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Copying //Tasks/UE5/Dev-SequencerMVVM2 to Main (//UE5/Main) @20364093 #preflight 628866dfb94f739b152c1e29 #preflight 628866e4585e8f793ee80943 #rb ludovic.chabant, andrew.rodham #fyi ludovic.chabant, andrew.rodham, andrew.porter #jira UE-105322 [CL 20364493 by Max Chen in ue5-main branch]
98 lines
2.0 KiB
C#
98 lines
2.0 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class Sequencer : ModuleRules
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{
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public Sequencer(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateIncludePaths.AddRange(
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new string[] {
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"Editor/Sequencer/Private",
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"Editor/UnrealEd/Private" // TODO: Fix this, for now it's needed for the fbx exporter
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}
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);
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PublicDependencyModuleNames.AddRange(
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new string[] {
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"TimeManagement",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"AppFramework",
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"ApplicationCore",
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"AssetRegistry",
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"CinematicCamera",
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"ContentBrowser",
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"Core",
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"CoreUObject",
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"CurveEditor",
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"InputCore",
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"Engine",
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"Slate",
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"SlateCore",
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"SceneOutliner",
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"SequencerCore",
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"EditorStyle",
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"EditorFramework",
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"UnrealEd",
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"MovieScene",
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"MovieSceneTracks",
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"MovieSceneTools",
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"MovieSceneCapture",
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"MovieSceneCaptureDialog",
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"EditorWidgets",
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"SequencerWidgets",
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"BlueprintGraph",
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"LevelSequence",
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"GraphEditor",
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"PropertyEditor",
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"ViewportInteraction",
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"SerializedRecorderInterface",
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"ToolMenus",
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"ToolWidgets",
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}
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);
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CircularlyReferencedDependentModules.AddRange(
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new string[] {
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"ViewportInteraction",
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}
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);
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PrivateIncludePathModuleNames.AddRange(
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new string[] {
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"ContentBrowser",
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"PropertyEditor",
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"Kismet",
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"LevelEditor",
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"MainFrame",
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"DesktopPlatform",
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"SerializedRecorderInterface"
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}
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);
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PublicIncludePathModuleNames.AddRange(
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new string[] {
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"PropertyEditor",
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"SceneOutliner",
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"CurveEditor",
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"Analytics",
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}
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);
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DynamicallyLoadedModuleNames.AddRange(
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new string[] {
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"LevelEditor",
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"WorkspaceMenuStructure",
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"MainFrame",
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}
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);
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CircularlyReferencedDependentModules.Add("MovieSceneTools");
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AddEngineThirdPartyPrivateStaticDependencies(Target, "FBX");
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}
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}
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