Files
UnrealEngineUWP/Engine/Source/Editor/UMGEditor/Private/Customizations/DynamicEntryBoxDetails.h
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

43 lines
1.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "DynamicEntryWidgetDetailsBase.h"
class IPropertyHandle;
class UDynamicEntryBoxBase;
//////////////////////////////////////////////////////////////////////////
// FDynamicEntryBoxBaseDetails
//////////////////////////////////////////////////////////////////////////
class FDynamicEntryBoxBaseDetails : public FDynamicEntryWidgetDetailsBase
{
public:
static TSharedRef<IDetailCustomization> MakeInstance();
/* Main customization of details */
virtual void CustomizeDetails(IDetailLayoutBuilder& DetailLayout) override;
protected:
TWeakObjectPtr<UDynamicEntryBoxBase> EntryBox;
private:
bool CanEditSpacingPattern() const;
bool CanEditEntrySpacing() const;
bool CanEditAlignment() const;
bool CanEditMaxElementSize() const;
};
//////////////////////////////////////////////////////////////////////////
// FDynamicEntryBoxDetails
//////////////////////////////////////////////////////////////////////////
class FDynamicEntryBoxDetails : public FDynamicEntryBoxBaseDetails
{
public:
static TSharedRef<IDetailCustomization> MakeInstance();
/* Main customization of details */
virtual void CustomizeDetails(IDetailLayoutBuilder& DetailLayout) override;
};