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This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971 [CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]
259 lines
12 KiB
C++
259 lines
12 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "ISequencerChannelInterface.h"
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#include "SequencerChannelTraits.h"
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#include "MovieSceneSection.h"
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#include "IKeyArea.h"
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#include "CurveModel.h"
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/**
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* Templated channel interface that calls overloaded functions matching the necessary channel types.
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* Designed this way to allow for specific customization of key-channel behavior without having to reimplement swathes of boilerplate.
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* This base interface implements common functions that do not require extended editor data.
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*
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* Behavior can be overridden for any channel type by declaring an overloaded function for the relevant channel type in the same namespace as the channel.
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* For instance, to implement how to retrieve key times from a channel, implement the following function:
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*
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* void GetKeyTimes(FMyChannelType* InChannel, TArrayView<const FKeyHandle> InHandles, TArrayView<FFrameNumber> OutKeyTimes);
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*/
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template<typename ChannelType>
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struct TSequencerChannelInterfaceCommon : ISequencerChannelInterface
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{
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/**
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* Copy all the keys specified in KeyMask to the specified clipboard
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*
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* @param Channel The channel to copy from
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* @param Section The section that owns the channel
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* @param KeyAreaName The name of the key area
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* @param ClipboardBuilder The structure responsible for building clipboard information for each key
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* @param KeyMask A specific set of keys to copy
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*/
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virtual void CopyKeys_Raw(FMovieSceneChannel* InChannel, const UMovieSceneSection* Section, FName KeyAreaName, FMovieSceneClipboardBuilder& ClipboardBuilder, TArrayView<const FKeyHandle> KeyMask) const override
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{
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using namespace Sequencer;
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CopyKeys(static_cast<ChannelType*>(InChannel), Section, KeyAreaName, ClipboardBuilder, KeyMask);
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}
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/**
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* Paste the specified key track into the specified channel
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*
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* @param Channel The channel to copy from
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* @param Section The section that owns the channel
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* @param KeyTrack The source clipboard data to paste
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* @param SrcEnvironment The environment the source data was copied from
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* @param DstEnvironment The environment we're pasting into
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* @param OutPastedKeys Array to receive key handles for any pasted keys
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*/
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virtual void PasteKeys_Raw(FMovieSceneChannel* InChannel, UMovieSceneSection* Section, const FMovieSceneClipboardKeyTrack& KeyTrack, const FMovieSceneClipboardEnvironment& SrcEnvironment, const FSequencerPasteEnvironment& DstEnvironment, TArray<FKeyHandle>& OutPastedKeys) const override
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{
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using namespace Sequencer;
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PasteKeys(static_cast<ChannelType*>(InChannel), Section, KeyTrack, SrcEnvironment, DstEnvironment, OutPastedKeys);
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}
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/**
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* Get an editable key struct for the specified key
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*
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* @param Channel The channel on which the key resides
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* @param KeyHandle Handle of the key to get
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* @return A shared editable key struct
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*/
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virtual TSharedPtr<FStructOnScope> GetKeyStruct_Raw(FMovieSceneChannelHandle InChannel, FKeyHandle KeyHandle) const override
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{
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using namespace Sequencer;
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return GetKeyStruct(InChannel.Cast<ChannelType>(), KeyHandle);
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}
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/**
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* Check whether an editor on the sequencer node tree can be created for the specified channel
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*
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* @param Channel The channel to check
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* @return true if a key editor should be constructed, false otherwise
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*/
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virtual bool CanCreateKeyEditor_Raw(const FMovieSceneChannel* InChannel) const override
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{
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using namespace Sequencer;
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return CanCreateKeyEditor(static_cast<const ChannelType*>(InChannel));
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}
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/**
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* Extend the key context menu
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*
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* @param MenuBuilder The menu builder used to create this context menu
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* @param Channels Array of channels and handles that are being shown in the context menu
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* @param InSequencer The currently active sequencer
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*/
