Files
UnrealEngineUWP/Engine/Source/Editor/SceneDepthPickerMode/Public/SceneDepthPickerMode.h
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

33 lines
962 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Modules/ModuleInterface.h"
DECLARE_DELEGATE_OneParam( FOnSceneDepthLocationSelected, FVector );
/**
* Scene depth picker mode module
*/
class SCENEDEPTHPICKERMODE_API FSceneDepthPickerModeModule : public IModuleInterface
{
public:
// IModuleInterface
virtual void StartupModule() override;
virtual void ShutdownModule() override;
// End of IModuleInterface
/**
* Enter scene depth picking mode (note: will cancel any current scene depth picking)
* @param InOnDepthSelected Delegate to call when user has selected a location to sample the scene depth
*/
void BeginSceneDepthPickingMode(FOnSceneDepthLocationSelected InOnSceneDepthLocationSelected);
/** Exit scene depth picking mode */
void EndSceneDepthPickingMode();
/** @return Whether or not scene depth picking mode is currently active */
bool IsInSceneDepthPickingMode() const;
};