Files
UnrealEngineUWP/Engine/Source/Editor/PropertyEditor/Public/IPropertyTableCustomColumn.h
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

22 lines
851 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "IPropertyTableColumn.h"
#include "IPropertyTableUtilities.h"
class IPropertyTableCell;
class IPropertyTableCellPresenter;
class IPropertyTableCustomColumn
{
public:
virtual ~IPropertyTableCustomColumn() {}
virtual bool Supports( const TSharedRef< IPropertyTableColumn >& Column, const TSharedRef< IPropertyTableUtilities >& Utilities ) const = 0;
virtual TSharedPtr< SWidget > CreateColumnLabel( const TSharedRef< IPropertyTableColumn >& Column, const TSharedRef< IPropertyTableUtilities >& Utilities, const FName& Style ) const = 0;
virtual TSharedPtr< IPropertyTableCellPresenter > CreateCellPresenter( const TSharedRef< IPropertyTableCell >& Cell, const TSharedRef< IPropertyTableUtilities >& Utilities, const FName& Style ) const = 0;
};