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virtual void ExtendKeyMenu_Raw(FMenuBuilder& MenuBuilder, TArrayView<const FExtendKeyMenuParams> ChannelsAndHandles, TWeakPtr<ISequencer> InSequencer) const override
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{
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using namespace Sequencer;
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TArray<TExtendKeyMenuParams<ChannelType>> TypedChannels;
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for (const FExtendKeyMenuParams& Ptr : ChannelsAndHandles)
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{
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TExtendKeyMenuParams<ChannelType> TypedChannelAndHandles;
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TypedChannelAndHandles.Section = Ptr.Section;
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TypedChannelAndHandles.Handles = Ptr.Handles;
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TypedChannelAndHandles.Channel = Ptr.Channel.Cast<ChannelType>();
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TypedChannels.Add(MoveTemp(TypedChannelAndHandles));
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}
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ExtendKeyMenu(MenuBuilder, MoveTemp(TypedChannels), InSequencer);
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}
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/**
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* Extend the section context menu
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*
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* @param MenuBuilder The menu builder used to create this context menu
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* @param Channels Array of type specific channels that exist in the selected sections
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* @param Sections Array of sections being shown on the context menu
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* @param InSequencer The currently active sequencer
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*/
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virtual void ExtendSectionMenu_Raw(FMenuBuilder& MenuBuilder, TArrayView<const FMovieSceneChannelHandle> Channels, TArrayView<UMovieSceneSection* const> Sections, TWeakPtr<ISequencer> InSequencer) const override
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{
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using namespace Sequencer;
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TArray<TMovieSceneChannelHandle<ChannelType>> TypedChannels;
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for (const FMovieSceneChannelHandle& RawHandle : Channels)
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{
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TypedChannels.Add(RawHandle.Cast<ChannelType>());
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}
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ExtendSectionMenu(MenuBuilder, MoveTemp(TypedChannels), Sections, InSequencer);
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}
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/**
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* Gather information on how to draw the specified keys
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*
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* @param Channel The channel to query
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* @param InKeyHandles Array of handles to duplicate
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* @param InOwner The section that owns the channel
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* @param OutKeyDrawParams Pre-sized array to receive key draw parameters. Invalid key handles will not be assigned to this array. Must match size of InKeyHandles.
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*/
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virtual void DrawKeys_Raw(FMovieSceneChannel* InChannel, TArrayView<const FKeyHandle> InKeyHandles, const UMovieSceneSection* InOwner, TArrayView<FKeyDrawParams> OutKeyDrawParams) const override
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{
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check(InKeyHandles.Num() == OutKeyDrawParams.Num());
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using namespace Sequencer;
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DrawKeys(static_cast<ChannelType*>(InChannel), InKeyHandles, InOwner, OutKeyDrawParams);
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}
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/**
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* Draw additional content in addition to keys for a particular channel
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*
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* @param InChannel The channel to draw extra display information for
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* @param InOwner The owning movie scene section for this channel
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* @param InKeyGeometry Allocated geometry to draw in
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* @param Painter The painter to add the created geometry to
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*/
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virtual void DrawExtra_Raw(FMovieSceneChannel* InChannel,const UMovieSceneSection* InOwner, const FGeometry& InKeyGeometry,FSequencerSectionPainter& Painter) const
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{
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using namespace Sequencer;
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DrawExtra(static_cast<ChannelType*>(InChannel), InOwner, InKeyGeometry, Painter);
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}
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/**
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* Whether this channel supports curve models
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*/
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virtual bool SupportsCurveEditorModels_Raw(const FMovieSceneChannelHandle& InChannel) const override
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{
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using namespace Sequencer;
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return SupportsCurveEditorModels(InChannel.Cast<ChannelType>());
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}
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/**
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* Create a new model for this channel that can be used on the curve editor interface
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*
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* @return (Optional) A new model to be added to a curve editor
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*/
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virtual TUniquePtr<FCurveModel> CreateCurveEditorModel_Raw(const FMovieSceneChannelHandle& InChannel, UMovieSceneSection* OwningSection, TSharedRef<ISequencer> InSequencer) const override
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{
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using namespace Sequencer;
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return CreateCurveEditorModel(InChannel.Cast<ChannelType>(), OwningSection, InSequencer);
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}
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/**
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* Create an editor on the sequencer node tree
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*
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* @param Channel The channel to check
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* @param Section The section that owns this channel
