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This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971 [CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]
102 lines
4.3 KiB
C++
102 lines
4.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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//#if WITH_DEV_AUTOMATION_TESTS
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#include "GameFramework/Actor.h"
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#include "Editor/PropertyEditorTestObject.h"
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#include "Modules/ModuleManager.h"
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#include "Misc/AutomationTest.h"
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IMPLEMENT_SIMPLE_AUTOMATION_TEST(FDetailsViewTests_SectionsBasic, "DetailsView.Sections.Basic", EAutomationTestFlags::EditorContext | EAutomationTestFlags::EngineFilter)
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bool FDetailsViewTests_SectionsBasic::RunTest(const FString& Parameters)
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{
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FPropertyEditorModule& PropertyModule = FModuleManager::GetModuleChecked<FPropertyEditorModule>("PropertyEditor");
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const FText DisplayName = NSLOCTEXT("DetailsViewTests", "Test", "Test");
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TSharedRef<FPropertySection> Section = PropertyModule.FindOrCreateSection("Object", "Test", DisplayName);
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TestTrue(TEXT("Name"), Section->GetName().IsEqual("Test"));
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TestTrue(TEXT("Display Name"), Section->GetDisplayName().CompareTo(DisplayName) == 0);
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TestFalse(TEXT("Initialized"), Section->HasAddedCategory("Test"));
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TestFalse(TEXT("Initialized"), Section->HasRemovedCategory("Test"));
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Section->AddCategory("Test");
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TestTrue(TEXT("After Added"), Section->HasAddedCategory("Test"));
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TestFalse(TEXT("After Added"), Section->HasRemovedCategory("Test"));
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TArray<TSharedPtr<FPropertySection>> Sections = PropertyModule.FindSectionsForCategory(UObject::StaticClass(), "Test");
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if (TestEqual(TEXT("After Added"), Sections.Num(), 1))
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{
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TestTrue(TEXT("After Added"), Sections[0]->HasAddedCategory("Test"));
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}
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Section->RemoveCategory("Test");
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TestFalse(TEXT("After Removed"), Section->HasAddedCategory("Test"));
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TestTrue(TEXT("After Removed"), Section->HasRemovedCategory("Test"));
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Sections = PropertyModule.FindSectionsForCategory(UObject::StaticClass(), "Test");
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TestEqual(TEXT("After Removed"), Sections.Num(), 0);
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PropertyModule.RemoveSection("Object", "Test");
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return true;
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}
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IMPLEMENT_SIMPLE_AUTOMATION_TEST(FDetailsViewTests_SectionsInherited, "DetailsView.Sections.Inherited", EAutomationTestFlags::EditorContext | EAutomationTestFlags::EngineFilter)
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bool FDetailsViewTests_SectionsInherited::RunTest(const FString& Parameters)
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{
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const FText DisplayName = NSLOCTEXT("DetailsViewTests", "Test", "Test");
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FPropertyEditorModule& PropertyModule = FModuleManager::GetModuleChecked<FPropertyEditorModule>("PropertyEditor");
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TSharedRef<FPropertySection> BaseSection = PropertyModule.FindOrCreateSection("Object", "Test", DisplayName);
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BaseSection->AddCategory("Test");
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TArray<TSharedPtr<FPropertySection>> Sections = PropertyModule.FindSectionsForCategory(UObject::StaticClass(), "Test");
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if (TestEqual(TEXT("After Added"), Sections.Num(), 1))
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{
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TestTrue(TEXT("After Added"), Sections[0]->HasAddedCategory("Test"));
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}
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Sections = PropertyModule.FindSectionsForCategory(AActor::StaticClass(), "Test");
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if (TestEqual(TEXT("Inherited"), Sections.Num(), 1))
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{
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TestTrue(TEXT("Inherited"), Sections[0]->HasAddedCategory("Test"));
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TestFalse(TEXT("Inherited"), Sections[0]->HasRemovedCategory("Test"));
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}
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TSharedRef<FPropertySection> InheritedSection = PropertyModule.FindOrCreateSection("Actor", "Test", DisplayName);
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InheritedSection->RemoveCategory("Test");
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Sections = PropertyModule.FindSectionsForCategory(AActor::StaticClass(), "Test");
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TestEqual(TEXT("After Removed"), Sections.Num(), 0);
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const FText SecondDisplayName = NSLOCTEXT("DetailsViewTests", "Second", "Second");
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TSharedRef<FPropertySection> NewSection = PropertyModule.FindOrCreateSection("Actor", "Second", DisplayName);
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NewSection->AddCategory("Test");
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Sections = PropertyModule.FindSectionsForCategory(AActor::StaticClass(), "Test");
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if (TestEqual(TEXT("Second Section"), Sections.Num(), 1))
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{
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TestTrue(TEXT("Second Section"), Sections[0]->GetName() == "Second");
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TestTrue(TEXT("Second Section"), Sections[0]->HasAddedCategory("Test"));
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TestFalse(TEXT("Second Section"), Sections[0]->HasRemovedCategory("Test"));
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}
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InheritedSection->AddCategory("Test");
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Sections = PropertyModule.FindSectionsForCategory(AActor::StaticClass(), "Test");
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TestEqual(TEXT("Second Section"), Sections.Num(), 3); // Object -> Added to Test, Actor -> Added to Test, Actor -> Added to Second
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PropertyModule.RemoveSection("Actor", "Test");
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PropertyModule.RemoveSection("Actor", "Second");
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PropertyModule.RemoveSection("Object", "Test");
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return true;
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}
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//#endif // WITH_DEV_AUTOMATION_TESTS
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