Files
UnrealEngineUWP/Engine/Source/Editor/SceneOutliner/Private/ActorDescTreeItem.cpp
JeanFrancois Dube e35f6515b9 World Partition: fix unpinning an unloaded actor+ display better unloaded message when pinned actor is unloaded.
#rb patrick.enfedaque
#preflight 62878854132db639f5d2a540
#rnx

[CL 20293964 by JeanFrancois Dube in ue5-main branch]
2022-05-20 10:13:02 -04:00

292 lines
8.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "ActorDescTreeItem.h"
#include "WorldPartition/WorldPartition.h"
#include "WorldPartition/WorldPartitionActorDesc.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "Layout/WidgetPath.h"
#include "Framework/Application/MenuStack.h"
#include "Framework/Application/SlateApplication.h"
#include "Editor.h"
#include "ScopedTransaction.h"
#include "SceneOutlinerPublicTypes.h"
#include "SceneOutlinerDragDrop.h"
#include "SceneOutlinerStandaloneTypes.h"
#include "Widgets/Text/SInlineEditableTextBlock.h"
#include "ActorEditorUtils.h"
#include "ClassIconFinder.h"
#include "ISceneOutliner.h"
#include "ISceneOutlinerMode.h"
#include "Logging/MessageLog.h"
#include "SSocketChooser.h"
#include "ToolMenus.h"
#include "LevelEditorViewport.h"
#define LOCTEXT_NAMESPACE "SceneOutliner_ActorDescTreeItem"
const FSceneOutlinerTreeItemType FActorDescTreeItem::Type(&IActorBaseTreeItem::Type);
struct SActorDescTreeLabel : FSceneOutlinerCommonLabelData, public SCompoundWidget
{
SLATE_BEGIN_ARGS(SActorDescTreeLabel) {}
SLATE_END_ARGS()
void Construct(const FArguments& InArgs, FActorDescTreeItem& ActorDescItem, ISceneOutliner& SceneOutliner, const STableRow<FSceneOutlinerTreeItemPtr>& InRow)
{
WeakSceneOutliner = StaticCastSharedRef<ISceneOutliner>(SceneOutliner.AsShared());
TreeItemPtr = StaticCastSharedRef<FActorDescTreeItem>(ActorDescItem.AsShared());
HighlightText = SceneOutliner.GetFilterHighlightText();
TSharedPtr<SInlineEditableTextBlock> InlineTextBlock;
auto MainContent = SNew(SHorizontalBox)
// Main actor desc label
+ SHorizontalBox::Slot()
.VAlign(VAlign_Center)
[
SAssignNew(InlineTextBlock, SInlineEditableTextBlock)
.Text(this, &SActorDescTreeLabel::GetDisplayText)
.ToolTipText(this, &SActorDescTreeLabel::GetTooltipText)
.HighlightText(HighlightText)
.ColorAndOpacity(this, &SActorDescTreeLabel::GetForegroundColor)
.OnTextCommitted(this, &SActorDescTreeLabel::OnLabelCommitted)
.OnVerifyTextChanged(this, &SActorDescTreeLabel::OnVerifyItemLabelChanged)
.IsSelected(FIsSelected::CreateSP(&InRow, &STableRow<FSceneOutlinerTreeItemPtr>::IsSelectedExclusively))
.IsReadOnly_Lambda([Item = ActorDescItem.AsShared(), this]()
{
return !CanExecuteRenameRequest(Item.Get());
})
]
+ SHorizontalBox::Slot()
.VAlign(VAlign_Center)
.AutoWidth()
.Padding(0.0f, 0.f, 3.0f, 0.0f)
[
SNew(STextBlock)
.Text(this, &SActorDescTreeLabel::GetTypeText)
.Visibility(this, &SActorDescTreeLabel::GetTypeTextVisibility)
.HighlightText(HighlightText)
];
if (WeakSceneOutliner.Pin()->GetMode()->IsInteractive())
{
ActorDescItem.RenameRequestEvent.BindSP(InlineTextBlock.Get(), &SInlineEditableTextBlock::EnterEditingMode);
}
ChildSlot
[
SNew(SHorizontalBox)
+ SHorizontalBox::Slot()
.AutoWidth()
.VAlign(VAlign_Center)
.Padding(FSceneOutlinerDefaultTreeItemMetrics::IconPadding())
[
SNew(SBox)
.WidthOverride(FSceneOutlinerDefaultTreeItemMetrics::IconSize())
.HeightOverride(FSceneOutlinerDefaultTreeItemMetrics::IconSize())
[
SNew(SImage)
.Image(this, &SActorDescTreeLabel::GetIcon)
.ToolTipText(this, &SActorDescTreeLabel::GetIconTooltip)
.ColorAndOpacity(FSlateColor::UseForeground())
]
]
+ SHorizontalBox::Slot()
.FillWidth(1.0f)
.VAlign(VAlign_Center)
.Padding(0.0f, 0.0f)
[
MainContent
]
];
}
private:
TWeakPtr<FActorDescTreeItem> TreeItemPtr;
TAttribute<FText> HighlightText;
FText GetDisplayText() const
{
if (TSharedPtr<FActorDescTreeItem> TreeItem = TreeItemPtr.Pin())
{
if (const FWorldPartitionActorDesc* ActorDesc = TreeItem->ActorDescHandle.Get())
{
FFormatNamedArguments Args;
Args.Add(TEXT("ActorLabel"), FText::FromString(TreeItem->GetDisplayString()));
