Files
UnrealEngineUWP/Engine/Source/Editor/Sequencer/Private/SequencerSectionPainter.cpp
Max Chen 0167d4ea0f Sequencer: MVVM2 branch and Layer Bars
Copying //Tasks/UE5/Dev-SequencerMVVM2 to Main (//UE5/Main) @20364093

#preflight 628866dfb94f739b152c1e29
#preflight 628866e4585e8f793ee80943
#rb ludovic.chabant, andrew.rodham
#fyi ludovic.chabant, andrew.rodham, andrew.porter
#jira UE-105322

[CL 20364493 by Max Chen in ue5-main branch]
2022-05-25 10:39:33 -04:00

44 lines
1.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "SequencerSectionPainter.h"
#include "MovieSceneSection.h"
#include "MovieSceneTrack.h"
#include "MVVM/ViewModels/SectionModel.h"
FSequencerSectionPainter::FSequencerSectionPainter(FSlateWindowElementList& OutDrawElements, const FGeometry& InSectionGeometry, TSharedPtr<UE::Sequencer::FSectionModel> InSection)
: Section(*InSection->GetSection())
, SectionModel(InSection)
, DrawElements(OutDrawElements)
, SectionGeometry(InSectionGeometry)
, LayerId(0)
, bParentEnabled(true)
, bIsHighlighted(false)
, bIsSelected(false)
, GhostAlpha(1.f)
{
}
FSequencerSectionPainter::~FSequencerSectionPainter()
{
}
int32 FSequencerSectionPainter::PaintSectionBackground()
{
return PaintSectionBackground(GetTrack()->GetColorTint());
}
UMovieSceneTrack* FSequencerSectionPainter::GetTrack() const
{
return SectionModel->GetSection()->GetTypedOuter<UMovieSceneTrack>();
}
FLinearColor FSequencerSectionPainter::BlendColor(FLinearColor InColor)
{
static FLinearColor BaseColor(FColor(71,71,71));
const float Alpha = InColor.A;
InColor.A = 1.f;
return BaseColor * (1.f - Alpha) + InColor * Alpha;
}