Files
UnrealEngineUWP/Engine/Source/Editor/PropertyEditor/Public/IPropertyTableCell.h
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

40 lines
1.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Editor/PropertyEditor/Private/PropertyNode.h"
#include "PropertyHandle.h"
class IPropertyTableCell
{
public:
virtual ~IPropertyTableCell() { }
virtual void Refresh() = 0;
virtual bool IsReadOnly() const = 0;
virtual bool IsBound() const = 0;
virtual bool InEditMode() const = 0;
virtual bool IsValid() const = 0;
virtual FString GetValueAsString() const = 0;
virtual FText GetValueAsText() const = 0;
virtual void SetValueFromString( const FString& InString ) = 0;
virtual TWeakObjectPtr< UObject > GetObject() const = 0;
virtual TSharedPtr< class FPropertyNode > GetNode() const = 0;
virtual TSharedRef< class IPropertyTableColumn > GetColumn() const = 0;
virtual TSharedRef< class IPropertyTableRow > GetRow() const = 0;
virtual TSharedRef< class IPropertyTable > GetTable() const = 0;
virtual TSharedPtr< class IPropertyHandle > GetPropertyHandle() const = 0;
virtual void EnterEditMode() = 0;
virtual void ExitEditMode() = 0;
DECLARE_EVENT( IPropertyTableCell, FEnteredEditModeEvent );
virtual FEnteredEditModeEvent& OnEnteredEditMode() = 0;
DECLARE_EVENT( IPropertyTableCell, FExitedEditModeEvent );
virtual FExitedEditModeEvent& OnExitedEditMode() = 0;
};