Files
UnrealEngineUWP/Engine/Source/Editor/SkeletalMeshEditor/Public/ISkeletalMeshEditorModule.h
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

24 lines
1.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Modules/ModuleInterface.h"
#include "Framework/Commands/UICommandList.h"
#include "Framework/MultiBox/MultiBoxExtender.h"
#include "Toolkits/AssetEditorToolkit.h"
#include "ISkeletalMeshEditor.h"
DECLARE_LOG_CATEGORY_EXTERN(LogSkeletalMeshEditor, Log, All);
class ISkeletalMeshEditorModule : public IModuleInterface, public IHasMenuExtensibility, public IHasToolBarExtensibility
{
public:
/** Creates a new skeleton editor instance */
virtual TSharedRef<ISkeletalMeshEditor> CreateSkeletalMeshEditor(const EToolkitMode::Type Mode, const TSharedPtr<IToolkitHost>& InitToolkitHost, class USkeletalMesh* InSkeletalMesh) = 0;
/** Get all toolbar extenders */
DECLARE_DELEGATE_RetVal_TwoParams(TSharedRef<FExtender>, FSkeletalMeshEditorToolbarExtender, const TSharedRef<FUICommandList> /*InCommandList*/, TSharedRef<ISkeletalMeshEditor> /*InSkeletalMeshEditor*/);
virtual TArray<FSkeletalMeshEditorToolbarExtender>& GetAllSkeletalMeshEditorToolbarExtenders() = 0;
};