Files
UnrealEngineUWP/Engine/Source/Editor/UMGEditor/Private/Components/PropertyViewHelper.cpp
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

22 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Components/PropertyViewHelper.h"
#define LOCTEXT_NAMESPACE "UMG"
/////////////////////////////////////////////////////
// FPropertyViewHelper
const FText FPropertyViewHelper::UndefinedObjectText = LOCTEXT("UndefinedObject", "Undefined Object");
const FText FPropertyViewHelper::UnloadedObjectText = LOCTEXT("UnloadedObject", "Unloaded Object");
const FText FPropertyViewHelper::UnknownErrorText = LOCTEXT("UnknownError", "Unknown Error");
const FText FPropertyViewHelper::EditorOnlyText = LOCTEXT("EditorWidget", "Editor Only");
const FText FPropertyViewHelper::UndefinedPropertyText = LOCTEXT("UndefinedProperty", "Undefined Property");
const FText FPropertyViewHelper::UnknownPropertyText = LOCTEXT("UnknownProperty", "Unknown Property");
const FText FPropertyViewHelper::InvalidPropertyText = LOCTEXT("InvalidPropertyName", "Invalid Property");
const FText FPropertyViewHelper::UnsupportedPropertyText = LOCTEXT("SinglePropertyView_UnsupporteddProperty", "Unsupported Property");
/////////////////////////////////////////////////////
#undef LOCTEXT_NAMESPACE