You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
IDetailKeyframeHandler takes a const UClass* to match upstream interfaces. #rb lauren.barnes [CL 15065552 by sebastian nordgren in ue5-main branch]
23 lines
552 B
C++
23 lines
552 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "CoreMinimal.h"
|
|
|
|
class IPropertyHandle;
|
|
|
|
class IDetailKeyframeHandler
|
|
{
|
|
public:
|
|
virtual ~IDetailKeyframeHandler(){}
|
|
|
|
virtual bool IsPropertyKeyable(const UClass* InObjectClass, const IPropertyHandle& PropertyHandle) const = 0;
|
|
|
|
virtual bool IsPropertyKeyingEnabled() const = 0;
|
|
|
|
virtual void OnKeyPropertyClicked(const IPropertyHandle& KeyedPropertyHandle) = 0;
|
|
|
|
virtual bool IsPropertyAnimated(const IPropertyHandle& PropertyHandle, UObject* ParentObject) const = 0;
|
|
|
|
};
|