You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
19 lines
1.0 KiB
C++
19 lines
1.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
|
|
#include "SkeletalMeshEditorCommands.h"
|
|
|
|
#define LOCTEXT_NAMESPACE "SkeletalMeshEditorCommands"
|
|
|
|
void FSkeletalMeshEditorCommands::RegisterCommands()
|
|
{
|
|
UI_COMMAND(ReimportMesh, "Reimport Base Mesh", "Reimport the base mesh.", EUserInterfaceActionType::Button, FInputChord());
|
|
UI_COMMAND(ReimportMeshWithNewFile, "Reimport Base Mesh With New File", "Reimport the base mesh using a new source file.", EUserInterfaceActionType::Button, FInputChord());
|
|
UI_COMMAND(ReimportAllMesh, "Reimport Base Mesh + LODs", "Reimport the base mesh and all the custom LODs.", EUserInterfaceActionType::Button, FInputChord());
|
|
UI_COMMAND(ReimportAllMeshWithNewFile, "Reimport Base Mesh + LODs With New File", "Reimport the base mesh using a new source file and all the custom LODs (No new source file for LODs).", EUserInterfaceActionType::Button, FInputChord());
|
|
|
|
UI_COMMAND(BakeMaterials, "Bake Out Materials", "Bake out Materials for given LOD(s).", EUserInterfaceActionType::Button, FInputChord());
|
|
}
|
|
|
|
#undef LOCTEXT_NAMESPACE
|