You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
This represents UE4/Main @17430120 and Dev-PerfTest @17437669 [CL 17463546 by aurel cordonnier in ue5-main branch]
20 lines
1.0 KiB
C++
20 lines
1.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "CoreMinimal.h"
|
|
#include "UObject/Object.h"
|
|
#include "UObject/UnrealType.h"
|
|
#include "UObject/PropertyPortFlags.h"
|
|
|
|
class FPropertyNode;
|
|
class FObjectBaseAddress;
|
|
|
|
class FPropertyTextUtilities
|
|
{
|
|
public:
|
|
static void PropertyToTextHelper(FString& OutString, const FPropertyNode* InPropertyNode, const FProperty* Property, const uint8* ValueAddress, UObject* Object, EPropertyPortFlags PortFlags);
|
|
static void PropertyToTextHelper(FString& OutString, const FPropertyNode* InPropertyNode, const FProperty* Property, const FObjectBaseAddress& ObjectAddress, EPropertyPortFlags PortFlags);
|
|
static void TextToPropertyHelper(const TCHAR* Buffer, const FPropertyNode* InPropertyNode, const FProperty* Property, uint8* ValueAddress, UObject* Object, EPropertyPortFlags PortFlags = PPF_None);
|
|
static void TextToPropertyHelper(const TCHAR* Buffer, const FPropertyNode* InPropertyNode, const FProperty* Property, const FObjectBaseAddress& ObjectAddress, EPropertyPortFlags PortFlags = PPF_None);
|
|
}; |