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This represents UE4/Main @17774255, Release-5.0 @17791557 and Dev-PerfTest @17789485 [CL 17794212 by aurel cordonnier in ue5-release-engine-test branch]
51 lines
1.3 KiB
C++
51 lines
1.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "Tools/SMotionTrailOptions.h"
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#include "Tools/MotionTrailOptions.h"
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#include "Modules/ModuleManager.h"
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#include "PropertyEditorModule.h"
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#include "Widgets/Layout/SBorder.h"
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#define LOCTEXT_NAMESPACE "MotionTrail"
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void SMotionTrailOptions::Construct(const FArguments& InArgs)
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{
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UMotionTrailToolOptions* Settings = GetMutableDefault<UMotionTrailToolOptions>();
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FPropertyEditorModule& PropertyEditor = FModuleManager::LoadModuleChecked<FPropertyEditorModule>("PropertyEditor");
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FDetailsViewArgs DetailsViewArgs;
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DetailsViewArgs.bShowOptions = false;
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DetailsViewArgs.bAllowSearch = false;
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DetailsViewArgs.bShowPropertyMatrixButton = false;
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DetailsViewArgs.bUpdatesFromSelection = false;
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DetailsViewArgs.bLockable = false;
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DetailsViewArgs.bAllowFavoriteSystem = false;
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DetailsViewArgs.NameAreaSettings = FDetailsViewArgs::HideNameArea;
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DetailsViewArgs.ViewIdentifier = "MotionTrailOptions";
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DetailsView = PropertyEditor.CreateDetailView(DetailsViewArgs);
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DetailsView->SetObject(Settings);
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ChildSlot
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[
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SNew(SBorder)
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.HAlign(HAlign_Fill)
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.VAlign(VAlign_Fill)
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.Padding(FMargin(10.0,5.0,10.0,5.0))
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[
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SNew(SVerticalBox)
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+ SVerticalBox::Slot()
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.FillHeight(1.0f)
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.HAlign(HAlign_Fill)
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[
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DetailsView.ToSharedRef()
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]
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]
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];
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}
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#undef LOCTEXT_NAMESPACE
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