)
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.Icon(FAppStyle::GetBrush("VerticalAlignment_Bottom"))
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.ToolTip(LOCTEXT("VAlignBottom", "Bottom Align Vertically"))
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+ SSegmentedControl<EVerticalAlignment>::Slot(EVerticalAlignment::VAlign_Fill)
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.Icon(FAppStyle::GetBrush("VerticalAlignment_Fill"))
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.ToolTip(LOCTEXT("VAlignFill", "Fill Vertically"))
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];
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}
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void FVerticalAlignmentCustomization::CustomizeChildren(TSharedRef<IPropertyHandle> PropertyHandle, IDetailChildrenBuilder& ChildBuilder, IPropertyTypeCustomizationUtils& CustomizationUtils)
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{
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}
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EVerticalAlignment FVerticalAlignmentCustomization::GetCurrentAlignment(TSharedRef<IPropertyHandle> PropertyHandle) const
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{
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uint8 Value;
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if (PropertyHandle->GetValue(Value) == FPropertyAccess::Result::Success)
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{
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return (EVerticalAlignment)Value;
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}
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return VAlign_Fill;
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}
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void FVerticalAlignmentCustomization::OnCurrentAlignmentChanged(EVerticalAlignment NewAlignment, TSharedRef<IPropertyHandle> PropertyHandle)
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{
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PropertyHandle->SetValue((uint8)NewAlignment);
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}
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#undef LOCTEXT_NAMESPACE
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