Files
UnrealEngineUWP/Engine/Source/Editor/StaticMeshEditor/Private/StaticMeshEditorModeUILayer.h
aurel cordonnier 34f55d3a4a Merge from Release-Engine-Test @ 17946149 to UE5/Main
This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035

[CL 17949667 by aurel cordonnier in ue5-main branch]
2021-10-27 15:14:40 -04:00

32 lines
835 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Toolkits/AssetEditorModeUILayer.h"
#include "StaticMeshEditorModeUILayer.generated.h"
UCLASS()
class UStaticMeshEditorUISubsystem : public UAssetEditorUISubsystem
{
GENERATED_BODY()
public:
virtual void Initialize(FSubsystemCollectionBase& Collection) override;
virtual void Deinitialize() override;
virtual void RegisterLayoutExtensions(FLayoutExtender& Extender) override;
};
class FStaticMeshEditorModeUILayer : public FAssetEditorModeUILayer
{
public:
FStaticMeshEditorModeUILayer(const IToolkitHost* InToolkitHost);
void OnToolkitHostingStarted(const TSharedRef<IToolkit>& Toolkit) override;
void OnToolkitHostingFinished(const TSharedRef<IToolkit>& Toolkit) override;
TSharedPtr<FWorkspaceItem> GetModeMenuCategory() const override;
};