if (UWorldPartition* WorldPartition = Cast<UWorldPartition>(ActorDesc->GetContainer()); WorldPartition->IsActorPinned(ActorDesc->GetGuid()))
{
Args.Add(TEXT("UnloadState"), LOCTEXT("UnloadedDataLayer", "(Unloaded DataLayer)"));
}
else
{
Args.Add(TEXT("UnloadState"), LOCTEXT("UnloadedActorLabel", "(Unloaded)"));
}
return FText::Format(LOCTEXT("UnloadedActorDisplay", "{ActorLabel} {UnloadState}"), Args);
}
}
return FText();
}
FText GetTooltipText() const
{
return FText();
}
FText GetTypeText() const
{
if (TSharedPtr<FActorDescTreeItem> TreeItem = TreeItemPtr.Pin())
{
if (const FWorldPartitionActorDesc* ActorDesc = TreeItem->ActorDescHandle.Get())
{
return FText::FromName(ActorDesc->GetDisplayClassName());
}
}
return FText();
}
EVisibility GetTypeTextVisibility() const
{
return HighlightText.Get().IsEmpty() ? EVisibility::Collapsed : EVisibility::Visible;
}
const FSlateBrush* GetIcon() const
{
TSharedPtr<FActorDescTreeItem> TreeItem = TreeItemPtr.Pin();
if (TreeItem.IsValid() && WeakSceneOutliner.IsValid())
{
if (const FWorldPartitionActorDesc* ActorDesc = TreeItem->ActorDescHandle.Get())
{
const FName IconName = ActorDesc->GetNativeClass();
const FSlateBrush* CachedBrush = WeakSceneOutliner.Pin()->GetCachedIconForClass(IconName);
if (CachedBrush != nullptr)
{
return CachedBrush;
}
else if (IconName != NAME_None)
{
const FSlateBrush* FoundSlateBrush = FSlateIconFinder::FindIconForClass(ActorDesc->GetActorNativeClass()).GetIcon();
WeakSceneOutliner.Pin()->CacheIconForClass(IconName, FoundSlateBrush);
return FoundSlateBrush;
}
}
}
return nullptr;
}
const FSlateBrush* GetIconOverlay() const
{
return nullptr;
}
FText GetIconTooltip() const
{
return FText();
}
virtual FSlateColor GetForegroundColor() const override
{
if (const auto TreeItem = TreeItemPtr.Pin())
{
if (auto BaseColor = FSceneOutlinerCommonLabelData::GetForegroundColor(*TreeItem))
{
return BaseColor.GetValue();
}
}
return FSceneOutlinerCommonLabelData::DarkColor;
}
bool OnVerifyItemLabelChanged(const FText&, FText&)
{
// don't allow label change for unloaded actor items
return false;
}
void OnLabelCommitted(const FText& InLabel, ETextCommit::Type InCommitInfo)
{
// not supported.
}
};
FActorDescTreeItem::FActorDescTreeItem(const FGuid& InActorGuid, UActorDescContainer* Container)
: IActorBaseTreeItem(Type)
, ActorDescHandle(Container, InActorGuid)
, ActorGuid(InActorGuid)
{
ID = FSceneOutlinerTreeItemID(InActorGuid);
if (const FWorldPartitionActorDesc* const ActorDesc = ActorDescHandle.Get())
{
DisplayString = ActorDesc->GetActorLabel().ToString();
}
else
{
DisplayString = LOCTEXT("ActorLabelForMissingActor", "(Deleted Actor)").ToString();
}
}
FSceneOutlinerTreeItemID FActorDescTreeItem::GetID() const
{
return ID;
}
FString FActorDescTreeItem::GetDisplayString() const
{
return DisplayString;
}
bool FActorDescTreeItem::CanInteract() const
{
return ActorDescHandle.IsValid();
}
TSharedRef<SWidget> FActorDescTreeItem::GenerateLabelWidget(ISceneOutliner& Outliner, const STableRow<FSceneOutlinerTreeItemPtr>& InRow)
{
return SNew(SActorDescTreeLabel, *this, Outliner, InRow);
}
void FActorDescTreeItem::FocusActorBounds() const
{
if (FWorldPartitionActorDesc const* ActorDesc = ActorDescHandle.Get())
{
if (FLevelEditorViewportClient* LevelViewportClient = GCurrentLevelEditingViewportClient)
{
LevelViewportClient->FocusViewportOnBox(ActorDesc->GetBounds(), false);
}
}
}
void FActorDescTreeItem::GenerateContextMenu(UToolMenu* Menu, SSceneOutliner&)
{
FToolMenuSection& Section = Menu->AddSection("Section");
Section.AddMenuEntry("FocusActorBounds", LOCTEXT("FocusActorBounds", "Focus Actor Bounds"), FText(), FSlateIcon(), FUIAction(FExecuteAction::CreateSP(this, &FActorDescTreeItem::FocusActorBounds)));
}
bool FActorDescTreeItem::GetVisibility() const
{
return true;
}
bool FActorDescTreeItem::GetPinnedState() const
{
if (ActorDescHandle.IsValid())
{
UWorldPartition* WorldPartition = Cast<UWorldPartition>(ActorDescHandle->GetContainer());
return WorldPartition ? WorldPartition->IsActorPinned(GetGuid()) : false;
}
return false;
}
#undef LOCTEXT_NAMESPACE