Files
UnrealEngineUWP/Engine/Source/Editor/TextureEditor/Private/Customizations/TextureDetailsCustomization.h
Devin Doucette e5a3f1605e Texture: Renamed ForceRecompressDDCUID to CompressionCacheId
#preflight 626306c7f606b184f0a38bcb
#rb Zousar.Shaker

[CL 19901453 by Devin Doucette in ue5-main branch]
2022-04-25 09:27:12 -04:00

40 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "SlateFwd.h"
#include "UObject/WeakObjectPtr.h"
#include "Types/SlateEnums.h"
#include "IDetailCustomization.h"
class IDetailLayoutBuilder;
class IPropertyHandle;
class FTextureDetails : public IDetailCustomization
{
public:
/** Makes a new instance of this detail layout class for a specific detail view requesting it */
static TSharedRef<IDetailCustomization> MakeInstance();
protected:
FTextureDetails()
: bIsUsingSlider(false)
{}
private:
/** IDetailCustomization interface */
virtual void CustomizeDetails(IDetailLayoutBuilder& DetailBuilder) override;
TOptional<int32> OnGetMaxTextureSize() const;
void OnMaxTextureSizeChanged(int32 NewValue);
void OnMaxTextureSizeCommitted(int32 NewValue, ETextCommit::Type CommitInfo);
void OnBeginSliderMovement();
void OnEndSliderMovement(int32 NewValue);
TSharedPtr<IPropertyHandle> MaxTextureSizePropertyHandle;
TSharedPtr<IPropertyHandle> VirtualTextureStreamingPropertyHandle;
TWeakObjectPtr<UObject> TextureBeingCustomized;
bool bIsUsingSlider;
};