Files
UnrealEngineUWP/Engine/Source/Editor/SkeletonEditor/Private/SkeletonEditorCommands.h
Lauren Barnes 6248f8d412 Replacing legacy EditorStyle calls with AppStyle
#preflight 6272a74d2f6d177be3c6fdda
#rb Matt.Kuhlenschmidt

#ROBOMERGE-OWNER: Lauren.Barnes
#ROBOMERGE-AUTHOR: lauren.barnes
#ROBOMERGE-SOURCE: CL 20057269 via CL 20070159 via CL 20072035 via CL 20072203
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690)
#ROBOMERGE-CONFLICT from-shelf

[CL 20105363 by Lauren Barnes in ue5-main branch]
2022-05-09 13:12:28 -04:00

38 lines
1.4 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Framework/Commands/Commands.h"
#include "Styling/AppStyle.h"
class FSkeletonEditorCommands : public TCommands<FSkeletonEditorCommands>
{
public:
FSkeletonEditorCommands()
: TCommands<FSkeletonEditorCommands>(TEXT("SkeletonEditor"), NSLOCTEXT("Contexts", "SkeletonEditor", "Skeleton Editor"), NAME_None, FAppStyle::GetAppStyleSetName())
{
}
virtual void RegisterCommands() override;
public:
// skeleton menu options
// Command to allow users to set the skeletons preview mesh
TSharedPtr<FUICommandInfo> ChangeSkeletonPreviewMesh;
// Command to allow users to remove unused bones (not referenced by any skeletalmesh) from the skeleton
TSharedPtr<FUICommandInfo> RemoveUnusedBones;
// Command to allow users to look for unused curves (curves that exist in animations that do not drive any morph/materials
TSharedPtr<FUICommandInfo> TestSkeletonCurveNamesForUse;
// Command to show Anim Notify window
TSharedPtr<FUICommandInfo> AnimNotifyWindow;
// Command to show Retarget Source Manager
TSharedPtr<FUICommandInfo> RetargetManager;
// Import Mesh for this Skeleton
TSharedPtr<FUICommandInfo> ImportMesh;
// Command to allow users to remove unused bones (not referenced by any skeletalmesh) from the skeleton
TSharedPtr<FUICommandInfo> UpdateSkeletonRefPose;
};