Files
UnrealEngineUWP/Engine/Source/Editor/Sequencer/Public/SequencerExportTask.h
Zousar Shaker 3b4c8fc1c5 Automated wrapped object pointer upgrade for Engine + ShooterGame + ShooterGame referenced plugins
#rb none

[CL 15224650 by Zousar Shaker in ue5-main branch]
2021-01-27 17:40:25 -04:00

25 lines
607 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "UObject/Object.h"
#include "AssetExportTask.h"
#include "SequencerExportTask.generated.h"
/**
* Contains data for a group of assets to import
*/
UCLASS(Transient, BlueprintType)
class USequencerExportTask : public UAssetExportTask
{
GENERATED_BODY()
public:
/* A UWorld for LevelSequences, UUserWidget for WidgetAnimations, or AActor for Actor Sequences, etc... */
UPROPERTY(BlueprintReadWrite, Category = Miscellaneous)
TObjectPtr<UObject> SequencerContext;
};