Files
UnrealEngineUWP/Engine/Source/Editor/SkeletalMeshEditor/Private/SkeletalMeshEditorModule.cpp
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

53 lines
2.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "CoreMinimal.h"
#include "Modules/ModuleManager.h"
#include "Toolkits/AssetEditorToolkit.h"
#include "ISkeletalMeshEditor.h"
#include "ISkeletalMeshEditorModule.h"
#include "SkeletalMeshEditor.h"
class FSkeletalMeshEditorModule : public ISkeletalMeshEditorModule
{
public:
/** Constructor, set up console commands and variables **/
FSkeletalMeshEditorModule()
{
}
/** Called right after the module DLL has been loaded and the module object has been created */
virtual void StartupModule() override
{
MenuExtensibilityManager = MakeShareable(new FExtensibilityManager);
ToolBarExtensibilityManager = MakeShareable(new FExtensibilityManager);
}
/** Called before the module is unloaded, right before the module object is destroyed. */
virtual void ShutdownModule() override
{
MenuExtensibilityManager.Reset();
ToolBarExtensibilityManager.Reset();
}
virtual TSharedRef<ISkeletalMeshEditor> CreateSkeletalMeshEditor(const EToolkitMode::Type Mode, const TSharedPtr<IToolkitHost>& InitToolkitHost, USkeletalMesh* InSkeletalMesh) override
{
TSharedRef<FSkeletalMeshEditor> SkeletalMeshEditor(new FSkeletalMeshEditor());
SkeletalMeshEditor->InitSkeletalMeshEditor(Mode, InitToolkitHost, InSkeletalMesh);
return SkeletalMeshEditor;
}
virtual TArray<FSkeletalMeshEditorToolbarExtender>& GetAllSkeletalMeshEditorToolbarExtenders() override { return SkeletalMeshEditorToolbarExtenders; }
/** Gets the extensibility managers for outside entities to extend this editor's menus and toolbars */
virtual TSharedPtr<FExtensibilityManager> GetMenuExtensibilityManager() override { return MenuExtensibilityManager; }
virtual TSharedPtr<FExtensibilityManager> GetToolBarExtensibilityManager() override { return ToolBarExtensibilityManager; }
private:
TSharedPtr<FExtensibilityManager> MenuExtensibilityManager;
TSharedPtr<FExtensibilityManager> ToolBarExtensibilityManager;
TArray<FSkeletalMeshEditorToolbarExtender> SkeletalMeshEditorToolbarExtenders;
};
IMPLEMENT_MODULE(FSkeletalMeshEditorModule, SkeletalMeshEditor);