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#rnx #rb none #ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904 #ROBOMERGE-BOT: (v613-10869866) [CL 10870586 by ryan durand in Main branch]
48 lines
1.2 KiB
C++
48 lines
1.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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class IKeyArea;
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struct FMovieSceneChannelHandle;
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/**
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* Builds an inner layout for a section
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*/
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class ISectionLayoutBuilder
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{
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public:
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virtual ~ISectionLayoutBuilder() { }
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/**
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* Pushes a new category onto the layout. If there is a current category, this category will appear as a child of the current category
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*
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* @param CategoryName The name of the category
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* @param DisplayLabel The localized display label for the category
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*/
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virtual void PushCategory( FName CategoryName, const FText& DisplayLabel ) = 0;
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/**
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* Sets the section as a key area itself
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* @param Channel The channel that is to be assigned as the top level channel for this section
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*/
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virtual void SetTopLevelChannel( const FMovieSceneChannelHandle& Channel ) = 0;
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/**
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* Adds a channel onto the layout. If a category is pushed, the key area will appear as a child of the current category
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*
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* @param Channel A handle to the channel to be added to the layout
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*/
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virtual void AddChannel( const FMovieSceneChannelHandle& Channel ) = 0;
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/**
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* Pops a category off the stack
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*/
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virtual void PopCategory() = 0;
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};
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