You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
#rnx #rb none #ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904 #ROBOMERGE-BOT: (v613-10869866) [CL 10870586 by ryan durand in Main branch]
32 lines
899 B
C++
32 lines
899 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "CoreMinimal.h"
|
|
#include "UObject/ObjectMacros.h"
|
|
#include "EdGraphSchema_K2.h"
|
|
#include "WidgetGraphSchema.generated.h"
|
|
|
|
class UK2Node;
|
|
class UK2Node_CallFunction;
|
|
|
|
UCLASS(MinimalAPI)
|
|
class UWidgetGraphSchema : public UEdGraphSchema_K2
|
|
{
|
|
GENERATED_UCLASS_BODY()
|
|
|
|
public:
|
|
virtual void BackwardCompatibilityNodeConversion(UEdGraph* Graph, bool bOnlySafeChanges) const override;
|
|
|
|
private:
|
|
void ConvertAnimationEventNodes(UEdGraph* Graph) const;
|
|
|
|
void ConvertAddAnimationDelegate(UEdGraph* Graph) const;
|
|
void ConvertRemoveAnimationDelegate(UEdGraph* Graph) const;
|
|
void ConvertClearAnimationDelegate(UEdGraph* Graph) const;
|
|
|
|
void ReplaceAnimationFunctionAndAllocateDefaultPins(UEdGraph* Graph, UK2Node* OldNode, UK2Node_CallFunction* NewFunctionNode) const;
|
|
|
|
void FixDefaultToSelfForAnimation(UEdGraph* Graph) const;
|
|
};
|