You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
#rnx #rb none #ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904 #ROBOMERGE-BOT: (v613-10869866) [CL 10870586 by ryan durand in Main branch]
29 lines
662 B
C++
29 lines
662 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
#pragma once
|
|
|
|
#include "CoreMinimal.h"
|
|
|
|
class IPropertyTableRow
|
|
{
|
|
public:
|
|
|
|
virtual TSharedRef< class IDataSource > GetDataSource() const = 0;
|
|
|
|
virtual bool HasChildren() const = 0;
|
|
|
|
virtual void GetChildRows( TArray< TSharedRef< class IPropertyTableRow > >& OutChildren ) const = 0;
|
|
|
|
virtual TSharedRef< class IPropertyTable > GetTable() const = 0;
|
|
|
|
virtual bool HasCells() const = 0;
|
|
|
|
virtual TSharedRef< class FPropertyPath > GetPartialPath() const = 0;
|
|
|
|
virtual void Tick() = 0;
|
|
|
|
virtual void Refresh() = 0;
|
|
|
|
DECLARE_EVENT( IPropertyTableRow, FRefreshed );
|
|
virtual FRefreshed* OnRefresh() = 0;
|
|
};
|