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30 lines
1.1 KiB
C++
30 lines
1.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Framework/Text/TextLayout.h"
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#include "IPropertyTypeCustomization.h"
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#include "PropertyHandle.h"
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class FTextJustifyCustomization : public IPropertyTypeCustomization
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{
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public:
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/** Makes a new instance of this detail layout class for a specific detail view requesting it */
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static TSharedRef<class IPropertyTypeCustomization> MakeInstance()
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{
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return MakeShareable(new FTextJustifyCustomization());
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}
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FTextJustifyCustomization()
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{
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}
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virtual void CustomizeHeader(TSharedRef<IPropertyHandle> PropertyHandle, class FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& CustomizationUtils) override;
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virtual void CustomizeChildren(TSharedRef<IPropertyHandle> PropertyHandle, class IDetailChildrenBuilder& ChildBuilder, IPropertyTypeCustomizationUtils& CustomizationUtils) override;
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void OnJustificationChanged(ETextJustify::Type NewState, TSharedRef<IPropertyHandle> PropertyHandle);
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ETextJustify::Type GetCurrentJustification(TSharedRef<IPropertyHandle> PropertyHandle) const;
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};
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