Files
UnrealEngineUWP/Engine/Source/Editor/SkeletalMeshEditor/Private/SkeletalMeshEditorCommands.cpp
Marc Audy 0c3be2b6ad Merge Release-Engine-Staging to Test @ CL# 18240298
[CL 18241953 by Marc Audy in ue5-release-engine-test branch]
2021-11-18 14:37:34 -05:00

19 lines
1.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "SkeletalMeshEditorCommands.h"
#define LOCTEXT_NAMESPACE "SkeletalMeshEditorCommands"
void FSkeletalMeshEditorCommands::RegisterCommands()
{
UI_COMMAND(ReimportMesh, "Reimport Base Mesh", "Reimport the base mesh.", EUserInterfaceActionType::Button, FInputChord());
UI_COMMAND(ReimportMeshWithNewFile, "Reimport Base Mesh With New File", "Reimport the base mesh using a new source file.", EUserInterfaceActionType::Button, FInputChord());
UI_COMMAND(ReimportAllMesh, "Reimport Base Mesh + LODs", "Reimport the base mesh and all the custom LODs.", EUserInterfaceActionType::Button, FInputChord());
UI_COMMAND(ReimportAllMeshWithNewFile, "Reimport Base Mesh + LODs With New File", "Reimport the base mesh using a new source file and all the custom LODs (No new source file for LODs).", EUserInterfaceActionType::Button, FInputChord());
UI_COMMAND(BakeMaterials, "Bake Out Materials", "Bake out Materials for given LOD(s).", EUserInterfaceActionType::Button, FInputChord());
}
#undef LOCTEXT_NAMESPACE