Files
UnrealEngineUWP/Engine/Source/Editor/StatsViewer/Private/StatsPages/TextureStatsPage.h
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

35 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "IStatsViewer.h"
#include "StatsPage.h"
#include "TextureStats.h"
/** Stats page representing texture stats */
class FTextureStatsPage : public FStatsPage<UTextureStats>
{
public:
/** Singleton accessor */
static FTextureStatsPage& Get();
/** Begin IStatsPage interface */
virtual void Generate( TArray< TWeakObjectPtr<UObject> >& OutObjects ) const override;
virtual void GenerateTotals( const TArray< TWeakObjectPtr<UObject> >& InObjects, TMap<FString, FText>& OutTotals ) const override;
virtual void OnShow( TWeakPtr< class IStatsViewer > InParentStatsViewer ) override;
virtual void OnHide() override;
/** End IStatsPage interface */
virtual ~FTextureStatsPage() {}
private:
/** Delegate to allow is to trigger a refresh on actor selection */
void OnEditorSelectionChanged( UObject* NewSelection, TWeakPtr< class IStatsViewer > InParentStatsViewer );
/** Delegate to allow is to trigger a refresh on new level */
void OnEditorNewCurrentLevel( TWeakPtr< class IStatsViewer > InParentStatsViewer );
};