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* @param InObjectBindingID The ID of the object this key area's track is bound to
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* @param PropertyBindings (Optional) Property bindings where this channel exists on a property track
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* @param Sequencer The currently active sequencer
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* @return The editor widget to display on the node tree
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*/
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virtual TSharedRef<SWidget> CreateKeyEditor_Raw(const FMovieSceneChannelHandle& Channel, UMovieSceneSection* Section, const FGuid& InObjectBindingID, TWeakPtr<FTrackInstancePropertyBindings> PropertyBindings, TWeakPtr<ISequencer> Sequencer) const override
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{
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using namespace Sequencer;
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return CreateKeyEditor(Channel.Cast<ChannelType>(), Section, InObjectBindingID, PropertyBindings, Sequencer);
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}
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};
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template<typename ChannelType, bool HasExtendedData> struct TSequencerChannelInterfaceBase;
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/**
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* Extended base interface for channel types that do not specify extended editor data (ie, TMovieSceneChannelTraits<>::ExtendedEditorDataType is void)
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*/
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template<typename ChannelType>
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struct TSequencerChannelInterfaceBase<ChannelType, false> : TSequencerChannelInterfaceCommon<ChannelType>
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{
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/**
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* Add (or update) a key to the specified channel using it's current value at that time, or some external value specified by the extended editor data
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*
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* @param Channel The channel to add a key to
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* @param SectionToKey The Section to Key
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* @param ExtendedEditorData A pointer to the extended editor data for this channel of type TMovieSceneChannelTraits<>::ExtendedEditorDataType
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* @param InTime The time at which to add a key
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* @param InSequencer The currently active sequencer
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* @param ObjectBindingID The object binding ID for the track that this channel resides within
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* @param PropertyBindings (Optional) Property bindings where this channel exists on a property track
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* @return A handle to the new or updated key
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*/
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virtual FKeyHandle AddOrUpdateKey_Raw(FMovieSceneChannel* InChannel, UMovieSceneSection* SectionToKey, const void* ExtendedEditorData, FFrameNumber InTime, ISequencer& Sequencer, const FGuid& ObjectBindingID, FTrackInstancePropertyBindings* PropertyBindings) const override
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{
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using namespace Sequencer;
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return AddOrUpdateKey(static_cast<ChannelType*>(InChannel), SectionToKey, InTime, Sequencer, ObjectBindingID, PropertyBindings);
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}
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};
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/**
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* Extended base interface for channel types that specify extended editor data (ie, TMovieSceneChannelTraits<>::ExtendedEditorDataType is not void)
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*/
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template<typename ChannelType>
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struct TSequencerChannelInterfaceBase<ChannelType, true> : TSequencerChannelInterfaceCommon<ChannelType>
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{
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typedef typename TMovieSceneChannelTraits<ChannelType>::ExtendedEditorDataType ExtendedEditorDataType;
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/**
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* Add (or update) a key to the specified channel using it's current value at that time, or some external value specified by the extended editor data
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*
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* @param Channel The channel to add a key to
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* @param SectionToKey The Section to Key
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* @param ExtendedEditorData A pointer to the extended editor data for this channel of type TMovieSceneChannelTraits<>::ExtendedEditorDataType
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* @param InTime The time at which to add a key
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* @param InSequencer The currently active sequencer
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* @param ObjectBindingID The object binding ID for the track that this channel resides within
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* @param PropertyBindings (Optional) Property bindings where this channel exists on a property track
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* @return A handle to the new or updated key
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*/
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virtual FKeyHandle AddOrUpdateKey_Raw(FMovieSceneChannel* InChannel, UMovieSceneSection* SectionToKey, const void* ExtendedEditorData, FFrameNumber InTime, ISequencer& Sequencer, const FGuid& ObjectBindingID, FTrackInstancePropertyBindings* PropertyBindings) const override
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{
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using namespace Sequencer;
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// Extended data must be available for this interface
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check(ExtendedEditorData);
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const auto* TypedEditorData = static_cast<const ExtendedEditorDataType*>(ExtendedEditorData);
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return AddOrUpdateKey(static_cast<ChannelType*>(InChannel), SectionToKey, *TypedEditorData, InTime, Sequencer, ObjectBindingID, PropertyBindings);
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}
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};
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/** Generic sequencer channel interface to any channel type */
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template<typename ChannelType>
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struct TSequencerChannelInterface : TSequencerChannelInterfaceBase<ChannelType, !TIsSame<typename TMovieSceneChannelTraits<ChannelType>::ExtendedEditorDataType, void>::Value>
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{
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}; |